Merge branch 'main' into animation

This commit is contained in:
Walter
2026-01-31 22:48:38 -06:00
22 changed files with 720 additions and 302 deletions
+1
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@@ -65,6 +65,7 @@
<Compile Include="Assets\Scripts\AutoSquareSprite.cs" />
<Compile Include="Assets\Scripts\ScoreManager.cs" />
<Compile Include="Assets\Scripts\BasketController.cs" />
<Compile Include="Assets\Scripts\TrickCollisionManager.cs" />
<Compile Include="Assets\Scripts\Spawner.cs" />
<Compile Include="Assets\Scripts\PlayerPickupController.cs" />
<Compile Include="Assets\Scripts\TrickController.cs" />
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+53 -13
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objectToSpawn: {fileID: 262983251238298495, guid: 80c527a86ad6fc34dbc73ee80c1f2951, type: 3}
spawnInterval: 5
maxAlive: 0
spawnOnStart: 1
repeatSpawns: 1
launchForce: 4
launchRandomAngle: 360
spinSpeed: 180
--- !u!1660057539 &9223372036854775807
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@@ -2956,9 +2837,6 @@ SceneRoots:
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@@ -2972,4 +2850,6 @@ SceneRoots:
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+139 -25
View File
@@ -12,15 +12,24 @@ public class PlayerPickupController : MonoBehaviour
[SerializeField] private string controlSchemeName = "";
[SerializeField] private int gamepadIndex = -1;
private bool deviceFilterEnabled;
[SerializeField] private float minThrowSpeed = 6f;
[SerializeField] private float maxThrowSpeed = 20f;
[SerializeField] private float throwChargeTime = 0.75f;
[SerializeField] private float throwUpwardForce = 0f;
[SerializeField] private float throwTriggerThreshold = 0.6f;
[Header("Setup")]
public Transform holdPoint; // Empty GameObject above head
public float pickupRange = 2.0f;
private GameObject heldObject;
private PlayerPlatformerController platformerController;
private bool isChargingThrow;
private float throwChargeStartTime;
private void OnEnable()
{
platformerController = GetComponent<PlayerPlatformerController>();
if (inputActions == null)
{
Debug.LogError("PlayerPickupController missing InputActionAsset reference.", this);
@@ -61,6 +70,7 @@ public class PlayerPickupController : MonoBehaviour
}
InputSystem.onDeviceChange -= HandleDeviceChange;
platformerController = null;
}
private void OnInteractPerformed(InputAction.CallbackContext context)
@@ -69,13 +79,46 @@ public class PlayerPickupController : MonoBehaviour
if(heldObject != null)
{
Debug.Log("Dropping held object");
DropObject();
DropObject(false);
return;
}
TryPickUp();
}
private void Update()
{
if (heldObject == null)
{
return;
}
if (!heldObject.TryGetComponent<TrickController>(out _))
{
return;
}
var gamepad = GetGamepad();
if (gamepad == null)
{
return;
}
var triggerValue = gamepad.rightTrigger.ReadValue();
if (triggerValue >= throwTriggerThreshold)
{
if (!isChargingThrow)
{
isChargingThrow = true;
throwChargeStartTime = Time.time;
}
}
else if (isChargingThrow)
{
DropObject(true);
}
}
void TryPickUp()
{
// Find all colliders within range
@@ -83,45 +126,93 @@ public class PlayerPickupController : MonoBehaviour
Debug.Log(colliders.Length + " colliders found in range");
foreach (var col in colliders)
{
if (col.CompareTag("Interactable"))
if (col.gameObject == gameObject)
{
heldObject = col.gameObject;
// Parent the object to the HoldPoint and reset its local position
heldObject.transform.SetParent(holdPoint);
heldObject.transform.localPosition = Vector3.zero;
heldObject.transform.localRotation = Quaternion.identity;
// Disable physics so it doesn't fall or collide with the player
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
