Both were still on the legacy flat-panel Style system, which made
"Review Questions" on the redesigned results screen drop into a
visibly older-looking screen. Rebuilt both with the same Brand card/
badge/accent-color language: a hero card for the break screen, and
color-coded (green/red-tinted, bordered) choice cards, accent-colored
filter chips, and icon headings for the review screen. Pure re-skin -
same functions, same data flow, only what they render into changed.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
RZ Shop joins the other UAT-only features (slot machine, flashcards,
CCS, dynamic questions) - hidden from the sidebar and no longer
reachable by clicking the header coin/rank badge in production. Also
drop the header's account avatar+chevron dropdown entirely: its only
contents (Profile, Settings, Log out) already live in the sidebar.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Review Questions is the only action this screen needs - leaving via
the sidebar already covers navigating elsewhere.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
The results screen was still the legacy VBoxContainer-of-plain-Labels
placeholder from before the Brand/medmind_style migration - no cards,
icons, or colored bars. Rebuild it with a score hero card (medallion
badge, predicted-range pill), three stat cards (correct, pass
probability, previously seen), and a two-column color-coded
content-area breakdown with progress bars, mirroring patterns already
used in progress_profile.gd and simulation_history.gd. No backend or
data changes - every field was already being fetched, just rendered
as bare text.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
timer_label and timer_caption_label were fully driven (text, color,
visibility) but never parented into the scene tree, so only the bare
progress bar rendered - no MM:SS readout or "Time remaining"/"Time
elapsed" caption in any session mode. Parent them into timer_footer
alongside the existing bar.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Simulations no longer color-code correct/incorrect choices, retry a
failed per-question autosave, or show the RZ coin/ELO badge - users
move on immediately after submitting a timed block, same as a real
exam. The slot machine panel now shows only the cabinet/reels/lever
and a status line (title, banner, controls row, rewards list, and
footer removed), the reels fill the cabinet window instead of
floating in a black border, the coin-burst animation no longer
starts oversized, and the toolbar button is UAT-only via
Brand.is_uat_environment().
Co-Authored-By: Claude Sonnet 5 <[email protected]>
The shield icon's dark/mushy rendering was caused by disabled mipmaps
on all 6 slot-machine icon textures (inherited from the flat lucide
icon convention, wrong for these gradient-heavy assets) - at small
display sizes this caused aliasing that hit the shield's fine detail
(RZ lettering, metallic bevels) hardest since the other icons are
bolder/simpler shapes. Enabling mipmaps/generate on all 6 fixes it;
confirmed by rendering the actual in-game presentation size before
and after, not just eyeballing the source file.
Also converts the slot machine from a full standalone screen (sidebar
nav entry, main.gd-managed) into a movable/draggable floating panel
opened from the question-player toolbar, mirroring the existing
calculator panel exactly: same top_level+custom title-bar-drag+
viewport-clamp mechanics, same open/close/toggle API, instantiated
once alongside the calculator and closed on session hide. Shrunk the
cabinet and restacked the rewards list below it (was beside it) to
fit a toolbox-sized floating panel instead of a full page, wrapped in
a ScrollContainer for any overflow.
Removed the sidebar entry and screens[] registration from main.gd and
the now-dead routing case from navigation_routes.gd.