Author SHA1 Message Date
hz fd0c6fea0c Merge branch 'trick-enhancements' into trick-basket-blocking 2026-02-01 15:48:56 -06:00
hz 6e43949591 Merge branch 'main' into trick-enhancements 2026-02-01 15:44:48 -06:00
hz cb176962a9 Adding basket blocking feature 2026-02-01 15:41:21 -06:00
hz 2d38838efd Tricks can now occupy baskets and block scoring 2026-02-01 15:13:20 -06:00
hz b09362917a Trick ehancements 2026-02-01 14:51:50 -06:00
6 changed files with 811 additions and 202 deletions
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+200
View File
@@ -1,8 +1,27 @@
using System.Collections.Generic;
using UnityEngine;
public class BasketController : MonoBehaviour
{
public ScoreManager scoreManager;
[SerializeField] private Transform basketHoldPoint;
[SerializeField] private LayerMask trickDetectMask = ~0;
[SerializeField] private float basketSpawnInterval = 3f;
private readonly Collider2D[] overlapHits = new Collider2D[8];
private BoxCollider2D basketCollider;
private TrickController currentTrick;
private float nextBasketSpawnTime;
private void Awake()
{
basketCollider = GetComponent<BoxCollider2D>();
}
private void FixedUpdate()
{
RefreshTricksInBasket();
TryBasketSpawn();
}
private void OnCollisionEnter2D(Collision2D collision)
{
@@ -12,12 +31,193 @@ public class BasketController : MonoBehaviour
{
if (collision.gameObject.GetComponent<TrickController>() != null)
{
RegisterTrick(collision.gameObject);
return;
}
RefreshTricksInBasket();
if (currentTrick != null)
{
return;
}
scoreManager.AddPoints(1);
GameObject.Destroy(collision.gameObject);
}
}
private void OnCollisionExit2D(Collision2D collision)
{
UnregisterTrick(collision.gameObject);
}
private void OnTriggerEnter2D(Collider2D other)
{
if (!other.CompareTag("Interactable"))
{
return;
}
if (other.GetComponent<TrickController>() != null)
{
RegisterTrick(other.gameObject);
}
}
private void OnTriggerExit2D(Collider2D other)
{
UnregisterTrick(other.gameObject);
}
private void RegisterTrick(GameObject obj)
{
if (obj.TryGetComponent<TrickController>(out var trick))
{
if (currentTrick != null && currentTrick != trick)
{
return;
}
currentTrick = trick;
trick.SetBasketed(true, GetBasketAnchorPosition(trick));
nextBasketSpawnTime = Time.time + basketSpawnInterval;
}
}
private void UnregisterTrick(GameObject obj)
{
if (obj == null)
{
return;
}
if (obj.TryGetComponent<TrickController>(out var trick))
{
if (currentTrick == trick)
{
currentTrick = null;
trick.SetBasketed(false);
nextBasketSpawnTime = 0f;
}
}
}
private void RefreshTricksInBasket()
{
if (basketCollider == null)
{
return;
}
var filter = new ContactFilter2D();
filter.SetLayerMask(trickDetectMask);
filter.useTriggers = true;
var hitCount = basketCollider.Overlap(filter, overlapHits);
for (var i = 0; i < hitCount; i++)
{
var hit = overlapHits[i];
if (hit == null || !hit.CompareTag("Interactable"))
{
continue;
}
if (hit.TryGetComponent<TrickController>(out var trick))
{
if (currentTrick == null)
{
currentTrick = trick;
trick.SetBasketed(true, GetBasketAnchorPosition(trick));
nextBasketSpawnTime = Time.time + basketSpawnInterval;
}
break;
}
}
if (currentTrick == null)
{
return;
}
if (currentTrick.IsCarried)
{
currentTrick.SetBasketed(false);
currentTrick = null;
nextBasketSpawnTime = 0f;
return;
}
var stillInside = false;
for (var i = 0; i < hitCount; i++)
{
var hit = overlapHits[i];
if (hit == null || !hit.CompareTag("Interactable"))
{
continue;
}
if (hit.TryGetComponent<TrickController>(out var trick) && trick == currentTrick)
{
stillInside = true;
break;
}
}
if (!stillInside)
{
