35 lines
708 B
C#
35 lines
708 B
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class LoseScreenController : MonoBehaviour
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{
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[SerializeField]private const string LoseSceneName = "Lose";
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private List<PlayerStressController> players;
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private bool hasLost = false;
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void Awake()
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{
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players = FindObjectsOfType<PlayerStressController>().ToList();
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}
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void Update()
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{
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if (hasLost || players.Count == 0)
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return;
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if (players.All(p => p.IsPanicking))
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{
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TriggerLose();
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}
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}
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void TriggerLose()
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{
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hasLost = true;
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SceneManager.LoadScene(LoseSceneName);
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}
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}
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