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@@ -0,0 +1,37 @@
|
||||
# GGJ2026 Agent Notes
|
||||
|
||||
These notes are for coding agents working in this repo. Keep them short, actionable, and up to date.
|
||||
|
||||
## Project Overview
|
||||
- Unity project (2D). Main code in `Assets/Scripts/`.
|
||||
- Input uses Unity Input System with `Assets/InputSystem_Actions.inputactions`.
|
||||
- Scene of interest: `Assets/Scenes/Level1.unity`.
|
||||
|
||||
## Input/Controllers
|
||||
- Player controllers are `PlayerPlatformerController` and `PlayerPickupController`.
|
||||
- Each controller instantiates its own `InputActionAsset` and can filter to a specific device.
|
||||
- Device filtering is based on:
|
||||
- `controlSchemeName == "Gamepad"` and/or
|
||||
- `gamepadIndex >= 0`.
|
||||
- When no matching gamepad is available, controllers ignore input until the device appears.
|
||||
- Gamepad index inference:
|
||||
- `actionMapName = Player` -> index 0
|
||||
- `actionMapName = Player2/Player3/...` -> index (N-1)
|
||||
- If you add/rename action maps, update inference or set `gamepadIndex` explicitly.
|
||||
|
||||
## Level1 Scene Notes
|
||||
- Player 2/3/4 are placed directly in the scene and set to Gamepad.
|
||||
- Current expected indices:
|
||||
- Player2 -> `gamepadIndex: 0`
|
||||
- Player3 -> `gamepadIndex: 1`
|
||||
- Player4 -> `gamepadIndex: 2`
|
||||
- If you want a 4th controller player, set `gamepadIndex: 3` and ensure `controlSchemeName: Gamepad`.
|
||||
|
||||
## Prefabs
|
||||
- `Assets/Prefabs/Player.prefab` defaults to `controlSchemeName: Keyboard&Mouse` and `gamepadIndex: -1`.
|
||||
- If you instantiate players at runtime, set `gamepadIndex` and `controlSchemeName` per player.
|
||||
|
||||
## Editing Tips
|
||||
- Use `rg` for searches (`rg -n "term" Assets`).
|
||||
- Prefer `apply_patch` for small edits.
|
||||
- Avoid touching `Library/`, `Temp/`, and `Logs/`.
|
||||
@@ -1,21 +1,25 @@
|
||||
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<LangVersion>9.0</LangVersion>
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<BaseIntermediateOutputPath>Temp\obj\$(MSBuildProjectName)</BaseIntermediateOutputPath>
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<IntermediateOutputPath>$(BaseIntermediateOutputPath)</IntermediateOutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<UseCommonOutputDirectory>true</UseCommonOutputDirectory>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" />
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<ItemGroup>
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<ProjectCapability Include="EnableOnDemandExcludedFolderLoading" />
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||||
</ItemGroup>
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||||
<PropertyGroup>
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||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<EnableDefaultItems>false</EnableDefaultItems>
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<LangVersion>9.0</LangVersion>
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||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{1E981750-D248-28D9-7629-4D5A5BCFF26D}</ProjectGuid>
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||||
<OutputType>Library</OutputType>
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||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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||||
<AssemblyName>Assembly-CSharp</AssemblyName>
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||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFramework>netstandard2.1</TargetFramework>
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<BaseDirectory>.</BaseDirectory>
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||||
@@ -23,39 +27,23 @@
|
||||
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|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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||||
<DebugSymbols>true</DebugSymbols>
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||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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||||
<Optimize>true</Optimize>
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<OutputPath>Temp\bin\Release\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PropertyGroup>
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<NoConfig>true</NoConfig>
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<NoStandardLibraries>true</NoStandardLibraries>
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<NoStdLib>true</NoStdLib>
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<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<UnityProjectGenerator>Package</UnityProjectGenerator>
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<UnityProjectGeneratorVersion>2.0.26</UnityProjectGeneratorVersion>
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<UnityProjectGeneratorStyle>Legacy</UnityProjectGeneratorStyle>
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<UnityProjectGeneratorStyle>SDK</UnityProjectGeneratorStyle>
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<UnityProjectType>Game:1</UnityProjectType>
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<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
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<UnityVersion>6000.3.6f1</UnityVersion>
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</PropertyGroup>
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<ItemGroup>
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<Analyzer Include="C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
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||||
<Analyzer Include="C:\Users\roegnere\.vscode\extensions\visualstudiotoolsforunity.vstuc-1.2.1\Analyzers\Microsoft.Unity.Analyzers.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.6f1\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.6f1\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.6f1\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
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@@ -63,13 +51,31 @@
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||||
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||||
<Compile Include="Assets\Scripts\AutoSquareSprite.cs" />
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<Compile Include="Assets\Scripts\ScoreManager.cs" />
|
||||
<Compile Include="Assets\Scripts\LoseScreenController.cs" />
|
||||
<Compile Include="Assets\Scripts\BasketController.cs" />
|
||||
<Compile Include="Assets\Scripts\TrickCollisionManager.cs" />
|
||||
<Compile Include="Assets\Scripts\Spawner.cs" />
|
||||
<Compile Include="Assets\Scripts\PlayerPickupController.cs" />
|
||||
<Compile Include="Assets\Scripts\TrickController.cs" />
|
||||
<Compile Include="Assets\Scripts\WinSceneController.cs" />
|
||||
<Compile Include="Assets\Scripts\PlayerStressController.cs" />
|
||||
<Compile Include="Assets\Scripts\TrickSpawnKeeper.cs" />
|
||||
<Compile Include="Assets\Scripts\WinScreenController.cs" />
|
||||
<Compile Include="Assets\Scripts\MainMenuController.cs" />
|
||||
<Compile Include="Assets\Scripts\CreditsInputHandler.cs" />
|
||||
<Compile Include="Assets\Scripts\LoseGuiController.cs" />
|
||||
<Compile Include="Assets\Scripts\HealthGUIController.cs" />
|
||||
<Compile Include="Assets\Scripts\PlayerAnimationController.cs" />
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Assets\UI Toolkit\CreditsGUI.uxml" />
|
||||
<None Include="Assets\ProgressBar.uss" />
|
||||
<None Include="Assets\UI Toolkit\LoseScreen.uxml" />
|
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<None Include="Assets\UI Toolkit\MainMenu.uxml" />
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<None Include="Assets\UI Toolkit\WinScreenMenu.uxml" />
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<None Include="Assets\UI Toolkit\progressBar.uss" />
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<None Include="Assets\UI Toolkit\GameGUI.uxml" />
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<Reference Include="UnityEngine">
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@@ -1399,13 +1405,15 @@
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Other similar extension points exist, see Microsoft.Common.targets.
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