currentTrick.SetBasketed(false);
currentTrick = null;
nextBasketSpawnTime = 0f;
}
}
private void TryBasketSpawn()
{
if (currentTrick == null || basketSpawnInterval <= 0f)
{
return;
}
if (Time.time < nextBasketSpawnTime)
{
return;
}
TrickController.TrySpawnAt(currentTrick.transform.position);
nextBasketSpawnTime = Time.time + basketSpawnInterval;
}
private Vector2? GetBasketAnchorPosition(TrickController trick)
{
if (basketHoldPoint != null)
{
return OffsetForTrickHeight(basketHoldPoint.position, trick);
}
if (basketCollider != null)
{
return OffsetForTrickHeight(basketCollider.bounds.center, trick);
}
return null;
}
private Vector2 OffsetForTrickHeight(Vector2 anchor, TrickController trick)
{
if (trick == null)
{
return anchor;
}
var renderer = trick.GetComponent<SpriteRenderer>();
if (renderer == null)
{
return anchor;
}
anchor.y += renderer.bounds.size.y * 0.5f;
return anchor;
}
}
+57 -15
View File
@@ -18,16 +18,25 @@ public class PlayerPickupController : MonoBehaviour
[SerializeField] private float throwUpwardForce = 0f;
[SerializeField] private float throwTriggerThreshold = 0.6f;
[SerializeField] private float dropClearance = 0.2f;
[SerializeField] private float holdToSpawnTime = 3f;
[Header("Setup")]
public Transform holdPoint; // Empty GameObject above head
public float pickupRange = 2.0f;
public GameObject heldObject;
private Rigidbody2D heldBody;
private float heldBodyMass;
private float heldBodyGravity;
private RigidbodyType2D heldBodyType;
private bool heldBodySimulated;
private PlayerPlatformerController platformerController;
private PlayerStressController playerStressController;
private bool isChargingThrow;
private float throwChargeStartTime;
private float holdStartTime;
private bool spawnedDuringHold;
private float nextHoldSpawnTime;
private void OnEnable()
{
@@ -108,6 +117,21 @@ public class PlayerPickupController : MonoBehaviour
return;
}
if (Time.time >= nextHoldSpawnTime)
{
if (heldObject == null)
{
return;
}
if (!TrickController.TrySpawnFromPrefabAt(heldObject.transform.position))
{
TrickController.TrySpawnAt(heldObject.transform.position);
}
spawnedDuringHold = true;
nextHoldSpawnTime = Time.time + holdToSpawnTime;
}
var gamepad = GetGamepad();
if (gamepad == null)
{
@@ -154,25 +178,36 @@ public class PlayerPickupController : MonoBehaviour
}
heldObject = col.gameObject;
holdStartTime = Time.time;
spawnedDuringHold = false;
nextHoldSpawnTime = holdStartTime + holdToSpawnTime;
// Parent the object to the HoldPoint and reset its local position
heldObject.transform.SetParent(holdPoint);
heldObject.transform.localPosition = Vector3.zero;
heldObject.transform.localRotation = Quaternion.identity;
// Disable physics so it doesn't fall or collide with the player
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
{
rb.bodyType = RigidbodyType2D.Kinematic;
rb.gravityScale = 0;
rb.mass = 0;
}
if (trick != null)
{
trick.SetCarried(true);
}
// Disable physics so it doesn't fall or collide with the player
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
{
heldBody = rb;
heldBodyMass = rb.mass;
heldBodyGravity = rb.gravityScale;
heldBodyType = rb.bodyType;
heldBodySimulated = rb.simulated;
rb.simulated = false;
rb.bodyType = RigidbodyType2D.Kinematic;
rb.gravityScale = 0f;
rb.linearVelocity = Vector2.zero;
rb.angularVelocity = 0f;
}
if (playerController != null)
{
playerController.enabled = false;
@@ -195,11 +230,14 @@ public class PlayerPickupController : MonoBehaviour
public void DropObject(bool applyThrow)
{
// Re-enable physics
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
