Merge pull request 'get-tricky2' (#33) from get-tricky2 into main

Reviewed-on: admin/GGJ2026#33
Reviewed-by: Ramdar <[email protected]>
This commit is contained in:
Ramdar
2026-01-31 21:16:58 -06:00
15 changed files with 642 additions and 285 deletions
+1
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@@ -65,6 +65,7 @@
<Compile Include="Assets\Scripts\AutoSquareSprite.cs" />
<Compile Include="Assets\Scripts\ScoreManager.cs" />
<Compile Include="Assets\Scripts\BasketController.cs" />
<Compile Include="Assets\Scripts\TrickCollisionManager.cs" />
<Compile Include="Assets\Scripts\Spawner.cs" />
<Compile Include="Assets\Scripts\PlayerPickupController.cs" />
<Compile Include="Assets\Scripts\TrickController.cs" />
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+53 -13
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@@ -41,7 +41,7 @@
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- {fileID: 689117240}
- {fileID: 1760117322204329348}
- {fileID: 1277412258}
- {fileID: 1227312797}
@@ -2858,3 +2670,4 @@ SceneRoots:
- {fileID: 29258076}
- {fileID: 375061916}
- {fileID: 2100000001}
- {fileID: 2100000101}
+49 -23
View File
@@ -83,31 +83,49 @@ public class PlayerPickupController : MonoBehaviour
Debug.Log(colliders.Length + " colliders found in range");
foreach (var col in colliders)
{
if (col.CompareTag("Interactable"))
if (col.gameObject == gameObject)
{
heldObject = col.gameObject;
// Parent the object to the HoldPoint and reset its local position
heldObject.transform.SetParent(holdPoint);
heldObject.transform.localPosition = Vector3.zero;
heldObject.transform.localRotation = Quaternion.identity;
// Disable physics so it doesn't fall or collide with the player
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
{
rb.bodyType = RigidbodyType2D.Kinematic;
rb.gravityScale = 0;
rb.mass = 0;
}
if (heldObject.TryGetComponent<TrickController>(out var trick))
{
trick.SetCarried(true);
}
if (col != null) col.enabled = false;
break;
continue;
}
var hasTrick = col.TryGetComponent<TrickController>(out var trick);
var hasPlayer = col.TryGetComponent<PlayerPlatformerController>(out var playerController);
if (!hasTrick && !hasPlayer && !col.CompareTag("Interactable"))
{
continue;
}
heldObject = col.gameObject;
// Parent the object to the HoldPoint and reset its local position
heldObject.transform.SetParent(holdPoint);
heldObject.transform.localPosition = Vector3.zero;
heldObject.transform.localRotation = Quaternion.identity;
// Disable physics so it doesn't fall or collide with the player
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
{
rb.bodyType = RigidbodyType2D.Kinematic;
rb.gravityScale = 0;
rb.mass = 0;
}
if (trick != null)
{
trick.SetCarried(true);
}
if (playerController != null)
{
playerController.enabled = false;
if (heldObject.TryGetComponent<PlayerPickupController>(out var heldPickup))
{
heldPickup.enabled = false;
}
}
if (col != null) col.enabled = false;
break;
}
}
@@ -123,6 +141,14 @@ public class PlayerPickupController : MonoBehaviour
{
trick.SetCarried(false);
}
if (heldObject.TryGetComponent<PlayerPlatformerController>(out var playerController))
{
playerController.enabled = true;
if (heldObject.TryGetComponent<PlayerPickupController>(out var heldPickup))
{
heldPickup.enabled = true;
}
}
Collider2D col = heldObject.GetComponent<Collider2D>();
if (col != null) col.enabled = true;
+6 -2
View File
@@ -10,6 +10,7 @@ public class Spawner : MonoBehaviour
public float spawnInterval = 1f;
[SerializeField] private int maxAlive = 0;
[SerializeField] private bool spawnOnStart = true;
[SerializeField] private bool repeatSpawns = true;
private readonly List<GameObject> spawned = new List<GameObject>();
@@ -23,8 +24,11 @@ public class Spawner : MonoBehaviour
void Start()
{
// Start the spawning process using a Coroutine
StartCoroutine(SpawnRoutine());
if (repeatSpawns)
{
// Start the spawning process using a Coroutine
StartCoroutine(SpawnRoutine());
}
}
