Tricks can now occupy baskets and block scoring
This commit is contained in:
@@ -1,8 +1,24 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class BasketController : MonoBehaviour
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{
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public ScoreManager scoreManager;
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[SerializeField] private Transform basketHoldPoint;
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[SerializeField] private LayerMask trickDetectMask = ~0;
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private readonly Collider2D[] overlapHits = new Collider2D[8];
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private BoxCollider2D basketCollider;
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private TrickController currentTrick;
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private void Awake()
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{
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basketCollider = GetComponent<BoxCollider2D>();
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}
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private void FixedUpdate()
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{
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RefreshTricksInBasket();
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}
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private void OnCollisionEnter2D(Collision2D collision)
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{
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@@ -11,6 +27,13 @@ public class BasketController : MonoBehaviour
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if (collision.gameObject.CompareTag("Interactable"))
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{
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if (collision.gameObject.GetComponent<TrickController>() != null)
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{
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RegisterTrick(collision.gameObject);
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return;
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}
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RefreshTricksInBasket();
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if (currentTrick != null)
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{
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return;
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}
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@@ -20,4 +43,157 @@ public class BasketController : MonoBehaviour
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GameObject.Destroy(collision.gameObject);
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}
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}
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private void OnCollisionExit2D(Collision2D collision)
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{
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UnregisterTrick(collision.gameObject);
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (!other.CompareTag("Interactable"))
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{
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return;
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}
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if (other.GetComponent<TrickController>() != null)
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{
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RegisterTrick(other.gameObject);
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}
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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UnregisterTrick(other.gameObject);
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}
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private void RegisterTrick(GameObject obj)
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{
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if (obj.TryGetComponent<TrickController>(out var trick))
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{
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if (currentTrick != null && currentTrick != trick)
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{
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return;
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}
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currentTrick = trick;
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trick.SetBasketed(true, GetBasketAnchorPosition(trick));
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}
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}
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private void UnregisterTrick(GameObject obj)
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{
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if (obj == null)
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{
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return;
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}
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if (obj.TryGetComponent<TrickController>(out var trick))
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{
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if (currentTrick == trick)
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{
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currentTrick = null;
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trick.SetBasketed(false);
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}
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}
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}
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private void RefreshTricksInBasket()
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{
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if (basketCollider == null)
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{
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return;
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}
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var filter = new ContactFilter2D();
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filter.SetLayerMask(trickDetectMask);
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filter.useTriggers = true;
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var hitCount = basketCollider.Overlap(filter, overlapHits);
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for (var i = 0; i < hitCount; i++)
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{
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var hit = overlapHits[i];
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if (hit == null || !hit.CompareTag("Interactable"))
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{
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continue;
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}
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if (hit.TryGetComponent<TrickController>(out var trick))
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{
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if (currentTrick == null)
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{
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currentTrick = trick;
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trick.SetBasketed(true, GetBasketAnchorPosition(trick));
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}
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break;
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}
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}
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if (currentTrick == null)
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{
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return;
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}
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if (currentTrick.IsCarried)
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{
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currentTrick.SetBasketed(false);
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currentTrick = null;
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return;
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}
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var stillInside = false;
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for (var i = 0; i < hitCount; i++)
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{
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var hit = overlapHits[i];
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if (hit == null || !hit.CompareTag("Interactable"))
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{
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continue;
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}
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if (hit.TryGetComponent<TrickController>(out var trick) && trick == currentTrick)
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{
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stillInside = true;
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break;
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}
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}
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if (!stillInside)
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{
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currentTrick.SetBasketed(false);
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currentTrick = null;
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}
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}
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private Vector2? GetBasketAnchorPosition(TrickController trick)
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{
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if (basketHoldPoint != null)
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{
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return OffsetForTrickHeight(basketHoldPoint.position, trick);
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}
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if (basketCollider != null)
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{
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return OffsetForTrickHeight(basketCollider.bounds.center, trick);
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}
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return null;
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}
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private Vector2 OffsetForTrickHeight(Vector2 anchor, TrickController trick)
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{
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if (trick == null)
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{
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return anchor;
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}
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var renderer = trick.GetComponent<SpriteRenderer>();
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if (renderer == null)
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{
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return anchor;
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}
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anchor.y += renderer.bounds.size.y * 0.5f;
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return anchor;
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}
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}
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@@ -165,6 +165,11 @@ public class PlayerPickupController : MonoBehaviour