if (heldBody != null)
{
rb.bodyType = RigidbodyType2D.Dynamic;
rb.gravityScale = 1;
rb.linearVelocity = Vector2.zero;
heldBody.simulated = heldBodySimulated;
heldBody.bodyType = heldBodyType;
heldBody.gravityScale = heldBodyGravity;
heldBody.mass = heldBodyMass;
heldBody.linearVelocity = Vector2.zero;
heldBody.angularVelocity = 0f;
}
if (heldObject.TryGetComponent<TrickController>(out var trick))
{
@@ -217,7 +255,7 @@ public class PlayerPickupController : MonoBehaviour
heldPickup.enabled = true;
}
}
if (applyThrow && heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D throwBody))
if (applyThrow && heldBody != null)
{
var direction = 1f;
if (platformerController != null && Mathf.Abs(platformerController.LastMoveX) > 0.01f)
@@ -231,8 +269,9 @@ public class PlayerPickupController : MonoBehaviour
charge01 = Mathf.Clamp01(heldTime / Mathf.Max(0.01f, throwChargeTime));
}
var throwSpeed = Mathf.Lerp(minThrowSpeed, maxThrowSpeed, charge01);
throwBody.linearVelocity = new Vector2(direction * throwSpeed, 0f);
throwBody.angularVelocity = 0f;
var upwardSpeed = throwUpwardForce * charge01;
heldBody.linearVelocity = new Vector2(direction * throwSpeed, upwardSpeed);
heldBody.angularVelocity = 0f;
}
heldObject.transform.position += Vector3.up * dropClearance;
Collider2D col = heldObject.GetComponent<Collider2D>();
@@ -241,7 +280,10 @@ public class PlayerPickupController : MonoBehaviour
// Unparent
heldObject.transform.SetParent(null);
heldObject = null;
heldBody = null;
isChargingThrow = false;
spawnedDuringHold = false;
nextHoldSpawnTime = 0f;
}
private Gamepad GetGamepad()
+14 -2
View File
@@ -275,10 +275,22 @@ public class PlayerPlatformerController : MonoBehaviour
for (var i = 0; i < hits.Length; i++)
{
var hit = hits[i];
if (hit != null && hit != bodyCollider)
if (hit == null || hit == bodyCollider || hit.isTrigger)
{
return true;
continue;
}
if (hit.GetComponent<PlayerPlatformerController>() != null)
{
continue;
}
if (hit.GetComponent<TrickController>() != null)
{
continue;
}
return true;
}
return false;
+424 -22
View File
@@ -11,6 +11,8 @@ public class TrickController : MonoBehaviour
private static readonly List<TrickController> ActiveTricks = new List<TrickController>();
private static PlayerPlatformerController[] cachedPlayers = Array.Empty<PlayerPlatformerController>();
private static float nextPlayerCacheTime;
private static bool hasCanonicalScale;
private static Vector3 canonicalScale;
public static int ActiveCount => ActiveTricks.Count;
[SerializeField] private string treatTag = "Interactable";
@@ -25,25 +27,60 @@ public class TrickController : MonoBehaviour
[SerializeField] private float wanderWeight = 0.4f;
[SerializeField] private int maxTricks = 50;
[SerializeField] private float jumpImpulse = 6f;
[SerializeField] private float jumpImpulseVariance = 0.25f;
[SerializeField] private float jumpCooldown = 1f;
[SerializeField] private float jumpChancePerSecond = 0.5f;
[SerializeField] private float jumpArcChance = 0.5f;
[SerializeField] private float jumpArcHorizontalImpulse = 2f;
[SerializeField] private float basketSeekRadius = 8f;
[SerializeField] private float basketSeekWeight = 0.9f;
[SerializeField] private float basketMinHeight = 0.5f;
[SerializeField] private float basketRefreshInterval = 0.6f;
[SerializeField] private float basketJumpChance = 0.35f;
[SerializeField] private float basketJumpHorizontalRange = 0.8f;
[SerializeField] private LayerMask groundMask = ~0;
[SerializeField] private float groundCheckDistance = 0.05f;
[SerializeField] private float despawnMinX = -12f;
