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5
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| Author | SHA1 | Date | |
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fd0c6fea0c | ||
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6e43949591 | ||
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cb176962a9 | ||
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2d38838efd | ||
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b09362917a |
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|
||||||
- {fileID: 908853550}
|
|
||||||
- {fileID: 1466477813}
|
|
||||||
- {fileID: 1759124604}
|
|
||||||
- {fileID: 792686806}
|
- {fileID: 792686806}
|
||||||
- {fileID: 1685410085}
|
- {fileID: 1685410085}
|
||||||
- {fileID: 377513953}
|
- {fileID: 377513953}
|
||||||
|
|||||||
@@ -1,8 +1,27 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class BasketController : MonoBehaviour
|
public class BasketController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public ScoreManager scoreManager;
|
public ScoreManager scoreManager;
|
||||||
|
[SerializeField] private Transform basketHoldPoint;
|
||||||
|
[SerializeField] private LayerMask trickDetectMask = ~0;
|
||||||
|
[SerializeField] private float basketSpawnInterval = 3f;
|
||||||
|
private readonly Collider2D[] overlapHits = new Collider2D[8];
|
||||||
|
private BoxCollider2D basketCollider;
|
||||||
|
private TrickController currentTrick;
|
||||||
|
private float nextBasketSpawnTime;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
basketCollider = GetComponent<BoxCollider2D>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
RefreshTricksInBasket();
|
||||||
|
TryBasketSpawn();
|
||||||
|
}
|
||||||
|
|
||||||
private void OnCollisionEnter2D(Collision2D collision)
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
{
|
{
|
||||||
@@ -12,12 +31,193 @@ public class BasketController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (collision.gameObject.GetComponent<TrickController>() != null)
|
if (collision.gameObject.GetComponent<TrickController>() != null)
|
||||||
{
|
{
|
||||||
|
RegisterTrick(collision.gameObject);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RefreshTricksInBasket();
|
||||||
|
if (currentTrick != null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
scoreManager.AddPoints(1);
|
scoreManager.AddPoints(1);
|
||||||
|
|
||||||
GameObject.Destroy(collision.gameObject);
|
GameObject.Destroy(collision.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnCollisionExit2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
UnregisterTrick(collision.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (!other.CompareTag("Interactable"))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (other.GetComponent<TrickController>() != null)
|
||||||
|
{
|
||||||
|
RegisterTrick(other.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit2D(Collider2D other)
|
||||||
|
{
|
||||||
|
UnregisterTrick(other.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RegisterTrick(GameObject obj)
|
||||||
|
{
|
||||||
|
if (obj.TryGetComponent<TrickController>(out var trick))
|
||||||
|
{
|
||||||
|
if (currentTrick != null && currentTrick != trick)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentTrick = trick;
|
||||||
|
trick.SetBasketed(true, GetBasketAnchorPosition(trick));
|
||||||
|
nextBasketSpawnTime = Time.time + basketSpawnInterval;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UnregisterTrick(GameObject obj)
|
||||||
|
{
|
||||||
|
if (obj == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (obj.TryGetComponent<TrickController>(out var trick))
|
||||||
|
{
|
||||||
|
if (currentTrick == trick)
|
||||||
|
{
|
||||||
|
currentTrick = null;
|
||||||
|
trick.SetBasketed(false);
|
||||||
|
nextBasketSpawnTime = 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshTricksInBasket()
|
||||||
|
{
|
||||||
|
if (basketCollider == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var filter = new ContactFilter2D();
|
||||||
|
filter.SetLayerMask(trickDetectMask);
|
||||||
|
filter.useTriggers = true;
|
||||||
|
|
||||||
|
var hitCount = basketCollider.Overlap(filter, overlapHits);
|
||||||
|
for (var i = 0; i < hitCount; i++)
|
||||||
|
{
|
||||||
|
var hit = overlapHits[i];
|
||||||
|
if (hit == null || !hit.CompareTag("Interactable"))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hit.TryGetComponent<TrickController>(out var trick))
|
||||||
|
{
|
||||||
|
if (currentTrick == null)
|
||||||
|
{
|
||||||
|
currentTrick = trick;
|
||||||
|
trick.SetBasketed(true, GetBasketAnchorPosition(trick));
|
||||||
|