private IEnumerator SpawnRoutine()
+29
View File
@@ -0,0 +1,29 @@
using UnityEngine;
public class TrickCollisionManager : MonoBehaviour
{
private bool initialized;
private void Awake()
{
Initialize();
}
private void Initialize()
{
if (initialized)
{
return;
}
var trickLayer = LayerMask.NameToLayer("Trick");
if (trickLayer == -1)
{
Debug.LogWarning("Trick layer not found. Create a layer named 'Trick' and assign it to Trick prefab.");
return;
}
Physics2D.IgnoreLayerCollision(trickLayer, trickLayer, true);
initialized = true;
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 44f2fea877e8498fa4898917356fb2e6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+209 -5
View File
@@ -1,16 +1,36 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Collider2D))]
public class TrickController : MonoBehaviour
{
private static readonly List<TrickController> ActiveTricks = new List<TrickController>();
private static PlayerPlatformerController[] cachedPlayers = Array.Empty<PlayerPlatformerController>();
private static float nextPlayerCacheTime;
[SerializeField] private string treatTag = "Interactable";
[SerializeField] private float moveSpeed = 3.5f;
[SerializeField] private float targetRefreshInterval = 0.4f;
[SerializeField] private float consumeDistance = 0.35f;
[SerializeField] private float wanderInterval = 1.2f;
[SerializeField] private float consumeCooldown = 1.5f;
[SerializeField] private TrickController trickPrefab;
[SerializeField] private float avoidPlayerRadius = 1.2f;
[SerializeField] private float avoidTrickRadius = 0.8f;
[SerializeField] private float treatSeekWeight = 1f;
[SerializeField] private float avoidPlayerWeight = 0.25f;
[SerializeField] private float avoidTrickWeight = 0.2f;
[SerializeField] private float wanderWeight = 0.4f;
[SerializeField] private int maxTricks = 50;
[SerializeField] private float jumpImpulse = 6f;
[SerializeField] private float jumpCooldown = 1f;
[SerializeField] private float jumpChancePerSecond = 0.5f;
[SerializeField] private LayerMask groundMask = ~0;
[SerializeField] private float groundCheckDistance = 0.05f;
private Rigidbody2D body;
private Transform target;
@@ -18,6 +38,9 @@ public class TrickController : MonoBehaviour
private Vector2 wanderDirection;
private float nextWanderTime;
private bool isCarried;
private float nextConsumeTime;
private float desiredXVelocity;
private float nextJumpTime;
private void Awake()
{
@@ -29,6 +52,20 @@ public class TrickController : MonoBehaviour
body.interpolation = RigidbodyInterpolation2D.Interpolate;
}
private void OnEnable()
{
if (!ActiveTricks.Contains(this))
{
ActiveTricks.Add(this);
}
}
private void OnDisable()
{
ActiveTricks.Remove(this);
}
private void Update()
{
if (isCarried)
@@ -52,7 +89,7 @@ public class TrickController : MonoBehaviour
nextTargetTime = Time.time + targetRefreshInterval;
}
if (target == null && Time.time >= nextWanderTime)
if (Time.time >= nextWanderTime)
{
wanderDirection = Random.insideUnitCircle.normalized;
if (wanderDirection.sqrMagnitude < 0.01f)
@@ -72,22 +109,53 @@ public class TrickController : MonoBehaviour
return;
}
if (!IsGrounded())
{
var airborne = body.linearVelocity;
airborne.x = 0f;
body.linearVelocity = airborne;
return;
}
Vector2 desiredVelocity;
var stopForTreat = false;
if (target != null)
var avoidPlayerDirection = GetAvoidPlayerDirection();
var avoidTrickDirection = GetAvoidTrickDirection();
var hasTarget = target != null;
var canConsume = Time.time >= nextConsumeTime;
var desiredX = 0f;
if (hasTarget)
{
var direction = ((Vector2)target.position - (Vector2)transform.position).normalized;
desiredVelocity = new Vector2(direction.x * moveSpeed, 0f);
desiredX += direction.x * treatSeekWeight;
stopForTreat = Vector2.Distance(transform.position, target.position) <= consumeDistance;
}
else
{
desiredVelocity = new Vector2(wanderDirection.x * (moveSpeed * 0.6f), 0f);
desiredX += wanderDirection.x * wanderWeight;
}
if (!hasTarget || !canConsume)
{