[SerializeField] private float despawnMaxX = 12f;
[SerializeField] private float despawnMinY = -10f;
[SerializeField] private float despawnMaxY = 20f;
[SerializeField] private float throwControlLockTime = 0.35f;
[SerializeField] private float wallCheckDistance = 0.1f;
[SerializeField] private float wallAvoidDuration = 0.6f;
[SerializeField] private float wallAvoidCooldown = 0.2f;
private Rigidbody2D body;
private Transform target;
private float nextTargetTime;
private Transform basketTarget;
private float nextBasketTime;
private Vector2 wanderDirection;
private float nextWanderTime;
private bool isCarried;
private bool isBasketed;
private float nextConsumeTime;
private float desiredXVelocity;
private float nextJumpTime;
private float movementLockUntil;
private readonly RaycastHit2D[] groundHits = new RaycastHit2D[4];
private readonly RaycastHit2D[] wallHits = new RaycastHit2D[4];
private float wallAvoidUntil;
private float wallAvoidDirection;
private float nextWallAvoidTime;
private RigidbodyType2D basketBodyType;
private float basketGravityScale;
private bool basketSimulated;
private bool hasBasketAnchor;
private Vector2 basketAnchorPosition;
[SerializeField] private string basketSortingLayer = "";
[SerializeField] private int basketSortingOrder = -10;
private SpriteRenderer cachedRenderer;
private string originalSortingLayer;
private int originalSortingOrder;
private Vector3 originalLocalScale;
public bool IsCarried => isCarried;
public bool IsBasketed => isBasketed;
private void Awake()
{
@@ -53,6 +90,13 @@ public class TrickController : MonoBehaviour
body.freezeRotation = true;
body.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
body.interpolation = RigidbodyInterpolation2D.Interpolate;
cachedRenderer = GetComponent<SpriteRenderer>();
originalLocalScale = transform.localScale;
if (!hasCanonicalScale)
{
canonicalScale = transform.localScale;
hasCanonicalScale = true;
}
}
private void OnEnable()
@@ -78,8 +122,13 @@ public class TrickController : MonoBehaviour
return;
}
if (isBasketed)
{
return;
}
var position = transform.position;
if (position.x < despawnMinX || position.x > despawnMaxX || position.y < despawnMinY)
if (position.x < despawnMinX || position.x > despawnMaxX || position.y < despawnMinY || position.y > despawnMaxY)
{
Destroy(gameObject);
return;
@@ -101,6 +150,12 @@ public class TrickController : MonoBehaviour
nextTargetTime = Time.time + targetRefreshInterval;
}
if (Time.time >= nextBasketTime)
{
basketTarget = FindNearestBasketAbove();
nextBasketTime = Time.time + basketRefreshInterval;
}
if (Time.time >= nextWanderTime)
{
wanderDirection = Random.insideUnitCircle.normalized;
@@ -121,6 +176,19 @@ public class TrickController : MonoBehaviour
return;
}
if (isBasketed)
{
if (hasBasketAnchor)
{
transform.position = basketAnchorPosition;
}
var held = body.linearVelocity;
held.x = 0f;
held.y = 0f;
body.linearVelocity = held;
return;
}
if (Time.time < movementLockUntil)
{
return;
@@ -128,9 +196,6 @@ public class TrickController : MonoBehaviour
if (!IsGrounded())
{
var airborne = body.linearVelocity;
airborne.x = 0f;
body.linearVelocity = airborne;
return;
}
@@ -149,6 +214,15 @@ public class TrickController : MonoBehaviour
desiredX += wanderDirection.x * wanderWeight;
}
if (!hasTarget && basketTarget != null)
{
var basketDelta = (Vector2)basketTarget.position - (Vector2)transform.position;
if (basketDelta.y >= basketMinHeight && basketDelta.magnitude <= basketSeekRadius)
{
desiredX += Mathf.Sign(basketDelta.x) * basketSeekWeight;
}
}
// No trick-avoidance bias.