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heldObject.transform.localPosition = Vector3.zero;
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heldObject.transform.localRotation = Quaternion.identity;
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if (trick != null)
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{
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trick.SetCarried(true);
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}
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// Disable physics so it doesn't fall or collide with the player
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if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
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{
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@@ -181,11 +186,6 @@ public class PlayerPickupController : MonoBehaviour
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rb.angularVelocity = 0f;
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}
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if (trick != null)
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{
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trick.SetCarried(true);
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}
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if (playerController != null)
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{
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playerController.enabled = false;
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@@ -46,6 +46,7 @@ public class TrickController : MonoBehaviour
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private Vector2 wanderDirection;
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private float nextWanderTime;
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private bool isCarried;
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private bool isBasketed;
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private float nextConsumeTime;
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private float desiredXVelocity;
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private float nextJumpTime;
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@@ -54,6 +55,19 @@ public class TrickController : MonoBehaviour
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private readonly RaycastHit2D[] wallHits = new RaycastHit2D[4];
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private float wallAvoidUntil;
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private float wallAvoidDirection;
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private RigidbodyType2D basketBodyType;
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private float basketGravityScale;
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private bool basketSimulated;
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private bool hasBasketAnchor;
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private Vector2 basketAnchorPosition;
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[SerializeField] private string basketSortingLayer = "";
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[SerializeField] private int basketSortingOrder = -10;
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private SpriteRenderer cachedRenderer;
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private string originalSortingLayer;
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private int originalSortingOrder;
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public bool IsCarried => isCarried;
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public bool IsBasketed => isBasketed;
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private void Awake()
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{
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@@ -63,6 +77,7 @@ public class TrickController : MonoBehaviour
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body.freezeRotation = true;
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body.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
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body.interpolation = RigidbodyInterpolation2D.Interpolate;
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cachedRenderer = GetComponent<SpriteRenderer>();
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}
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private void OnEnable()
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@@ -88,6 +103,11 @@ public class TrickController : MonoBehaviour
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return;
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}
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if (isBasketed)
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{
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return;
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}
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var position = transform.position;
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if (position.x < despawnMinX || position.x > despawnMaxX || position.y < despawnMinY || position.y > despawnMaxY)
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{
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@@ -131,6 +151,19 @@ public class TrickController : MonoBehaviour
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return;
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}
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if (isBasketed)
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{
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if (hasBasketAnchor)
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{
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transform.position = basketAnchorPosition;
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}
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var held = body.linearVelocity;
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held.x = 0f;
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held.y = 0f;
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body.linearVelocity = held;
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return;
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}
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if (Time.time < movementLockUntil)
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{
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return;
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@@ -448,6 +481,10 @@ public class TrickController : MonoBehaviour
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public void SetCarried(bool carried)
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{
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isCarried = carried;
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if (carried && isBasketed)
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{
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SetBasketed(false);
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}
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if (carried)
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{
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target = null;
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@@ -475,6 +512,62 @@ public class TrickController : MonoBehaviour
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}
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}
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public void SetBasketed(bool basketed, Vector2? anchorPosition = null)
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{
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if (isBasketed == basketed)
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{
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return;
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}
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isBasketed = basketed;
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if (basketed)
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{
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if (cachedRenderer != null)
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{
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originalSortingLayer = cachedRenderer.sortingLayerName;
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originalSortingOrder = cachedRenderer.sortingOrder;
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if (!string.IsNullOrWhiteSpace(basketSortingLayer))
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{
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cachedRenderer.sortingLayerName = basketSortingLayer;
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}
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cachedRenderer.sortingOrder = basketSortingOrder;
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}
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if (anchorPosition.HasValue)
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{
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hasBasketAnchor = true;
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basketAnchorPosition = anchorPosition.Value;
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}
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else
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{
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hasBasketAnchor = false;
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}
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basketBodyType = body.bodyType;
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basketGravityScale = body.gravityScale;
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basketSimulated = body.simulated;
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body.simulated = true;
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body.bodyType = RigidbodyType2D.Kinematic;
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body.gravityScale = 0f;
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body.linearVelocity = Vector2.zero;
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body.angularVelocity = 0f;
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nextJumpTime = Time.time + 0.1f;
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}
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else
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{
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if (cachedRenderer != null)
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{
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if (!string.IsNullOrWhiteSpace(basketSortingLayer))
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{
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cachedRenderer.sortingLayerName = originalSortingLayer;
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}
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cachedRenderer.sortingOrder = originalSortingOrder;
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}
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hasBasketAnchor = false;
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body.simulated = basketSimulated;
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body.bodyType = basketBodyType;
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body.gravityScale = basketGravityScale;
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}
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}
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public void OnThrown()
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{
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movementLockUntil = Time.time + throwControlLockTime;
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