{
rb.bodyType = RigidbodyType2D.Kinematic;
rb.gravityScale = 0;
rb.mass = 0;
}
if (heldObject.TryGetComponent<TrickController>(out var trick))
{
trick.SetCarried(true);
}
if (col != null) col.enabled = false;
break;
continue;
}
var hasTrick = col.TryGetComponent<TrickController>(out var trick);
var hasPlayer = col.TryGetComponent<PlayerPlatformerController>(out var playerController);
if (!hasTrick && !hasPlayer && !col.CompareTag("Interactable"))
{
continue;
}
heldObject = col.gameObject;
// Parent the object to the HoldPoint and reset its local position
heldObject.transform.SetParent(holdPoint);
heldObject.transform.localPosition = Vector3.zero;
heldObject.transform.localRotation = Quaternion.identity;
// Disable physics so it doesn't fall or collide with the player
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
{
rb.bodyType = RigidbodyType2D.Kinematic;
rb.gravityScale = 0;
rb.mass = 0;
}
if (trick != null)
{
trick.SetCarried(true);
}
if (playerController != null)
{
playerController.enabled = false;
if (heldObject.TryGetComponent<PlayerPickupController>(out var heldPickup))
{
heldPickup.enabled = false;
}
}
if (col != null) col.enabled = false;
break;
}
}
void DropObject()
void DropObject(bool applyThrow)
{
// Re-enable physics
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
{
rb.bodyType = RigidbodyType2D.Dynamic;
rb.gravityScale = 1;
rb.linearVelocity = Vector2.zero;
}
if (heldObject.TryGetComponent<TrickController>(out var trick))
{
trick.SetCarried(false);
if (applyThrow)
{
trick.OnThrown();
}
}
if (heldObject.TryGetComponent<PlayerPlatformerController>(out var playerController))
{
playerController.enabled = true;
if (heldObject.TryGetComponent<PlayerPickupController>(out var heldPickup))
{
heldPickup.enabled = true;
}
}
if (applyThrow && heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D throwBody))
{
var direction = 1f;
if (platformerController != null && Mathf.Abs(platformerController.LastMoveX) > 0.01f)
{
direction = Mathf.Sign(platformerController.LastMoveX);
}
var charge01 = 1f;
if (isChargingThrow)
{
var heldTime = Time.time - throwChargeStartTime;
charge01 = Mathf.Clamp01(heldTime / Mathf.Max(0.01f, throwChargeTime));
}
var throwSpeed = Mathf.Lerp(minThrowSpeed, maxThrowSpeed, charge01);
throwBody.linearVelocity = new Vector2(direction * throwSpeed, 0f);
throwBody.angularVelocity = 0f;
}
Collider2D col = heldObject.GetComponent<Collider2D>();
if (col != null) col.enabled = true;
@@ -129,6 +220,29 @@ public class PlayerPickupController : MonoBehaviour
// Unparent
heldObject.transform.SetParent(null);
heldObject = null;
isChargingThrow = false;
}
private Gamepad GetGamepad()
{
if (runtimeActions == null)
{
return null;
}
var devices = runtimeActions.devices;
if (devices != null)
{
foreach (var device in devices)
{
if (device is Gamepad gamepad)
{
return gamepad;
}
}
}
return Gamepad.current;
}
private bool ShouldFilterDevices()
@@ -22,6 +22,7 @@ public class PlayerPlatformerController : MonoBehaviour
private InputActionAsset runtimeActions;
private InputAction moveAction;
private InputAction jumpAction;
public float LastMoveX { get; private set; }
private bool deviceFilterEnabled;
private void Awake()
@@ -86,6 +87,10 @@ public class PlayerPlatformerController : MonoBehaviour
}
var input = moveAction.ReadValue<Vector2>();
if (Mathf.Abs(input.x) > 0.01f)
{
LastMoveX = input.x;
}
var velocity = body.linearVelocity;
velocity.x = input.x * moveSpeed;
body.linearVelocity = velocity;
+29 -2
View File
@@ -10,6 +10,10 @@ public class Spawner : MonoBehaviour
public float spawnInterval = 1f;
[SerializeField] private int maxAlive = 0;