nextBasketSpawnTime = Time.time + basketSpawnInterval;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentTrick == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentTrick.IsCarried)
|
||||||
|
{
|
||||||
|
currentTrick.SetBasketed(false);
|
||||||
|
currentTrick = null;
|
||||||
|
nextBasketSpawnTime = 0f;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var stillInside = false;
|
||||||
|
for (var i = 0; i < hitCount; i++)
|
||||||
|
{
|
||||||
|
var hit = overlapHits[i];
|
||||||
|
if (hit == null || !hit.CompareTag("Interactable"))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hit.TryGetComponent<TrickController>(out var trick) && trick == currentTrick)
|
||||||
|
{
|
||||||
|
stillInside = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!stillInside)
|
||||||
|
{
|
||||||
|
currentTrick.SetBasketed(false);
|
||||||
|
currentTrick = null;
|
||||||
|
nextBasketSpawnTime = 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TryBasketSpawn()
|
||||||
|
{
|
||||||
|
if (currentTrick == null || basketSpawnInterval <= 0f)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Time.time < nextBasketSpawnTime)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
TrickController.TrySpawnAt(currentTrick.transform.position);
|
||||||
|
nextBasketSpawnTime = Time.time + basketSpawnInterval;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector2? GetBasketAnchorPosition(TrickController trick)
|
||||||
|
{
|
||||||
|
if (basketHoldPoint != null)
|
||||||
|
{
|
||||||
|
return OffsetForTrickHeight(basketHoldPoint.position, trick);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (basketCollider != null)
|
||||||
|
{
|
||||||
|
return OffsetForTrickHeight(basketCollider.bounds.center, trick);
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector2 OffsetForTrickHeight(Vector2 anchor, TrickController trick)
|
||||||
|
{
|
||||||
|
if (trick == null)
|
||||||
|
{
|
||||||
|
return anchor;
|
||||||
|
}
|
||||||
|
|
||||||
|
var renderer = trick.GetComponent<SpriteRenderer>();
|
||||||
|
if (renderer == null)
|
||||||
|
{
|
||||||
|
return anchor;
|
||||||
|
}
|
||||||
|
|
||||||
|
anchor.y += renderer.bounds.size.y * 0.5f;
|
||||||
|
return anchor;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,16 +18,25 @@ public class PlayerPickupController : MonoBehaviour
|
|||||||
[SerializeField] private float throwUpwardForce = 0f;
|
[SerializeField] private float throwUpwardForce = 0f;
|
||||||
[SerializeField] private float throwTriggerThreshold = 0.6f;
|
[SerializeField] private float throwTriggerThreshold = 0.6f;
|
||||||
[SerializeField] private float dropClearance = 0.2f;
|
[SerializeField] private float dropClearance = 0.2f;
|
||||||
|
[SerializeField] private float holdToSpawnTime = 3f;
|
||||||
|
|
||||||
[Header("Setup")]
|
[Header("Setup")]
|
||||||
public Transform holdPoint; // Empty GameObject above head
|
public Transform holdPoint; // Empty GameObject above head
|
||||||
public float pickupRange = 2.0f;
|
public float pickupRange = 2.0f;
|
||||||
|
|
||||||
public GameObject heldObject;
|
public GameObject heldObject;
|
||||||
|
private Rigidbody2D heldBody;
|
||||||
|
private float heldBodyMass;
|
||||||
|
private float heldBodyGravity;
|
||||||
|
private RigidbodyType2D heldBodyType;
|
||||||
|
private bool heldBodySimulated;
|
||||||
private PlayerPlatformerController platformerController;
|
private PlayerPlatformerController platformerController;
|
||||||
private PlayerStressController playerStressController;
|
private PlayerStressController playerStressController;
|
||||||
private bool isChargingThrow;
|
private bool isChargingThrow;
|
||||||
private float throwChargeStartTime;
|
private float throwChargeStartTime;
|
||||||
|
private float holdStartTime;
|
||||||
|
private bool spawnedDuringHold;
|
||||||
|
private float nextHoldSpawnTime;
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
@@ -108,6 +117,21 @@ public class PlayerPickupController : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Time.time >= nextHoldSpawnTime)
|
||||||
|
{
|
||||||
|
if (heldObject == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!TrickController.TrySpawnFromPrefabAt(heldObject.transform.position))
|
||||||
|
{
|
||||||
|
TrickController.TrySpawnAt(heldObject.transform.position);
|
||||||
|
}
|
||||||
|
spawnedDuringHold = true;
|
||||||
|
nextHoldSpawnTime = Time.time + holdToSpawnTime;
|
||||||
|
}
|
||||||
|
|
||||||
var gamepad = GetGamepad();
|
var gamepad = GetGamepad();
|
||||||
if (gamepad == null)
|
if (gamepad == null)
|
||||||
{
|
{
|
||||||
@@ -154,25 +178,36 @@ public class PlayerPickupController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
