added self heal
This commit is contained in:
@@ -32,6 +32,15 @@
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@@ -254,6 +274,15 @@
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@@ -268,6 +297,17 @@
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@@ -322,6 +362,15 @@
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@@ -336,6 +385,17 @@
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@@ -390,6 +450,15 @@
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@@ -404,6 +473,17 @@
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@@ -1007,4 +1087,4 @@
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@@ -199,6 +200,7 @@ MonoBehaviour:
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jumpActionName: Jump
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healActionName: Heal
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@@ -251,6 +253,28 @@ MonoBehaviour:
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isPanicking: 0
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+21
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m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1063739947}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 8.13, y: 2.32, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1118230342
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1861,6 +1649,7 @@ MonoBehaviour:
|
||||
actionMapName: Player
|
||||
moveActionName: Move
|
||||
jumpActionName: Jump
|
||||
healActionName: Heal
|
||||
controlSchemeName:
|
||||
gamepadIndex: -1
|
||||
moveSpeed: 6
|
||||
@@ -2436,6 +2225,10 @@ PrefabInstance:
|
||||
propertyPath: actionMapName
|
||||
value: Player2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7763498473808654306, guid: 414ae949bae840c4589b38dd91c715e0, type: 3}
|
||||
propertyPath: healActionName
|
||||
value: Heal
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7763498473808654306, guid: 414ae949bae840c4589b38dd91c715e0, type: 3}
|
||||
propertyPath: controlSchemeName
|
||||
value: Gamepad
|
||||
@@ -3111,4 +2904,3 @@ SceneRoots:
|
||||
- {fileID: 2100000101}
|
||||
- {fileID: 2200000001}
|
||||
- {fileID: 491328828}
|
||||
- {fileID: 393625611}
|
||||
|
||||
@@ -192,7 +192,7 @@ public class PlayerPickupController : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
void DropObject(bool applyThrow)
|
||||
public void DropObject(bool applyThrow)
|
||||
{
|
||||
// Re-enable physics
|
||||
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
|
||||
|
||||
@@ -10,7 +10,7 @@ public class PlayerPlatformerController : MonoBehaviour
|
||||
[SerializeField] private string actionMapName = "Player";
|
||||
[SerializeField] private string moveActionName = "Move";
|
||||
[SerializeField] private string jumpActionName = "Jump";
|
||||
[SerializeField] private string healActionName = "Crouch";
|
||||
[SerializeField] private string healActionName = "Heal";
|
||||
[SerializeField] private string controlSchemeName = "";
|
||||
[SerializeField] private int gamepadIndex = -1;
|
||||
[SerializeField] private float moveSpeed = 6f;
|
||||
@@ -19,6 +19,7 @@ public class PlayerPlatformerController : MonoBehaviour
|
||||
[SerializeField] private float groundCheckDistance = 0.05f;
|
||||
|
||||
private PlayerStressController playerStressController;
|
||||
private PlayerPickupController playerPickupController;
|
||||
|
||||
private Rigidbody2D body;
|
||||
private BoxCollider2D bodyCollider;
|
||||
@@ -28,12 +29,16 @@ public class PlayerPlatformerController : MonoBehaviour
|
||||
private InputAction healAction;
|
||||
public float LastMoveX { get; private set; }
|
||||
private bool deviceFilterEnabled;
|
||||
private int healCoolDownTicks = 15;
|
||||
private int currentHealCoolDown = 0;
|
||||
private bool canHeal = true;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
body = GetComponent<Rigidbody2D>();
|
||||
bodyCollider = GetComponent<BoxCollider2D>();
|
||||
playerStressController = GetComponent<PlayerStressController>();
|
||||
playerPickupController = GetComponent<PlayerPickupController>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
@@ -56,10 +61,12 @@ public class PlayerPlatformerController : MonoBehaviour
|
||||
var map = runtimeActions.FindActionMap(actionMapName, true);
|
||||
moveAction = map.FindAction(moveActionName, true);
|
||||
jumpAction = map.FindAction(jumpActionName, true);
|
||||
healAction = map.FindAction(healActionName, true);
|
||||
|
||||
moveAction.Enable();
|
||||
jumpAction.Enable();
|
||||
jumpAction.performed += OnJumpPerformed;
|
||||
healAction.Enable();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
@@ -75,6 +82,11 @@ public class PlayerPlatformerController : MonoBehaviour
|
||||
moveAction.Disable();
|
||||
}
|
||||
|
||||
if (healAction != null)
|
||||
{
|
||||
healAction.Disable();
|
||||
}
|
||||
|
||||
if (runtimeActions != null)
|
||||
{
|
||||
runtimeActions.Disable();
|
||||
@@ -86,6 +98,16 @@ public class PlayerPlatformerController : MonoBehaviour
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (healAction == null) return;
|
||||
|
||||
currentHealCoolDown++;
|
||||
|
||||
if (currentHealCoolDown >= healCoolDownTicks)
|
||||
{
|
||||
currentHealCoolDown = 0;
|
||||
canHeal = true;
|
||||
}
|
||||
|
||||
if (moveAction == null)
|
||||
{
|
||||
return;
|
||||
@@ -93,6 +115,22 @@ public class PlayerPlatformerController : MonoBehaviour
|
||||
|
||||
if (playerStressController.isPanicking) return;
|
||||
|
||||
if (healAction.IsPressed())
|
||||
{
|
||||
if(playerPickupController.heldObject != null)
|
||||
{
|
||||
playerPickupController.DropObject(false);
|
||||
}
|
||||
|
||||
if (canHeal)
|
||||
{
|
||||
playerStressController.ReduceStress(1f);
|
||||
canHeal = false;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var input = moveAction.ReadValue<Vector2>();
|
||||
if (Mathf.Abs(input.x) > 0.01f)
|
||||
{
|
||||
@@ -105,7 +143,7 @@ public class PlayerPlatformerController : MonoBehaviour
|
||||
|
||||
private void OnJumpPerformed(InputAction.CallbackContext context)
|
||||
{
|
||||
if (playerStressController.isPanicking) return;
|
||||
if (playerStressController.isPanicking || healAction.IsPressed()) return;
|
||||
|
||||
if (!IsGrounded())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user