Merge remote-tracking branch 'origin/loseScreen' into Losers
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@@ -0,0 +1,34 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class LoseScreenController : MonoBehaviour
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{
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[SerializeField]private const string LoseSceneName = "Lose";
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private List<PlayerStressController> players;
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private bool hasLost = false;
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void Awake()
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{
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players = FindObjectsOfType<PlayerStressController>().ToList();
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}
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void Update()
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{
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if (hasLost || players.Count == 0)
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return;
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if (players.All(p => p.IsPanicking))
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{
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TriggerLose();
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}
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}
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void TriggerLose()
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{
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hasLost = true;
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SceneManager.LoadScene(LoseSceneName);
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: f5cdb566677d77e438cdf195197a5b85
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@@ -6,10 +6,17 @@ using UnityEngine;
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public class PlayerStressController : MonoBehaviour
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{
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public PlayerPickupController pickupController;
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[Header("Stress Settings")]
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public float currentStress = 0f;
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public float maxStress = 100f;
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[Header("Panic Settings")]
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[SerializeField] private float panicDuration = 1.2f;
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private float panicEndTime;
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public bool IsPanicking => Time.time < panicEndTime;
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void Start()
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{
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// Start the repeating loop
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@@ -46,6 +53,7 @@ public class PlayerStressController : MonoBehaviour
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void HandlePanic()
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{
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panicEndTime = Time.time + panicDuration;
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Debug.Log("Player is freaking out man!");
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// Add effects like screen shake or slowing down the player here
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}
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@@ -7,7 +7,7 @@ public class WinScreenController : MonoBehaviour
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{
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[SerializeField] private int winScore = 100;
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private string winScreenScene = "Win"; // ✅ DECLARED HERE
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private string winScreenScene = "Win";
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private void OnEnable()
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{
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<ui:Label text="Loser"/>
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