if (Mathf.Abs(desiredX) < 0.01f)
@@ -156,6 +230,22 @@ public class TrickController : MonoBehaviour
desiredX = wanderDirection.x * 0.2f;
}
if (Time.time >= nextWallAvoidTime)
{
var wallDirection = GetWallAvoidDirection(desiredX);
if (wallDirection != 0f)
{
wallAvoidDirection = wallDirection;
wallAvoidUntil = Time.time + wallAvoidDuration;
nextWallAvoidTime = Time.time + wallAvoidDuration + wallAvoidCooldown;
}
}
if (Time.time < wallAvoidUntil && Mathf.Abs(wallAvoidDirection) > 0.01f)
{
desiredX = wallAvoidDirection;
}
desiredVelocity = new Vector2(Mathf.Clamp(desiredX, -1f, 1f) * moveSpeed, 0f);
var velocity = body.linearVelocity;
@@ -189,6 +279,14 @@ public class TrickController : MonoBehaviour
{
continue;
}
if (candidate.GetComponent<TrickController>() != null)
{
continue;
}
if (candidate.GetComponent<PlayerPlatformerController>() != null)
{
continue;
}
if (!candidate.TryGetComponent<Collider2D>(out var collider) || !collider.enabled)
{
@@ -206,6 +304,48 @@ public class TrickController : MonoBehaviour
return best;
}
private Transform FindNearestBasketAbove()
{
var baskets = FindObjectsByType<BasketController>(FindObjectsSortMode.None);
if (baskets == null || baskets.Length == 0)
{
return null;
}
Transform best = null;
var bestDistance = float.MaxValue;
var origin = transform.position;
for (var i = 0; i < baskets.Length; i++)
{
var basket = baskets[i];
if (basket == null || !basket.gameObject.activeInHierarchy)
{
continue;
}
var basketPos = basket.transform.position;
var delta = (Vector2)basketPos - (Vector2)origin;
if (delta.y < basketMinHeight)
{
continue;
}
var distance = delta.magnitude;
if (distance > basketSeekRadius)
{
continue;
}
if (distance < bestDistance)
{
bestDistance = distance;
best = basket.transform;
}
}
return best;
}
private void TryConsumeTreat()
{
if (isCarried)
@@ -241,22 +381,130 @@ public class TrickController : MonoBehaviour
}
}
private void SpawnTrick(Vector3 position)
private bool SpawnTrick(Vector3 position)
{
if (maxTricks > 0 && ActiveTricks.Count >= maxTricks)
{
return;
return false;
}
if (trickPrefab != null)
{
Instantiate(trickPrefab, position, Quaternion.identity);
return;
var instance = Instantiate(trickPrefab, position, Quaternion.identity);
if (instance != null)
{
instance.ResetRuntimeState(canonicalScale);
}
return true;
}
Instantiate(gameObject, position, Quaternion.identity);
var clone = Instantiate(gameObject, position, Quaternion.identity);
if (clone.TryGetComponent<TrickController>(out var spawned))
{
spawned.ResetRuntimeState(canonicalScale);
}
return true;
}
private void ResetRuntimeState(Vector3? forcedScale = null)
{
isCarried = false;
isBasketed = false;
hasBasketAnchor = false;
movementLockUntil = 0f;
wallAvoidUntil = 0f;
wallAvoidDirection = 0f;
if (forcedScale.HasValue)
{
transform.localScale = forcedScale.Value;
}
if (cachedRenderer != null)
{
if (!string.IsNullOrWhiteSpace(basketSortingLayer))
{
cachedRenderer.sortingLayerName = originalSortingLayer;
}
cachedRenderer.sortingOrder = originalSortingOrder;
}
body.simulated = true;
body.bodyType = RigidbodyType2D.Dynamic;