heldObject = col.gameObject;
|
heldObject = col.gameObject;
|
||||||
|
holdStartTime = Time.time;
|
||||||
|
spawnedDuringHold = false;
|
||||||
|
nextHoldSpawnTime = holdStartTime + holdToSpawnTime;
|
||||||
|
|
||||||
// Parent the object to the HoldPoint and reset its local position
|
// Parent the object to the HoldPoint and reset its local position
|
||||||
heldObject.transform.SetParent(holdPoint);
|
heldObject.transform.SetParent(holdPoint);
|
||||||
heldObject.transform.localPosition = Vector3.zero;
|
heldObject.transform.localPosition = Vector3.zero;
|
||||||
heldObject.transform.localRotation = Quaternion.identity;
|
heldObject.transform.localRotation = Quaternion.identity;
|
||||||
|
|
||||||
// Disable physics so it doesn't fall or collide with the player
|
|
||||||
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
|
|
||||||
{
|
|
||||||
rb.bodyType = RigidbodyType2D.Kinematic;
|
|
||||||
rb.gravityScale = 0;
|
|
||||||
rb.mass = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (trick != null)
|
if (trick != null)
|
||||||
{
|
{
|
||||||
trick.SetCarried(true);
|
trick.SetCarried(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Disable physics so it doesn't fall or collide with the player
|
||||||
|
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
|
||||||
|
{
|
||||||
|
heldBody = rb;
|
||||||
|
heldBodyMass = rb.mass;
|
||||||
|
heldBodyGravity = rb.gravityScale;
|
||||||
|
heldBodyType = rb.bodyType;
|
||||||
|
heldBodySimulated = rb.simulated;
|
||||||
|
|
||||||
|
rb.simulated = false;
|
||||||
|
rb.bodyType = RigidbodyType2D.Kinematic;
|
||||||
|
rb.gravityScale = 0f;
|
||||||
|
rb.linearVelocity = Vector2.zero;
|
||||||
|
rb.angularVelocity = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
if (playerController != null)
|
if (playerController != null)
|
||||||
{
|
{
|
||||||
playerController.enabled = false;
|
playerController.enabled = false;
|
||||||
@@ -195,11 +230,14 @@ public class PlayerPickupController : MonoBehaviour
|
|||||||
public void DropObject(bool applyThrow)
|
public void DropObject(bool applyThrow)
|
||||||
{
|
{
|
||||||
// Re-enable physics
|
// Re-enable physics
|
||||||
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
|
if (heldBody != null)
|
||||||
{
|
{
|
||||||
rb.bodyType = RigidbodyType2D.Dynamic;
|
heldBody.simulated = heldBodySimulated;
|
||||||
rb.gravityScale = 1;
|
heldBody.bodyType = heldBodyType;
|
||||||
rb.linearVelocity = Vector2.zero;
|
heldBody.gravityScale = heldBodyGravity;
|
||||||
|
heldBody.mass = heldBodyMass;
|
||||||
|
heldBody.linearVelocity = Vector2.zero;
|
||||||
|
heldBody.angularVelocity = 0f;
|
||||||
}
|
}
|
||||||
if (heldObject.TryGetComponent<TrickController>(out var trick))
|
if (heldObject.TryGetComponent<TrickController>(out var trick))
|
||||||
{
|
{
|
||||||
@@ -217,7 +255,7 @@ public class PlayerPickupController : MonoBehaviour
|
|||||||
heldPickup.enabled = true;
|
heldPickup.enabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (applyThrow && heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D throwBody))
|
if (applyThrow && heldBody != null)
|
||||||
{
|
{
|
||||||
var direction = 1f;
|
var direction = 1f;
|
||||||
if (platformerController != null && Mathf.Abs(platformerController.LastMoveX) > 0.01f)
|
if (platformerController != null && Mathf.Abs(platformerController.LastMoveX) > 0.01f)
|
||||||
@@ -231,8 +269,9 @@ public class PlayerPickupController : MonoBehaviour
|
|||||||
charge01 = Mathf.Clamp01(heldTime / Mathf.Max(0.01f, throwChargeTime));
|
charge01 = Mathf.Clamp01(heldTime / Mathf.Max(0.01f, throwChargeTime));
|
||||||
}
|
}
|
||||||
var throwSpeed = Mathf.Lerp(minThrowSpeed, maxThrowSpeed, charge01);
|
var throwSpeed = Mathf.Lerp(minThrowSpeed, maxThrowSpeed, charge01);
|
||||||
throwBody.linearVelocity = new Vector2(direction * throwSpeed, 0f);
|
var upwardSpeed = throwUpwardForce * charge01;
|
||||||
throwBody.angularVelocity = 0f;
|
heldBody.linearVelocity = new Vector2(direction * throwSpeed, upwardSpeed);
|
||||||
|
heldBody.angularVelocity = 0f;
|
||||||
}
|
}
|
||||||
heldObject.transform.position += Vector3.up * dropClearance;
|
heldObject.transform.position += Vector3.up * dropClearance;
|
||||||
Collider2D col = heldObject.GetComponent<Collider2D>();
|
Collider2D col = heldObject.GetComponent<Collider2D>();
|
||||||
@@ -241,7 +280,10 @@ public class PlayerPickupController : MonoBehaviour
|
|||||||
// Unparent
|
// Unparent
|
||||||
heldObject.transform.SetParent(null);
|
heldObject.transform.SetParent(null);
|
||||||
heldObject = null;
|
heldObject = null;
|
