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{fileID: 168139980} + - {fileID: 159786491} diff --git a/Assets/Scenes/Lose.unity.meta b/Assets/Scenes/Lose.unity.meta new file mode 100644 index 0000000..f597967 --- /dev/null +++ b/Assets/Scenes/Lose.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d554758d849cd094e9fe7db190ef082e +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LoseScreenController.cs b/Assets/Scripts/LoseScreenController.cs new file mode 100644 index 0000000..8802fae --- /dev/null +++ b/Assets/Scripts/LoseScreenController.cs @@ -0,0 +1,34 @@ +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class LoseScreenController : MonoBehaviour +{ + [SerializeField]private const string LoseSceneName = "Lose"; + + private List players; + private bool hasLost = false; + + void Awake() + { + players = FindObjectsOfType().ToList(); + } + + void Update() + { + if (hasLost || players.Count == 0) + return; + + if (players.All(p => p.IsPanicking)) + { + TriggerLose(); + } + } + + void TriggerLose() + { + hasLost = true; + SceneManager.LoadScene(LoseSceneName); + } +} diff --git a/Assets/Scripts/LoseScreenController.cs.meta b/Assets/Scripts/LoseScreenController.cs.meta new file mode 100644 index 0000000..4bd43a5 --- /dev/null +++ b/Assets/Scripts/LoseScreenController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: f5cdb566677d77e438cdf195197a5b85 \ No newline at end of file diff --git a/Assets/Scripts/PlayerStressController.cs b/Assets/Scripts/PlayerStressController.cs index 1ffd273..cd8d7a1 100644 --- a/Assets/Scripts/PlayerStressController.cs +++ b/Assets/Scripts/PlayerStressController.cs @@ -6,10 +6,17 @@ using UnityEngine; public class PlayerStressController : MonoBehaviour { public PlayerPickupController pickupController; + [Header("Stress Settings")] public float currentStress = 0f; public float maxStress = 100f; + [Header("Panic Settings")] + [SerializeField] private float panicDuration = 1.2f; + private float panicEndTime; + + public bool IsPanicking => Time.time < panicEndTime; + void Start() { // Start the repeating loop @@ -46,6 +53,7 @@ public class PlayerStressController : MonoBehaviour void HandlePanic() { + panicEndTime = Time.time + panicDuration; Debug.Log("Player is freaking out man!"); // Add effects like screen shake or slowing down the player here } diff --git a/Assets/Scripts/WinScreenController.cs b/Assets/Scripts/WinScreenController.cs index 9d8b565..bd1f45d 100644 --- a/Assets/Scripts/WinScreenController.cs +++ b/Assets/Scripts/WinScreenController.cs @@ -7,7 +7,7 @@ public class WinScreenController : MonoBehaviour { [SerializeField] private int winScore = 100; - private string winScreenScene = "Win"; // ✅ DECLARED HERE + private string winScreenScene = "Win"; private void OnEnable() { diff --git a/Assets/UI Toolkit/LoseScreen.uxml b/Assets/UI Toolkit/LoseScreen.uxml new file mode 100644 index 0000000..a95c2da --- /dev/null +++ b/Assets/UI Toolkit/LoseScreen.uxml @@ -0,0 +1,3 @@ + + + diff --git a/Assets/UI Toolkit/LoseScreen.uxml.meta b/Assets/UI Toolkit/LoseScreen.uxml.meta new file mode 100644 index 0000000..cce6482 --- /dev/null +++ b/Assets/UI Toolkit/LoseScreen.uxml.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 44f4ad75fef8ae543a111e61ca3bd5c4 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}