body.gravityScale = 1f;
body.linearVelocity = Vector2.zero;
body.angularVelocity = 0f;
if (TryGetComponent<Collider2D>(out var collider))
{
collider.enabled = true;
}
}
public static bool TrySpawnAt(Vector3 position)
{
if (ActiveTricks.Count == 0)
{
return false;
}
TrickController candidate = null;
TrickController fallback = null;
for (var i = 0; i < ActiveTricks.Count; i++)
{
var trick = ActiveTricks[i];
if (trick == null)
{
continue;
}
if (fallback == null)
{
fallback = trick;
}
if (!trick.isCarried && !trick.isBasketed)
{
if (trick.TryGetComponent<Collider2D>(out var collider) && collider.enabled)
{
candidate = trick;
break;
}
}
}
if (candidate == null)
{
candidate = fallback;
}
return candidate != null && candidate.SpawnTrick(position);
}
public static bool TrySpawnFromPrefabAt(Vector3 position)
{
if (ActiveTricks.Count == 0)
{
return false;
}
for (var i = 0; i < ActiveTricks.Count; i++)
{
var trick = ActiveTricks[i];
if (trick == null)
{
continue;
}
if (trick.trickPrefab == null)
{
continue;
}
return trick.SpawnTrick(position);
}
return false;
}
private float GetAvoidPlayerDirection()
{
if (Time.time >= nextPlayerCacheTime)
@@ -301,7 +549,7 @@ public class TrickController : MonoBehaviour
private void TryJump(bool isMoving, float jumpDirection)
{
if (!isMoving || Time.time < nextJumpTime)
if (Time.time < nextJumpTime)
{
return;
}
@@ -311,22 +559,60 @@ public class TrickController : MonoBehaviour
return;
}
var chance = jumpChancePerSecond * Time.fixedDeltaTime;
if (Random.value > chance)
var wantsBasketJump = false;
var basketDir = 0f;
if (basketTarget != null)
{
var delta = (Vector2)basketTarget.position - (Vector2)transform.position;
if (delta.y >= basketMinHeight && Mathf.Abs(delta.x) <= basketJumpHorizontalRange)
{
if (Random.value < basketJumpChance)
{
wantsBasketJump = true;
basketDir = Mathf.Sign(delta.x);
}
}
}
if (!wantsBasketJump)
{
if (!isMoving)
{
return;
}
var chance = jumpChancePerSecond * Time.fixedDeltaTime;
if (Random.value > chance)
{
return;
}
}
if (body.linearVelocity.y > 0.01f)
{
return;
}
var velocity = body.linearVelocity;
velocity.y = 0f;
var jumpDir = Mathf.Sign(jumpDirection);
var jumpDir = wantsBasketJump ? basketDir : Mathf.Sign(jumpDirection);
if (jumpDir == 0f)
{
jumpDir = Random.value < 0.5f ? -1f : 1f;
}
velocity.x = jumpDir * moveSpeed;
body.linearVelocity = velocity;
body.AddForce(Vector2.up * jumpImpulse, ForceMode2D.Impulse);
var minImpulse = Mathf.Max(0f, jumpImpulse * (1f - jumpImpulseVariance));
var maxImpulse = Mathf.Max(minImpulse, jumpImpulse * (1f + jumpImpulseVariance));
var jumpImpulseActual = Random.Range(minImpulse, maxImpulse);
body.AddForce(Vector2.up * jumpImpulseActual, ForceMode2D.Impulse);
if (Random.value < jumpArcChance && jumpArcHorizontalImpulse > 0f)
{
var arcDir = Random.value < 0.5f ? -1f : 1f;
body.AddForce(Vector2.right * arcDir * jumpArcHorizontalImpulse, ForceMode2D.Impulse);
}
nextJumpTime = Time.time + jumpCooldown;
}
@@ -338,26 +624,86 @@ public class TrickController : MonoBehaviour
return false;
}
var bounds = collider.bounds;