||||||
|
heldBody = null;
|
||||||
isChargingThrow = false;
|
isChargingThrow = false;
|
||||||
|
spawnedDuringHold = false;
|
||||||
|
nextHoldSpawnTime = 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Gamepad GetGamepad()
|
private Gamepad GetGamepad()
|
||||||
|
|||||||
@@ -275,10 +275,22 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
for (var i = 0; i < hits.Length; i++)
|
for (var i = 0; i < hits.Length; i++)
|
||||||
{
|
{
|
||||||
var hit = hits[i];
|
var hit = hits[i];
|
||||||
if (hit != null && hit != bodyCollider)
|
if (hit == null || hit == bodyCollider || hit.isTrigger)
|
||||||
{
|
{
|
||||||
return true;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (hit.GetComponent<PlayerPlatformerController>() != null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hit.GetComponent<TrickController>() != null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
@@ -11,6 +11,8 @@ public class TrickController : MonoBehaviour
|
|||||||
private static readonly List<TrickController> ActiveTricks = new List<TrickController>();
|
private static readonly List<TrickController> ActiveTricks = new List<TrickController>();
|
||||||
private static PlayerPlatformerController[] cachedPlayers = Array.Empty<PlayerPlatformerController>();
|
private static PlayerPlatformerController[] cachedPlayers = Array.Empty<PlayerPlatformerController>();
|
||||||
private static float nextPlayerCacheTime;
|
private static float nextPlayerCacheTime;
|
||||||
|
private static bool hasCanonicalScale;
|
||||||
|
private static Vector3 canonicalScale;
|
||||||
public static int ActiveCount => ActiveTricks.Count;
|
public static int ActiveCount => ActiveTricks.Count;
|
||||||
|
|
||||||
[SerializeField] private string treatTag = "Interactable";
|
[SerializeField] private string treatTag = "Interactable";
|
||||||
@@ -25,25 +27,60 @@ public class TrickController : MonoBehaviour
|
|||||||
[SerializeField] private float wanderWeight = 0.4f;
|
[SerializeField] private float wanderWeight = 0.4f;
|
||||||
[SerializeField] private int maxTricks = 50;
|
[SerializeField] private int maxTricks = 50;
|
||||||
[SerializeField] private float jumpImpulse = 6f;
|
[SerializeField] private float jumpImpulse = 6f;
|
||||||
|
[SerializeField] private float jumpImpulseVariance = 0.25f;
|
||||||
[SerializeField] private float jumpCooldown = 1f;
|
[SerializeField] private float jumpCooldown = 1f;
|
||||||
[SerializeField] private float jumpChancePerSecond = 0.5f;
|
[SerializeField] private float jumpChancePerSecond = 0.5f;
|
||||||
|
[SerializeField] private float jumpArcChance = 0.5f;
|
||||||
|
[SerializeField] private float jumpArcHorizontalImpulse = 2f;
|
||||||
|
[SerializeField] private float basketSeekRadius = 8f;
|
||||||
|
[SerializeField] private float basketSeekWeight = 0.9f;
|
||||||
|
[SerializeField] private float basketMinHeight = 0.5f;
|
||||||
|
[SerializeField] private float basketRefreshInterval = 0.6f;
|
||||||
|
[SerializeField] private float basketJumpChance = 0.35f;
|
||||||
|
[SerializeField] private float basketJumpHorizontalRange = 0.8f;
|
||||||
[SerializeField] private LayerMask groundMask = ~0;
|
[SerializeField] private LayerMask groundMask = ~0;
|
||||||
[SerializeField] private float groundCheckDistance = 0.05f;
|
[SerializeField] private float groundCheckDistance = 0.05f;
|
||||||
[SerializeField] private float despawnMinX = -12f;
|
[SerializeField] private float despawnMinX = -12f;
|
||||||
[SerializeField] private float despawnMaxX = 12f;
|
[SerializeField] private float despawnMaxX = 12f;
|
||||||
[SerializeField] private float despawnMinY = -10f;
|
[SerializeField] private float despawnMinY = -10f;
|
||||||
|
[SerializeField] private float despawnMaxY = 20f;
|
||||||
[SerializeField] private float throwControlLockTime = 0.35f;
|
[SerializeField] private float throwControlLockTime = 0.35f;
|
||||||
|
[SerializeField] private float wallCheckDistance = 0.1f;
|
||||||
|
[SerializeField] private float wallAvoidDuration = 0.6f;
|
||||||
|
[SerializeField] private float wallAvoidCooldown = 0.2f;
|
||||||
|
|
||||||
private Rigidbody2D body;
|
private Rigidbody2D body;
|
||||||
private Transform target;
|
private Transform target;
|
||||||
private float nextTargetTime;
|
private float nextTargetTime;
|
||||||
|
private Transform basketTarget;
|
||||||
|
private float nextBasketTime;
|
||||||
private Vector2 wanderDirection;
|
private Vector2 wanderDirection;
|
||||||
private float nextWanderTime;
|
private float nextWanderTime;
|
||||||
private bool isCarried;
|
private bool isCarried;
|
||||||
|
private bool isBasketed;
|
||||||
private float nextConsumeTime;
