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2aca024b1c |
@@ -1,4 +1,4 @@
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|||||||
<Project>
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<Project>
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<!-- Generated file, do not modify, your changes will be overwritten (use AssetPostprocessor.OnGeneratedCSProject) -->
|
<!-- Generated file, do not modify, your changes will be overwritten (use AssetPostprocessor.OnGeneratedCSProject) -->
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<PropertyGroup>
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<PropertyGroup>
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<BaseIntermediateOutputPath>Temp\obj\$(MSBuildProjectName)</BaseIntermediateOutputPath>
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<BaseIntermediateOutputPath>Temp\obj\$(MSBuildProjectName)</BaseIntermediateOutputPath>
|
||||||
@@ -66,6 +66,7 @@
|
|||||||
<Compile Include="Assets\Scripts\CreditsInputHandler.cs" />
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<Compile Include="Assets\Scripts\CreditsInputHandler.cs" />
|
||||||
<Compile Include="Assets\Scripts\LoseGuiController.cs" />
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<Compile Include="Assets\Scripts\LoseGuiController.cs" />
|
||||||
<Compile Include="Assets\Scripts\HealthGUIController.cs" />
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<Compile Include="Assets\Scripts\HealthGUIController.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\PlayerAnimationController.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
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<ItemGroup>
|
||||||
<None Include="Assets\UI Toolkit\CreditsGUI.uxml" />
|
<None Include="Assets\UI Toolkit\CreditsGUI.uxml" />
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||||||
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@@ -135,6 +135,31 @@ AnimatorState:
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--- !u!1101 &-6621590539747483612
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m_ConditionEvent: isCollapsed
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-6059084907828803585
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--- !u!1101 &-6059084907828803585
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AnimatorStateTransition:
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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@@ -172,6 +197,7 @@ AnimatorState:
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m_CycleOffset: 0
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m_Transitions:
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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@@ -251,9 +277,6 @@ AnimatorStateTransition:
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- m_ConditionMode: 1
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- m_ConditionMode: 1
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m_ConditionEvent: isJumping
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m_ConditionEvent: isJumping
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m_Solo: 0
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m_Solo: 0
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@@ -303,8 +326,7 @@ AnimatorState:
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m_Name: playerCollapse
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m_Name: playerCollapse
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- {fileID: 7973517625427532113}
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@@ -758,28 +780,3 @@ AnimatorStateTransition:
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--- !u!1101 &7973517625427532113
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||||||
@@ -2461,6 +2302,10 @@ PrefabInstance:
|
|||||||
propertyPath: actionMapName
|
propertyPath: actionMapName
|
||||||
value: Player2
|
value: Player2
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 7763498473808654306, guid: 414ae949bae840c4589b38dd91c715e0, type: 3}
|
||||||
|
propertyPath: healActionName
|
||||||
|
value: Heal
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 7763498473808654306, guid: 414ae949bae840c4589b38dd91c715e0, type: 3}
|
- target: {fileID: 7763498473808654306, guid: 414ae949bae840c4589b38dd91c715e0, type: 3}
|
||||||
propertyPath: controlSchemeName
|
propertyPath: controlSchemeName
|
||||||
value: Gamepad
|
value: Gamepad
|
||||||
@@ -2862,6 +2707,7 @@ MonoBehaviour:
|
|||||||
trickLayerName: Trick
|
trickLayerName: Trick
|
||||||
playerLayerName: Player
|
playerLayerName: Player
|
||||||
treatLayerName: Treat
|
treatLayerName: Treat
|
||||||
|
destroyTag: Destroy
|
||||||
--- !u!114 &2100000103
|
--- !u!114 &2100000103
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -3028,5 +2874,5 @@ SceneRoots:
|
|||||||
- {fileID: 2100000101}
|
- {fileID: 2100000101}
|
||||||
- {fileID: 2200000001}
|
- {fileID: 2200000001}
|
||||||
- {fileID: 491328828}
|
- {fileID: 491328828}
|
||||||
- {fileID: 393625611}
|
|
||||||
- {fileID: 738367608}
|
- {fileID: 738367608}
|
||||||
|
- {fileID: 908853550}
|
||||||
|
|||||||