desiredX += avoidPlayerDirection * avoidPlayerWeight;
}
desiredX += avoidTrickDirection * avoidTrickWeight;
if (Mathf.Abs(desiredX) < 0.01f)
{
desiredX = wanderDirection.x * 0.2f;
}
desiredVelocity = new Vector2(Mathf.Clamp(desiredX, -1f, 1f) * moveSpeed, 0f);
var velocity = body.linearVelocity;
velocity.x = stopForTreat ? 0f : desiredVelocity.x;
desiredXVelocity = stopForTreat ? 0f : desiredVelocity.x;
velocity.x = Mathf.Lerp(velocity.x, desiredXVelocity, 0.25f);
body.linearVelocity = velocity;
var isMoving = Mathf.Abs(desiredXVelocity) > 0.1f;
TryJump(isMoving);
}
private Transform FindNearestTreat()
@@ -136,6 +204,11 @@ public class TrickController : MonoBehaviour
return;
}
if (Time.time < nextConsumeTime)
{
return;
}
var hits = Physics2D.OverlapCircleAll(transform.position, consumeDistance);
for (var i = 0; i < hits.Length; i++)
{
@@ -152,12 +225,18 @@ public class TrickController : MonoBehaviour
target = null;
}
SpawnTrick(spawnPosition);
nextConsumeTime = Time.time + consumeCooldown;
break;
}
}
private void SpawnTrick(Vector3 position)
{
if (maxTricks > 0 && ActiveTricks.Count >= maxTricks)
{
return;
}
if (trickPrefab != null)
{
Instantiate(trickPrefab, position, Quaternion.identity);
@@ -167,6 +246,131 @@ public class TrickController : MonoBehaviour
Instantiate(gameObject, position, Quaternion.identity);
}
private float GetAvoidPlayerDirection()
{
if (Time.time >= nextPlayerCacheTime)
{
cachedPlayers = FindObjectsByType<PlayerPlatformerController>(FindObjectsSortMode.None);
nextPlayerCacheTime = Time.time + 0.5f;
}
var players = cachedPlayers;
if (players == null || players.Length == 0)
{
return 0f;
}
Transform closest = null;
var closestDist = float.MaxValue;
var origin = transform.position;
for (var i = 0; i < players.Length; i++)
{
var candidate = players[i];
if (candidate == null || !candidate.gameObject.activeInHierarchy)
{
continue;
}
var dist = Vector2.Distance(origin, candidate.transform.position);
if (dist < closestDist)
{
closestDist = dist;
closest = candidate.transform;
}
}
if (closest == null || closestDist > avoidPlayerRadius)
{
return 0f;
}
return Mathf.Sign(origin.x - closest.position.x);
}
private float GetAvoidTrickDirection()
{
if (ActiveTricks.Count <= 1)
{
return 0f;
}
Transform closest = null;
var closestDist = float.MaxValue;
var origin = transform.position;
for (var i = 0; i < ActiveTricks.Count; i++)
{
var candidate = ActiveTricks[i];
if (candidate == null || candidate == this || !candidate.gameObject.activeInHierarchy)
{
continue;
}
var dist = Vector2.Distance(origin, candidate.transform.position);
if (dist < closestDist)
{
closestDist = dist;
closest = candidate.transform;
}
}
if (closest == null || closestDist > avoidTrickRadius)
{
return 0f;
}
return Mathf.Sign(origin.x - closest.position.x);
}
private void TryJump(bool isMoving)
{
if (!isMoving || Time.time < nextJumpTime)
{
return;
}
if (!IsGrounded())
{
return;
}
var chance = jumpChancePerSecond * Time.fixedDeltaTime;
if (Random.value > chance)
{
return;
}
var velocity = body.linearVelocity;
velocity.y = 0f;
body.linearVelocity = velocity;
body.AddForce(Vector2.up * jumpImpulse, ForceMode2D.Impulse);
nextJumpTime = Time.time + jumpCooldown;
}
private bool IsGrounded()
{
var collider = GetComponent<Collider2D>();
if (collider == null)
{
return false;
}
var bounds = collider.bounds;
var checkSize = new Vector2(bounds.size.x * 0.9f, groundCheckDistance * 2f);
var checkCenter = new Vector2(bounds.center.x, bounds.min.y - groundCheckDistance);
var hits = Physics2D.OverlapBoxAll(checkCenter, checkSize, 0f, groundMask);
for (var i = 0; i < hits.Length; i++)
{
var hit = hits[i];
if (hit != null && hit != collider)
{
return true;
}
}
return false;
}
public void SetCarried(bool carried)
{
isCarried = carried;
+3 -1
View File
@@ -9,7 +9,7 @@ TagManager:
- Default
- TransparentFX
- Ignore Raycast
-
- Trick
- Water
- UI
-
@@ -42,3 +42,5 @@ TagManager:
- name: Default
uniqueID: 0
locked: 0
m_RenderingLayers:
- Default