|
private float nextConsumeTime;
|
||||||
private float desiredXVelocity;
|
private float desiredXVelocity;
|
||||||
private float nextJumpTime;
|
private float nextJumpTime;
|
||||||
private float movementLockUntil;
|
private float movementLockUntil;
|
||||||
|
private readonly RaycastHit2D[] groundHits = new RaycastHit2D[4];
|
||||||
|
private readonly RaycastHit2D[] wallHits = new RaycastHit2D[4];
|
||||||
|
private float wallAvoidUntil;
|
||||||
|
private float wallAvoidDirection;
|
||||||
|
private float nextWallAvoidTime;
|
||||||
|
private RigidbodyType2D basketBodyType;
|
||||||
|
private float basketGravityScale;
|
||||||
|
private bool basketSimulated;
|
||||||
|
private bool hasBasketAnchor;
|
||||||
|
private Vector2 basketAnchorPosition;
|
||||||
|
[SerializeField] private string basketSortingLayer = "";
|
||||||
|
[SerializeField] private int basketSortingOrder = -10;
|
||||||
|
private SpriteRenderer cachedRenderer;
|
||||||
|
private string originalSortingLayer;
|
||||||
|
private int originalSortingOrder;
|
||||||
|
private Vector3 originalLocalScale;
|
||||||
|
|
||||||
|
public bool IsCarried => isCarried;
|
||||||
|
public bool IsBasketed => isBasketed;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -53,6 +90,13 @@ public class TrickController : MonoBehaviour
|
|||||||
body.freezeRotation = true;
|
body.freezeRotation = true;
|
||||||
body.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
|
body.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
|
||||||
body.interpolation = RigidbodyInterpolation2D.Interpolate;
|
body.interpolation = RigidbodyInterpolation2D.Interpolate;
|
||||||
|
cachedRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
originalLocalScale = transform.localScale;
|
||||||
|
if (!hasCanonicalScale)
|
||||||
|
{
|
||||||
|
canonicalScale = transform.localScale;
|
||||||
|
hasCanonicalScale = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
@@ -78,8 +122,13 @@ public class TrickController : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (isBasketed)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
var position = transform.position;
|
var position = transform.position;
|
||||||
if (position.x < despawnMinX || position.x > despawnMaxX || position.y < despawnMinY)
|
if (position.x < despawnMinX || position.x > despawnMaxX || position.y < despawnMinY || position.y > despawnMaxY)
|
||||||
{
|
{
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
return;
|
return;
|
||||||
@@ -101,6 +150,12 @@ public class TrickController : MonoBehaviour
|
|||||||
nextTargetTime = Time.time + targetRefreshInterval;
|
nextTargetTime = Time.time + targetRefreshInterval;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Time.time >= nextBasketTime)
|
||||||
|
{
|
||||||
|
basketTarget = FindNearestBasketAbove();
|
||||||
|
nextBasketTime = Time.time + basketRefreshInterval;
|
||||||
|
}
|
||||||
|
|
||||||
if (Time.time >= nextWanderTime)
|
if (Time.time >= nextWanderTime)
|
||||||
{
|
{
|
||||||
wanderDirection = Random.insideUnitCircle.normalized;
|
wanderDirection = Random.insideUnitCircle.normalized;
|
||||||
@@ -121,6 +176,19 @@ public class TrickController : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (isBasketed)
|
||||||
|
{
|
||||||
|
if (hasBasketAnchor)
|
||||||
|
{
|
||||||
|
transform.position = basketAnchorPosition;
|
||||||
|
}
|
||||||
|
var held = body.linearVelocity;
|
||||||
|
held.x = 0f;
|
||||||
|
held.y = 0f;
|
||||||
|
body.linearVelocity = held;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (Time.time < movementLockUntil)
|
if (Time.time < movementLockUntil)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@@ -128,9 +196,6 @@ public class TrickController : MonoBehaviour
|
|||||||
|
|
||||||
if (!IsGrounded())
|
if (!IsGrounded())
|
||||||
{
|
{
|
||||||
var airborne = body.linearVelocity;
|
|
||||||
airborne.x = 0f;
|
|
||||||
body.linearVelocity = airborne;
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -149,6 +214,15 @@ public class TrickController : MonoBehaviour
|
|||||||
desiredX += wanderDirection.x * wanderWeight;
|
desiredX += wanderDirection.x * wanderWeight;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!hasTarget && basketTarget != null)
|
||||||
|
{
|
||||||
|
var basketDelta = (Vector2)basketTarget.position - (Vector2)transform.position;
|
||||||
|
if (basketDelta.y >= basketMinHeight && basketDelta.magnitude <= basketSeekRadius)
|
||||||
|
{
|
||||||
|
desiredX += Mathf.Sign(basketDelta.x) * basketSeekWeight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// No trick-avoidance bias.
|
// No trick-avoidance bias.