[SerializeField] private bool spawnOnStart = true;
[SerializeField] private bool repeatSpawns = true;
[SerializeField] private float launchForce = 0f;
[SerializeField] private float launchRandomAngle = 0f;
[SerializeField] private float spinSpeed = 0f;
private readonly List<GameObject> spawned = new List<GameObject>();
@@ -23,8 +27,24 @@ public class Spawner : MonoBehaviour
void Start()
{
// Start the spawning process using a Coroutine
StartCoroutine(SpawnRoutine());
if (repeatSpawns)
{
// Start the spawning process using a Coroutine
StartCoroutine(SpawnRoutine());
}
}
private void Update()
{
if (spinSpeed != 0f)
{
transform.Rotate(0f, 0f, spinSpeed * Time.deltaTime);
}
}
public void SpawnNow()
{
SpawnOnce();
}
private IEnumerator SpawnRoutine()
@@ -62,6 +82,13 @@ public class Spawner : MonoBehaviour
var instance = Instantiate(objectToSpawn, transform.position, Quaternion.identity);
spawned.Add(instance);
if (launchForce > 0f && instance.TryGetComponent<Rigidbody2D>(out var body))
{
var angleOffset = launchRandomAngle > 0f ? Random.Range(-launchRandomAngle, launchRandomAngle) : 0f;
var direction = Quaternion.Euler(0f, 0f, angleOffset) * transform.right;
body.AddForce(direction.normalized * launchForce, ForceMode2D.Impulse);
}
}
private int CountAlive()
+46
View File
@@ -0,0 +1,46 @@
using UnityEngine;
public class TrickCollisionManager : MonoBehaviour
{
[SerializeField] private string trickLayerName = "Trick";
[SerializeField] private string playerLayerName = "Player";
[SerializeField] private string treatLayerName = "Treat";
private bool initialized;
private void Awake()
{
Initialize();
}
private void Initialize()
{
if (initialized)
{
return;
}
var trickLayer = LayerMask.NameToLayer(trickLayerName);
if (trickLayer == -1)
{
Debug.LogWarning("Trick layer not found. Create a layer named 'Trick' and assign it to Trick prefab.");
return;
}
Physics2D.IgnoreLayerCollision(trickLayer, trickLayer, true);
IgnoreLayerPair(trickLayer, playerLayerName);
IgnoreLayerPair(trickLayer, treatLayerName);
initialized = true;
}
private void IgnoreLayerPair(int trickLayer, string otherLayerName)
{
var otherLayer = LayerMask.NameToLayer(otherLayerName);
if (otherLayer == -1)
{
Debug.LogWarning($"Layer '{otherLayerName}' not found. Configure it if you want Trick to ignore collisions with it.");
return;
}
Physics2D.IgnoreLayerCollision(trickLayer, otherLayer, true);
}
}
@@ -0,0 +1,11 @@
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guid: 44f2fea877e8498fa4898917356fb2e6
MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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+218 -7
View File
@@ -1,16 +1,38 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Collider2D))]
public class TrickController : MonoBehaviour
{
private static readonly List<TrickController> ActiveTricks = new List<TrickController>();
private static PlayerPlatformerController[] cachedPlayers = Array.Empty<PlayerPlatformerController>();
private static float nextPlayerCacheTime;
public static int ActiveCount => ActiveTricks.Count;
[SerializeField] private string treatTag = "Interactable";
[SerializeField] private float moveSpeed = 3.5f;
[SerializeField] private float targetRefreshInterval = 0.4f;
[SerializeField] private float consumeDistance = 0.35f;
[SerializeField] private float wanderInterval = 1.2f;
[SerializeField] private float consumeCooldown = 1.5f;
[SerializeField] private TrickController trickPrefab;
[SerializeField] private float avoidPlayerRadius = 1.2f;
[SerializeField] private float treatSeekWeight = 1f;
[SerializeField] private float wanderWeight = 0.4f;
[SerializeField] private int maxTricks = 50;
[SerializeField] private float jumpImpulse = 6f;