@@ -0,0 +1,10 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerAnimationController : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fdb391b004c27a64da8f6922aab5512e
|
||||||
@@ -205,7 +205,7 @@ public class PlayerPickupController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DropObject(bool applyThrow)
|
public void DropObject(bool applyThrow)
|
||||||
{
|
{
|
||||||
// Re-enable physics
|
// Re-enable physics
|
||||||
if (heldBody != null)
|
if (heldBody != null)
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
[SerializeField] private string actionMapName = "Player";
|
[SerializeField] private string actionMapName = "Player";
|
||||||
[SerializeField] private string moveActionName = "Move";
|
[SerializeField] private string moveActionName = "Move";
|
||||||
[SerializeField] private string jumpActionName = "Jump";
|
[SerializeField] private string jumpActionName = "Jump";
|
||||||
[SerializeField] private string healActionName = "Crouch";
|
[SerializeField] private string healActionName = "Heal";
|
||||||
[SerializeField] private string controlSchemeName = "";
|
[SerializeField] private string controlSchemeName = "";
|
||||||
[SerializeField] private int gamepadIndex = -1;
|
[SerializeField] private int gamepadIndex = -1;
|
||||||
[SerializeField] private float moveSpeed = 6f;
|
[SerializeField] private float moveSpeed = 6f;
|
||||||
@@ -19,6 +19,8 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
[SerializeField] private float groundCheckDistance = 0.05f;
|
[SerializeField] private float groundCheckDistance = 0.05f;
|
||||||
|
|
||||||
private PlayerStressController playerStressController;
|
private PlayerStressController playerStressController;
|
||||||
|
private PlayerPickupController playerPickupController;
|
||||||
|
private Animator animator;
|
||||||
|
|
||||||
private Rigidbody2D body;
|
private Rigidbody2D body;
|
||||||
private BoxCollider2D bodyCollider;
|
private BoxCollider2D bodyCollider;
|
||||||
@@ -28,12 +30,17 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
private InputAction healAction;
|
private InputAction healAction;
|
||||||
public float LastMoveX { get; private set; }
|
public float LastMoveX { get; private set; }
|
||||||
private bool deviceFilterEnabled;
|
private bool deviceFilterEnabled;
|
||||||
|
private int healCoolDownTicks = 15;
|
||||||
|
private int currentHealCoolDown = 0;
|
||||||
|
private bool canHeal = true;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
body = GetComponent<Rigidbody2D>();
|
body = GetComponent<Rigidbody2D>();
|
||||||
bodyCollider = GetComponent<BoxCollider2D>();
|
bodyCollider = GetComponent<BoxCollider2D>();
|
||||||
playerStressController = GetComponent<PlayerStressController>();
|
playerStressController = GetComponent<PlayerStressController>();
|
||||||
|
playerPickupController = GetComponent<PlayerPickupController>();
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
@@ -56,10 +63,12 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
var map = runtimeActions.FindActionMap(actionMapName, true);
|
var map = runtimeActions.FindActionMap(actionMapName, true);
|
||||||
moveAction = map.FindAction(moveActionName, true);
|
moveAction = map.FindAction(moveActionName, true);
|
||||||
jumpAction = map.FindAction(jumpActionName, true);
|
jumpAction = map.FindAction(jumpActionName, true);
|
||||||
|
healAction = map.FindAction(healActionName, true);
|
||||||
|
|
||||||
moveAction.Enable();
|
moveAction.Enable();
|
||||||
jumpAction.Enable();
|
jumpAction.Enable();
|
||||||
jumpAction.performed += OnJumpPerformed;
|
jumpAction.performed += OnJumpPerformed;
|
||||||
|
healAction.Enable();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
@@ -75,6 +84,11 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
moveAction.Disable();
|
moveAction.Disable();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (healAction != null)
|
||||||
|
{
|
||||||
|
healAction.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
if (runtimeActions != null)
|
if (runtimeActions != null)
|
||||||
{
|
{
|
||||||
runtimeActions.Disable();
|
runtimeActions.Disable();
|
||||||
@@ -86,6 +100,21 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
|
if(IsGrounded())
|
||||||
|
{
|
||||||
|
animator.SetBool("isJumping", false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (healAction == null) return;
|
||||||
|
|
||||||
|
currentHealCoolDown++;
|
||||||
|
|
||||||
|
if (currentHealCoolDown >= healCoolDownTicks)
|
||||||
|
{
|
||||||
|
currentHealCoolDown = 0;
|
||||||
|
canHeal = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (moveAction == null)
|
if (moveAction == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@@ -93,6 +122,28 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
|
|
||||||
if (playerStressController.isPanicking) return;
|
if (playerStressController.isPanicking) return;
|
||||||
|
|
||||||
|
if (healAction.IsPressed())
|
||||||
|
{
|
||||||
|
animator.SetBool("isBreathing", true);
|
||||||
|
|
||||||
|
if (playerPickupController.heldObject != null)
|
||||||
|
{
|
||||||
|
playerPickupController.DropObject(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (canHeal)
|
||||||
|
{
|
||||||
|
playerStressController.ReduceStress(3f);
|
||||||
|
canHeal = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
animator.SetBool("isBreathing", false);