|
||||||
|
|
||||||
if (Mathf.Abs(desiredX) < 0.01f)
|
if (Mathf.Abs(desiredX) < 0.01f)
|
||||||
@@ -156,6 +230,22 @@ public class TrickController : MonoBehaviour
|
|||||||
desiredX = wanderDirection.x * 0.2f;
|
desiredX = wanderDirection.x * 0.2f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Time.time >= nextWallAvoidTime)
|
||||||
|
{
|
||||||
|
var wallDirection = GetWallAvoidDirection(desiredX);
|
||||||
|
if (wallDirection != 0f)
|
||||||
|
{
|
||||||
|
wallAvoidDirection = wallDirection;
|
||||||
|
wallAvoidUntil = Time.time + wallAvoidDuration;
|
||||||
|
nextWallAvoidTime = Time.time + wallAvoidDuration + wallAvoidCooldown;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Time.time < wallAvoidUntil && Mathf.Abs(wallAvoidDirection) > 0.01f)
|
||||||
|
{
|
||||||
|
desiredX = wallAvoidDirection;
|
||||||
|
}
|
||||||
|
|
||||||
desiredVelocity = new Vector2(Mathf.Clamp(desiredX, -1f, 1f) * moveSpeed, 0f);
|
desiredVelocity = new Vector2(Mathf.Clamp(desiredX, -1f, 1f) * moveSpeed, 0f);
|
||||||
|
|
||||||
var velocity = body.linearVelocity;
|
var velocity = body.linearVelocity;
|
||||||
@@ -189,6 +279,14 @@ public class TrickController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (candidate.GetComponent<TrickController>() != null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (candidate.GetComponent<PlayerPlatformerController>() != null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (!candidate.TryGetComponent<Collider2D>(out var collider) || !collider.enabled)
|
if (!candidate.TryGetComponent<Collider2D>(out var collider) || !collider.enabled)
|
||||||
{
|
{
|
||||||
@@ -206,6 +304,48 @@ public class TrickController : MonoBehaviour
|
|||||||
return best;
|
return best;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Transform FindNearestBasketAbove()
|
||||||
|
{
|
||||||
|
var baskets = FindObjectsByType<BasketController>(FindObjectsSortMode.None);
|
||||||
|
if (baskets == null || baskets.Length == 0)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Transform best = null;
|
||||||
|
var bestDistance = float.MaxValue;
|
||||||
|
var origin = transform.position;
|
||||||
|
for (var i = 0; i < baskets.Length; i++)
|
||||||
|
{
|
||||||
|
var basket = baskets[i];
|
||||||
|
if (basket == null || !basket.gameObject.activeInHierarchy)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var basketPos = basket.transform.position;
|
||||||
|
var delta = (Vector2)basketPos - (Vector2)origin;
|
||||||
|
if (delta.y < basketMinHeight)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var distance = delta.magnitude;
|
||||||
|
if (distance > basketSeekRadius)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (distance < bestDistance)
|
||||||
|
{
|
||||||
|
bestDistance = distance;
|
||||||
|
best = basket.transform;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return best;
|
||||||
|
}
|
||||||
|
|
||||||
private void TryConsumeTreat()
|
private void TryConsumeTreat()
|
||||||
{
|
{
|
||||||
if (isCarried)
|
if (isCarried)
|
||||||
@@ -241,22 +381,130 @@ public class TrickController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SpawnTrick(Vector3 position)
|
private bool SpawnTrick(Vector3 position)
|
||||||
{
|
{
|
||||||
if (maxTricks > 0 && ActiveTricks.Count >= maxTricks)
|
if (maxTricks > 0 && ActiveTricks.Count >= maxTricks)
|
||||||
{
|
{
|
||||||
return;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (trickPrefab != null)
|
if (trickPrefab != null)
|
||||||
{
|
{
|
||||||
Instantiate(trickPrefab, position, Quaternion.identity);
|
var instance = Instantiate(trickPrefab, position, Quaternion.identity);
|
||||||
return;
|
if (instance != null)
|
||||||
|
{
|
||||||
|
instance.ResetRuntimeState(canonicalScale);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
Instantiate(gameObject, position, Quaternion.identity);
|
var clone = Instantiate(gameObject, position, Quaternion.identity);
|
||||||
|
if (clone.TryGetComponent<TrickController>(out var spawned))
|
||||||
|
{
|
||||||
|
spawned.ResetRuntimeState(canonicalScale);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ResetRuntimeState(Vector3? forcedScale = null)
|
||||||
|
{
|
||||||
|
isCarried = false;
|
||||||
|
isBasketed = false;
|
||||||
|
hasBasketAnchor = false;
|
||||||
|
movementLockUntil = 0f;
|
||||||
|
wallAvoidUntil = 0f;
|
||||||
|
wallAvoidDirection = 0f;
|
||||||
|
if (forcedScale.HasValue)
|
||||||
|
{
|
||||||
|
transform.localScale = forcedScale.Value;
|
||||||
|
}
|
||||||
|
if (cachedRenderer != null)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrWhiteSpace(basketSortingLayer))
|
||||||
|
{
|
||||||
|
cachedRenderer.sortingLayerName = originalSortingLayer;
|
||||||
|
}
|
||||||
|
cachedRenderer.sortingOrder = originalSortingOrder;
|
||||||
|
}
|
||||||