var checkSize = new Vector2(bounds.size.x * 0.9f, groundCheckDistance * 2f);
var checkCenter = new Vector2(bounds.center.x, bounds.min.y - groundCheckDistance);
var hits = Physics2D.OverlapBoxAll(checkCenter, checkSize, 0f, groundMask);
for (var i = 0; i < hits.Length; i++)
var filter = new ContactFilter2D();
filter.SetLayerMask(groundMask);
filter.useTriggers = false;
var hitCount = collider.Cast(Vector2.down, filter, groundHits, groundCheckDistance);
for (var i = 0; i < hitCount; i++)
{
var hit = hits[i];
if (hit != null && hit != collider)
var hitCollider = groundHits[i].collider;
if (hitCollider == null || hitCollider == collider)
{
return true;
continue;
}
if (hitCollider.GetComponent<TrickController>() != null)
{
continue;
}
if (hitCollider.GetComponent<PlayerPlatformerController>() != null)
{
continue;
}
return true;
}
return false;
}
private float GetWallAvoidDirection(float desiredX)
{
if (Mathf.Abs(desiredX) < 0.01f)
{
return 0f;
}
var collider = GetComponent<Collider2D>();
if (collider == null)
{
return 0f;
}
var filter = new ContactFilter2D();
filter.SetLayerMask(groundMask);
filter.useTriggers = false;
var dir = Mathf.Sign(desiredX);
var hitCount = collider.Cast(Vector2.right * dir, filter, wallHits, wallCheckDistance);
for (var i = 0; i < hitCount; i++)
{
var hitCollider = wallHits[i].collider;
if (hitCollider == null || hitCollider == collider)
{
continue;
}
if (hitCollider.GetComponent<TrickController>() != null)
{
continue;
}
if (hitCollider.GetComponent<PlayerPlatformerController>() != null)
{
continue;
}
return -dir;
}
return 0f;
}
public void SetCarried(bool carried)
{
isCarried = carried;
if (carried && isBasketed)
{
SetBasketed(false);
}
if (carried)
{
target = null;
@@ -385,6 +731,62 @@ public class TrickController : MonoBehaviour
}
}
public void SetBasketed(bool basketed, Vector2? anchorPosition = null)
{
if (isBasketed == basketed)
{
return;
}
isBasketed = basketed;
if (basketed)
{
if (cachedRenderer != null)
{
originalSortingLayer = cachedRenderer.sortingLayerName;
originalSortingOrder = cachedRenderer.sortingOrder;
if (!string.IsNullOrWhiteSpace(basketSortingLayer))
{
cachedRenderer.sortingLayerName = basketSortingLayer;
}
cachedRenderer.sortingOrder = basketSortingOrder;
}
if (anchorPosition.HasValue)
{
hasBasketAnchor = true;
basketAnchorPosition = anchorPosition.Value;
}
else
{
hasBasketAnchor = false;
}
basketBodyType = body.bodyType;
basketGravityScale = body.gravityScale;
basketSimulated = body.simulated;
body.simulated = true;
body.bodyType = RigidbodyType2D.Kinematic;
body.gravityScale = 0f;
body.linearVelocity = Vector2.zero;
body.angularVelocity = 0f;
nextJumpTime = Time.time + 0.1f;
}
else
{
if (cachedRenderer != null)
{
if (!string.IsNullOrWhiteSpace(basketSortingLayer))
{
cachedRenderer.sortingLayerName = originalSortingLayer;
}
cachedRenderer.sortingOrder = originalSortingOrder;
}
hasBasketAnchor = false;
body.simulated = basketSimulated;
body.bodyType = basketBodyType;
body.gravityScale = basketGravityScale;
}
}
public void OnThrown()
{
movementLockUntil = Time.time + throwControlLockTime;