[SerializeField] private float jumpCooldown = 1f;
[SerializeField] private float jumpChancePerSecond = 0.5f;
[SerializeField] private LayerMask groundMask = ~0;
[SerializeField] private float groundCheckDistance = 0.05f;
[SerializeField] private float despawnMinX = -12f;
[SerializeField] private float despawnMaxX = 12f;
[SerializeField] private float despawnMinY = -10f;
[SerializeField] private float throwControlLockTime = 0.35f;
private Rigidbody2D body;
private Transform target;
@@ -18,6 +40,10 @@ public class TrickController : MonoBehaviour
private Vector2 wanderDirection;
private float nextWanderTime;
private bool isCarried;
private float nextConsumeTime;
private float desiredXVelocity;
private float nextJumpTime;
private float movementLockUntil;
private void Awake()
{
@@ -29,6 +55,22 @@ public class TrickController : MonoBehaviour
body.interpolation = RigidbodyInterpolation2D.Interpolate;
}
private void OnEnable()
{
if (!ActiveTricks.Contains(this))
{
ActiveTricks.Add(this);
}
nextConsumeTime = Time.time + consumeCooldown;
}
private void OnDisable()
{
ActiveTricks.Remove(this);
}
private void Update()
{
if (isCarried)
@@ -36,6 +78,13 @@ public class TrickController : MonoBehaviour
return;
}
var position = transform.position;
if (position.x < despawnMinX || position.x > despawnMaxX || position.y < despawnMinY)
{
Destroy(gameObject);
return;
}
if (Time.time >= nextTargetTime)
{
target = FindNearestTreat();
@@ -52,7 +101,7 @@ public class TrickController : MonoBehaviour
nextTargetTime = Time.time + targetRefreshInterval;
}
if (target == null && Time.time >= nextWanderTime)
if (Time.time >= nextWanderTime)
{
wanderDirection = Random.insideUnitCircle.normalized;
if (wanderDirection.sqrMagnitude < 0.01f)
@@ -72,22 +121,50 @@ public class TrickController : MonoBehaviour
return;
}
if (Time.time < movementLockUntil)
{
return;
}
if (!IsGrounded())
{
var airborne = body.linearVelocity;
airborne.x = 0f;
body.linearVelocity = airborne;
return;
}
Vector2 desiredVelocity;
var stopForTreat = false;
if (target != null)
var hasTarget = target != null;
var canConsume = Time.time >= nextConsumeTime;
var desiredX = 0f;
if (hasTarget && canConsume)
{
var direction = ((Vector2)target.position - (Vector2)transform.position).normalized;
desiredVelocity = new Vector2(direction.x * moveSpeed, 0f);
stopForTreat = Vector2.Distance(transform.position, target.position) <= consumeDistance;
desiredX += direction.x * treatSeekWeight;
}
else
{
desiredVelocity = new Vector2(wanderDirection.x * (moveSpeed * 0.6f), 0f);
desiredX += wanderDirection.x * wanderWeight;
}
// No trick-avoidance bias.
if (Mathf.Abs(desiredX) < 0.01f)
{
desiredX = wanderDirection.x * 0.2f;
}
desiredVelocity = new Vector2(Mathf.Clamp(desiredX, -1f, 1f) * moveSpeed, 0f);
var velocity = body.linearVelocity;
velocity.x = stopForTreat ? 0f : desiredVelocity.x;
desiredXVelocity = desiredVelocity.x;
velocity.x = Mathf.Lerp(velocity.x, desiredXVelocity, 0.25f);
body.linearVelocity = velocity;
var isMoving = Mathf.Abs(desiredXVelocity) > 0.1f;
TryJump(isMoving, desiredXVelocity);
}
private Transform FindNearestTreat()
@@ -136,6 +213,11 @@ public class TrickController : MonoBehaviour
return;
}
if (Time.time < nextConsumeTime)
{
return;
}
var hits = Physics2D.OverlapCircleAll(transform.position, consumeDistance);
for (var i = 0; i < hits.Length; i++)
{
@@ -146,18 +228,26 @@ public class TrickController : MonoBehaviour
}
var spawnPosition = hit.transform.position;
hit.enabled = false;
hit.gameObject.tag = "Untagged";
Destroy(hit.gameObject);
if (target == hit.transform)
{
target = null;
}
SpawnTrick(spawnPosition);