|
|
||||||
|
body.simulated = true;
|
||||||
|
body.bodyType = RigidbodyType2D.Dynamic;
|
||||||
|
body.gravityScale = 1f;
|
||||||
|
body.linearVelocity = Vector2.zero;
|
||||||
|
body.angularVelocity = 0f;
|
||||||
|
if (TryGetComponent<Collider2D>(out var collider))
|
||||||
|
{
|
||||||
|
collider.enabled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool TrySpawnAt(Vector3 position)
|
||||||
|
{
|
||||||
|
if (ActiveTricks.Count == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
TrickController candidate = null;
|
||||||
|
TrickController fallback = null;
|
||||||
|
for (var i = 0; i < ActiveTricks.Count; i++)
|
||||||
|
{
|
||||||
|
var trick = ActiveTricks[i];
|
||||||
|
if (trick == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fallback == null)
|
||||||
|
{
|
||||||
|
fallback = trick;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!trick.isCarried && !trick.isBasketed)
|
||||||
|
{
|
||||||
|
if (trick.TryGetComponent<Collider2D>(out var collider) && collider.enabled)
|
||||||
|
{
|
||||||
|
candidate = trick;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (candidate == null)
|
||||||
|
{
|
||||||
|
candidate = fallback;
|
||||||
|
}
|
||||||
|
|
||||||
|
return candidate != null && candidate.SpawnTrick(position);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool TrySpawnFromPrefabAt(Vector3 position)
|
||||||
|
{
|
||||||
|
if (ActiveTricks.Count == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < ActiveTricks.Count; i++)
|
||||||
|
{
|
||||||
|
var trick = ActiveTricks[i];
|
||||||
|
if (trick == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (trick.trickPrefab == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
return trick.SpawnTrick(position);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private float GetAvoidPlayerDirection()
|
private float GetAvoidPlayerDirection()
|
||||||
{
|
{
|
||||||
if (Time.time >= nextPlayerCacheTime)
|
if (Time.time >= nextPlayerCacheTime)
|
||||||
@@ -301,7 +549,7 @@ public class TrickController : MonoBehaviour
|
|||||||
|
|
||||||
private void TryJump(bool isMoving, float jumpDirection)
|
private void TryJump(bool isMoving, float jumpDirection)
|
||||||
{
|
{
|
||||||
if (!isMoving || Time.time < nextJumpTime)
|
if (Time.time < nextJumpTime)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -311,22 +559,60 @@ public class TrickController : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var chance = jumpChancePerSecond * Time.fixedDeltaTime;
|
var wantsBasketJump = false;
|
||||||
if (Random.value > chance)
|
var basketDir = 0f;
|
||||||
|
if (basketTarget != null)
|
||||||
|
{
|
||||||
|
var delta = (Vector2)basketTarget.position - (Vector2)transform.position;
|
||||||
|
if (delta.y >= basketMinHeight && Mathf.Abs(delta.x) <= basketJumpHorizontalRange)
|
||||||
|
{
|
||||||
|
if (Random.value < basketJumpChance)
|
||||||
|
{
|
||||||
|
wantsBasketJump = true;
|
||||||
|
basketDir = Mathf.Sign(delta.x);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!wantsBasketJump)
|
||||||
|
{
|
||||||
|
if (!isMoving)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var chance = jumpChancePerSecond * Time.fixedDeltaTime;
|
||||||
|
if (Random.value > chance)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (body.linearVelocity.y > 0.01f)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var velocity = body.linearVelocity;
|
var velocity = body.linearVelocity;
|
||||||
velocity.y = 0f;
|
velocity.y = 0f;
|
||||||
var jumpDir = Mathf.Sign(jumpDirection);
|
var jumpDir = wantsBasketJump ? basketDir : Mathf.Sign(jumpDirection);
|
||||||
if (jumpDir == 0f)
|
if (jumpDir == 0f)
|
||||||
{
|
{
|
||||||
jumpDir = Random.value < 0.5f ? -1f : 1f;
|
jumpDir = Random.value < 0.5f ? -1f : 1f;
|
||||||
}
|
}
|
||||||
velocity.x = jumpDir * moveSpeed;
|
velocity.x = jumpDir * moveSpeed;
|
||||||
body.linearVelocity = velocity;
|
body.linearVelocity = velocity;
|
||||||
body.AddForce(Vector2.up * jumpImpulse, ForceMode2D.Impulse);
|
|
||||||
|
var minImpulse = Mathf.Max(0f, jumpImpulse * (1f - jumpImpulseVariance));
|
||||||
|
var maxImpulse = Mathf.Max(minImpulse, jumpImpulse * (1f + jumpImpulseVariance));
|
||||||
|
var jumpImpulseActual = Random.Range(minImpulse, maxImpulse);
|
||||||
|
body.AddForce(Vector2.up * jumpImpulseActual, ForceMode2D.Impulse);
|
||||||
|
|
||||||
|
if (Random.value < jumpArcChance && jumpArcHorizontalImpulse > 0f)
|
||||||
|
{
|
||||||
|
var arcDir = Random.value < 0.5f ? -1f : 1f;
|
||||||
|
body.AddForce(Vector2.right * arcDir * jumpArcHorizontalImpulse, ForceMode2D.Impulse);
|
||||||
|
}
|
||||||
nextJumpTime = Time.time + jumpCooldown;
|
nextJumpTime = Time.time + jumpCooldown;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -338,26 +624,86 @@ public class TrickController : MonoBehaviour
