Files
ggj2026/Assets/Scripts/PlayerPlatformerController.cs
T

299 lines
7.9 KiB
C#

using System;
using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(BoxCollider2D))]
public class PlayerPlatformerController : MonoBehaviour
{
[SerializeField] private InputActionAsset inputActions;
[SerializeField] private string actionMapName = "Player";
[SerializeField] private string moveActionName = "Move";
[SerializeField] private string jumpActionName = "Jump";
[SerializeField] private string healActionName = "Heal";
[SerializeField] private string controlSchemeName = "";
[SerializeField] private int gamepadIndex = -1;
[SerializeField] private float moveSpeed = 6f;
[SerializeField] private float jumpImpulse = 8f;
[SerializeField] private LayerMask groundMask = ~0;
[SerializeField] private float groundCheckDistance = 0.05f;
private PlayerStressController playerStressController;
private PlayerPickupController playerPickupController;
private Animator animator;
private Rigidbody2D body;
private BoxCollider2D bodyCollider;
private InputActionAsset runtimeActions;
private InputAction moveAction;
private InputAction jumpAction;
private InputAction healAction;
public float LastMoveX { get; private set; }
private bool deviceFilterEnabled;
private int healCoolDownTicks = 15;
private int currentHealCoolDown = 0;
private bool canHeal = true;
private void Awake()
{
body = GetComponent<Rigidbody2D>();
bodyCollider = GetComponent<BoxCollider2D>();
playerStressController = GetComponent<PlayerStressController>();
playerPickupController = GetComponent<PlayerPickupController>();
animator = GetComponent<Animator>();
}
private void OnEnable()
{
if (inputActions == null)
{
Debug.LogError("PlayerPlatformerController missing InputActionAsset reference.", this);
return;
}
runtimeActions = Instantiate(inputActions);
if (!string.IsNullOrWhiteSpace(controlSchemeName))
{
runtimeActions.bindingMask = InputBinding.MaskByGroup(controlSchemeName);
}
deviceFilterEnabled = ShouldFilterDevices();
ApplyDeviceFilter();
InputSystem.onDeviceChange += HandleDeviceChange;
var map = runtimeActions.FindActionMap(actionMapName, true);
moveAction = map.FindAction(moveActionName, true);
jumpAction = map.FindAction(jumpActionName, true);
healAction = map.FindAction(healActionName, true);
moveAction.Enable();
jumpAction.Enable();
jumpAction.performed += OnJumpPerformed;
healAction.Enable();
}
private void OnDisable()
{
if (jumpAction != null)
{
jumpAction.performed -= OnJumpPerformed;
jumpAction.Disable();
}
if (moveAction != null)
{
moveAction.Disable();
}
if (healAction != null)
{
healAction.Disable();
}
if (runtimeActions != null)
{
runtimeActions.Disable();
runtimeActions = null;
}
InputSystem.onDeviceChange -= HandleDeviceChange;
}
private void FixedUpdate()
{
if(IsGrounded())
{
animator.SetBool("isJumping", false);
}
if (healAction == null) return;
currentHealCoolDown++;
if (currentHealCoolDown >= healCoolDownTicks)
{
currentHealCoolDown = 0;
canHeal = true;
}
if (moveAction == null)
{
return;
}
if (playerStressController.isPanicking) return;
if (healAction.IsPressed())
{
animator.SetBool("isBreathing", true);
if (playerPickupController.heldObject != null)
{
playerPickupController.DropObject(false);
}
if (canHeal)
{
playerStressController.ReduceStress(3f);
canHeal = false;
}
return;
}
else
{
animator.SetBool("isBreathing", false);
}
var input = moveAction.ReadValue<Vector2>();
if (Mathf.Abs(input.x) > 0.01f)
{
LastMoveX = input.x;
}
var velocity = body.linearVelocity;
velocity.x = input.x * moveSpeed;
body.linearVelocity = velocity;
if(velocity.x != 0)
{
animator.SetBool("isRunning", true);
if (velocity.x > 0 && IsGrounded())
{
transform.localScale = new Vector3(.25f, .25f, .25f);
}
else
{
transform.localScale = new Vector3(-.25f, .25f, .25f);
}
}
else
{
animator.SetBool("isRunning", false);
}
}
private void OnJumpPerformed(InputAction.CallbackContext context)
{
if (playerStressController.isPanicking || healAction.IsPressed()) return;
if (!IsGrounded())
{
return;
}
var velocity = body.linearVelocity;
velocity.y = 0f;
body.linearVelocity = velocity;
body.AddForce(Vector2.up * jumpImpulse, ForceMode2D.Impulse);
animator.SetBool("isJumping", true);
}
private bool ShouldFilterDevices()
{
return string.Equals(controlSchemeName, "Gamepad", StringComparison.OrdinalIgnoreCase) || gamepadIndex >= 0;
}
private void ApplyDeviceFilter()
{
if (!deviceFilterEnabled || runtimeActions == null)
{
return;
}
var targetIndex = ResolveGamepadIndex();
if (targetIndex < 0)
{
return;
}
if (Gamepad.all.Count <= targetIndex)
{
runtimeActions.devices = Array.Empty<InputDevice>();
return;
}
runtimeActions.devices = new InputDevice[] { Gamepad.all[targetIndex] };
}
private void HandleDeviceChange(InputDevice device, InputDeviceChange change)
{
if (!deviceFilterEnabled)
{
return;
}
if (change == InputDeviceChange.Added || change == InputDeviceChange.Removed || change == InputDeviceChange.Reconnected)
{
ApplyDeviceFilter();
}
}
private int ResolveGamepadIndex()
{
if (gamepadIndex >= 0)
{
return gamepadIndex;
}
if (string.IsNullOrWhiteSpace(actionMapName))
{
return -1;
}
if (string.Equals(actionMapName, "Player", StringComparison.OrdinalIgnoreCase))
{
return 0;
}
var end = actionMapName.Length - 1;
var start = end;
while (start >= 0 && char.IsDigit(actionMapName[start]))
{
start--;
}
start++;
if (start > end)
{
return -1;
}
if (!int.TryParse(actionMapName.Substring(start, end - start + 1), out var parsed))
{
return -1;
}
return parsed > 0 ? parsed - 1 : -1;
}
private bool IsGrounded()
{
var bounds = bodyCollider.bounds;
var checkSize = new Vector2(bounds.size.x * 0.9f, groundCheckDistance * 2f);
var checkCenter = new Vector2(bounds.center.x, bounds.min.y - groundCheckDistance);
var hits = Physics2D.OverlapBoxAll(checkCenter, checkSize, 0f, groundMask);
for (var i = 0; i < hits.Length; i++)
{
var hit = hits[i];
if (hit == null || hit == bodyCollider || hit.isTrigger)
{
continue;
}
if (hit.GetComponent<PlayerPlatformerController>() != null)
{
continue;
}
if (hit.GetComponent<TrickController>() != null)
{
continue;
}
return true;
}
return false;
}
}