|
||||||
|
}
|
||||||
|
|
||||||
var input = moveAction.ReadValue<Vector2>();
|
var input = moveAction.ReadValue<Vector2>();
|
||||||
if (Mathf.Abs(input.x) > 0.01f)
|
if (Mathf.Abs(input.x) > 0.01f)
|
||||||
{
|
{
|
||||||
@@ -101,11 +152,28 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
var velocity = body.linearVelocity;
|
var velocity = body.linearVelocity;
|
||||||
velocity.x = input.x * moveSpeed;
|
velocity.x = input.x * moveSpeed;
|
||||||
body.linearVelocity = velocity;
|
body.linearVelocity = velocity;
|
||||||
|
|
||||||
|
if(velocity.x != 0)
|
||||||
|
{
|
||||||
|
animator.SetBool("isRunning", true);
|
||||||
|
if (velocity.x > 0 && IsGrounded())
|
||||||
|
{
|
||||||
|
transform.localScale = new Vector3(.25f, .25f, .25f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
transform.localScale = new Vector3(-.25f, .25f, .25f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
animator.SetBool("isRunning", false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnJumpPerformed(InputAction.CallbackContext context)
|
private void OnJumpPerformed(InputAction.CallbackContext context)
|
||||||
{
|
{
|
||||||
if (playerStressController.isPanicking) return;
|
if (playerStressController.isPanicking || healAction.IsPressed()) return;
|
||||||
|
|
||||||
if (!IsGrounded())
|
if (!IsGrounded())
|
||||||
{
|
{
|
||||||
@@ -116,6 +184,8 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
velocity.y = 0f;
|
velocity.y = 0f;
|
||||||
body.linearVelocity = velocity;
|
body.linearVelocity = velocity;
|
||||||
body.AddForce(Vector2.up * jumpImpulse, ForceMode2D.Impulse);
|
body.AddForce(Vector2.up * jumpImpulse, ForceMode2D.Impulse);
|
||||||
|
|
||||||
|
animator.SetBool("isJumping", true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool ShouldFilterDevices()
|
private bool ShouldFilterDevices()
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ using UnityEngine;
|
|||||||
public class PlayerStressController : MonoBehaviour
|
public class PlayerStressController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public PlayerPickupController pickupController;
|
public PlayerPickupController pickupController;
|
||||||
|
private Animator animator;
|
||||||
|
|
||||||
[Header("Stress Settings")]
|
[Header("Stress Settings")]
|
||||||
public float currentStress = 0f;
|
public float currentStress = 0f;
|
||||||
public float maxStress = 100f;
|
public float maxStress = 100f;
|
||||||
@@ -25,6 +26,7 @@ public class PlayerStressController : MonoBehaviour
|
|||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
// Start the repeating loop
|
// Start the repeating loop
|
||||||
StartCoroutine(StressCheckLoop());
|
StartCoroutine(StressCheckLoop());
|
||||||
}
|
}
|
||||||
@@ -76,6 +78,8 @@ public class PlayerStressController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
isPanicking = true;
|
isPanicking = true;
|
||||||
|
animator.SetBool("isCollapsed", true);
|
||||||
|
|
||||||
Debug.Log("Player is freaking out man!");
|
Debug.Log("Player is freaking out man!");
|
||||||
// Add effects like screen shake or slowing down the player here
|
// Add effects like screen shake or slowing down the player here
|
||||||
OnPlayerPanic?.Invoke(); // Trigger the panic event
|
OnPlayerPanic?.Invoke(); // Trigger the panic event
|
||||||
|
|||||||
@@ -5,6 +5,8 @@ public class TrickCollisionManager : MonoBehaviour
|
|||||||
[SerializeField] private string trickLayerName = "Trick";
|
[SerializeField] private string trickLayerName = "Trick";
|
||||||
[SerializeField] private string playerLayerName = "Player";
|
[SerializeField] private string playerLayerName = "Player";
|
||||||
[SerializeField] private string treatLayerName = "Treat";
|
[SerializeField] private string treatLayerName = "Treat";
|
||||||
|
[SerializeField] private string destroyTag = "Destroy";
|
||||||
|
|
||||||
private bool initialized;
|
private bool initialized;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
@@ -43,4 +45,10 @@ public class TrickCollisionManager : MonoBehaviour
|
|||||||
|
|
||||||
Physics2D.IgnoreLayerCollision(trickLayer, otherLayer, true);
|
Physics2D.IgnoreLayerCollision(trickLayer, otherLayer, true);
|
||||||
}
|
}
|
||||||
|
private void onTriggerEnter2D(Collider2D destroy){
|
||||||
|
if (destroy.CompareTag(destroyTag))
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,12 +17,12 @@ EditorBuildSettings:
|
|||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/Win.unity
|
path: Assets/Scenes/Win.unity
|
||||||
guid: 4130885cdd041af4c8b7861d46bbcf11
|
guid: 4130885cdd041af4c8b7861d46bbcf11
|
||||||
- enabled: 1
|
|
||||||
path: Assets/Scenes/Lose.unity
|
|
||||||
guid: d554758d849cd094e9fe7db190ef082e
|
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/Credits.unity
|
path: Assets/Scenes/Credits.unity
|
||||||
guid: 08e6b38f452419e4480fc1510dc9a2de
|
guid: 08e6b38f452419e4480fc1510dc9a2de
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Lose.unity
|
||||||
|
guid: d554758d849cd094e9fe7db190ef082e
|
||||||
m_configObjects:
|
m_configObjects:
|
||||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
|
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
|
||||||
m_UseUCBPForAssetBundles: 0
|
m_UseUCBPForAssetBundles: 0
|
||||||
|
|||||||