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
var bounds = collider.bounds;
|
var filter = new ContactFilter2D();
|
||||||
var checkSize = new Vector2(bounds.size.x * 0.9f, groundCheckDistance * 2f);
|
filter.SetLayerMask(groundMask);
|
||||||
var checkCenter = new Vector2(bounds.center.x, bounds.min.y - groundCheckDistance);
|
filter.useTriggers = false;
|
||||||
var hits = Physics2D.OverlapBoxAll(checkCenter, checkSize, 0f, groundMask);
|
|
||||||
for (var i = 0; i < hits.Length; i++)
|
var hitCount = collider.Cast(Vector2.down, filter, groundHits, groundCheckDistance);
|
||||||
|
for (var i = 0; i < hitCount; i++)
|
||||||
{
|
{
|
||||||
var hit = hits[i];
|
var hitCollider = groundHits[i].collider;
|
||||||
if (hit != null && hit != collider)
|
if (hitCollider == null || hitCollider == collider)
|
||||||
{
|
{
|
||||||
return true;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (hitCollider.GetComponent<TrickController>() != null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hitCollider.GetComponent<PlayerPlatformerController>() != null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private float GetWallAvoidDirection(float desiredX)
|
||||||
|
{
|
||||||
|
if (Mathf.Abs(desiredX) < 0.01f)
|
||||||
|
{
|
||||||
|
return 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
var collider = GetComponent<Collider2D>();
|
||||||
|
if (collider == null)
|
||||||
|
{
|
||||||
|
return 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
var filter = new ContactFilter2D();
|
||||||
|
filter.SetLayerMask(groundMask);
|
||||||
|
filter.useTriggers = false;
|
||||||
|
|
||||||
|
var dir = Mathf.Sign(desiredX);
|
||||||
|
var hitCount = collider.Cast(Vector2.right * dir, filter, wallHits, wallCheckDistance);
|
||||||
|
for (var i = 0; i < hitCount; i++)
|
||||||
|
{
|
||||||
|
var hitCollider = wallHits[i].collider;
|
||||||
|
if (hitCollider == null || hitCollider == collider)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hitCollider.GetComponent<TrickController>() != null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hitCollider.GetComponent<PlayerPlatformerController>() != null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
return -dir;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public void SetCarried(bool carried)
|
public void SetCarried(bool carried)
|
||||||
{
|
{
|
||||||
isCarried = carried;
|
isCarried = carried;
|
||||||
|
if (carried && isBasketed)
|
||||||
|
{
|
||||||
|
SetBasketed(false);
|
||||||
|
}
|
||||||
if (carried)
|
if (carried)
|
||||||
{
|
{
|
||||||
target = null;
|
target = null;
|
||||||
@@ -385,6 +731,62 @@ public class TrickController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetBasketed(bool basketed, Vector2? anchorPosition = null)
|
||||||
|
{
|
||||||
|
if (isBasketed == basketed)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
isBasketed = basketed;
|
||||||
|
if (basketed)
|
||||||
|
{
|
||||||
|
if (cachedRenderer != null)
|
||||||
|
{
|
||||||
|
originalSortingLayer = cachedRenderer.sortingLayerName;
|
||||||
|
originalSortingOrder = cachedRenderer.sortingOrder;
|
||||||
|
if (!string.IsNullOrWhiteSpace(basketSortingLayer))
|
||||||
|
{
|
||||||
|
cachedRenderer.sortingLayerName = basketSortingLayer;
|
||||||
|
}
|
||||||
|
cachedRenderer.sortingOrder = basketSortingOrder;
|
||||||
|
}
|
||||||
|
if (anchorPosition.HasValue)
|
||||||
|
{
|
||||||
|
hasBasketAnchor = true;
|
||||||
|
basketAnchorPosition = anchorPosition.Value;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
hasBasketAnchor = false;
|
||||||
|
}
|
||||||
|
basketBodyType = body.bodyType;
|
||||||
|
basketGravityScale = body.gravityScale;
|
||||||
|
basketSimulated = body.simulated;
|
||||||
|
body.simulated = true;
|
||||||
|
body.bodyType = RigidbodyType2D.Kinematic;
|
||||||
|
body.gravityScale = 0f;
|
||||||
|
body.linearVelocity = Vector2.zero;
|
||||||
|
body.angularVelocity = 0f;
|
||||||
|
nextJumpTime = Time.time + 0.1f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (cachedRenderer != null)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrWhiteSpace(basketSortingLayer))
|
||||||
|
{
|
||||||
|
cachedRenderer.sortingLayerName = originalSortingLayer;
|
||||||
|
}
|
||||||
|
cachedRenderer.sortingOrder = originalSortingOrder;
|
||||||
|
}
|
||||||
|
hasBasketAnchor = false;
|
||||||
|
body.simulated = basketSimulated;
|
||||||
|
body.bodyType = basketBodyType;
|
||||||
|
body.gravityScale = basketGravityScale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void OnThrown()
|
public void OnThrown()
|
||||||
{
|
{
|
||||||
movementLockUntil = Time.time + throwControlLockTime;
|
movementLockUntil = Time.time + throwControlLockTime;
|
||||||
|
|||||||
Reference in New Issue
Block a user