nextConsumeTime = Time.time + consumeCooldown;
break;
}
}
private void SpawnTrick(Vector3 position)
{
if (maxTricks > 0 && ActiveTricks.Count >= maxTricks)
{
return;
}
if (trickPrefab != null)
{
Instantiate(trickPrefab, position, Quaternion.identity);
@@ -167,15 +257,136 @@ public class TrickController : MonoBehaviour
Instantiate(gameObject, position, Quaternion.identity);
}
private float GetAvoidPlayerDirection()
{
if (Time.time >= nextPlayerCacheTime)
{
cachedPlayers = FindObjectsByType<PlayerPlatformerController>(FindObjectsSortMode.None);
nextPlayerCacheTime = Time.time + 0.5f;
}
var players = cachedPlayers;
if (players == null || players.Length == 0)
{
return 0f;
}
Transform closest = null;
var closestDist = float.MaxValue;
var origin = transform.position;
for (var i = 0; i < players.Length; i++)
{
var candidate = players[i];
if (candidate == null || !candidate.gameObject.activeInHierarchy)
{
continue;
}
var dist = Vector2.Distance(origin, candidate.transform.position);
if (dist < closestDist)
{
closestDist = dist;
closest = candidate.transform;
}
}
if (closest == null || closestDist > avoidPlayerRadius)
{
return 0f;
}
return Mathf.Sign(origin.x - closest.position.x);
}
private void TryJump(bool isMoving, float jumpDirection)
{
if (!isMoving || Time.time < nextJumpTime)
{
return;
}
if (!IsGrounded())
{
return;
}
var chance = jumpChancePerSecond * Time.fixedDeltaTime;
if (Random.value > chance)
{
return;
}
var velocity = body.linearVelocity;
velocity.y = 0f;
var jumpDir = Mathf.Sign(jumpDirection);
if (jumpDir == 0f)
{
jumpDir = Random.value < 0.5f ? -1f : 1f;
}
velocity.x = jumpDir * moveSpeed;
body.linearVelocity = velocity;
body.AddForce(Vector2.up * jumpImpulse, ForceMode2D.Impulse);
nextJumpTime = Time.time + jumpCooldown;
}
private bool IsGrounded()
{
var collider = GetComponent<Collider2D>();
if (collider == null)
{
return false;
}
var bounds = collider.bounds;
var checkSize = new Vector2(bounds.size.x * 0.9f, groundCheckDistance * 2f);
var checkCenter = new Vector2(bounds.center.x, bounds.min.y - groundCheckDistance);
var hits = Physics2D.OverlapBoxAll(checkCenter, checkSize, 0f, groundMask);
for (var i = 0; i < hits.Length; i++)
{
var hit = hits[i];
if (hit != null && hit != collider)
{
return true;
}
}
return false;
}
public void SetCarried(bool carried)
{
isCarried = carried;
if (carried)
{
target = null;
desiredXVelocity = 0f;
var velocity = body.linearVelocity;
velocity.x = 0f;
velocity.y = 0f;
body.linearVelocity = velocity;
nextJumpTime = Time.time + 0.1f;
if (TryGetComponent<Collider2D>(out var collider))
{
collider.enabled = false;
}
}
else
{
var velocity = body.linearVelocity;
velocity.x = 0f;
velocity.y = 0f;
body.linearVelocity = velocity;
if (TryGetComponent<Collider2D>(out var collider))
{
collider.enabled = true;
}
}
}
public void OnThrown()
{
movementLockUntil = Time.time + throwControlLockTime;
}
}
+27
View File
@@ -0,0 +1,27 @@
using UnityEngine;
public class TrickSpawnKeeper : MonoBehaviour
{
[SerializeField] private Spawner spawner;
[SerializeField] private float checkInterval = 1f;
private float nextCheckTime;
private void Update()
{
if (Time.time < nextCheckTime)
{
return;
}
nextCheckTime = Time.time + checkInterval;
if (spawner == null)
{
return;
}
if (TrickController.ActiveCount == 0)
{
spawner.SpawnNow();
}
}
}
+11
View File
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4eb1753179e848ed8662b6f039a33df9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+3 -1
View File
@@ -9,7 +9,7 @@ TagManager:
- Default
- TransparentFX
- Ignore Raycast
-
- Trick
- Water
- UI
-
@@ -42,3 +42,5 @@ TagManager:
- name: Default
uniqueID: 0
locked: 0
m_RenderingLayers:
- Default