Fixing data driven level, that was blown away

This commit is contained in:
Zeeshaun 2026-03-13 10:25:43 -05:00
parent e5dd8a7d04
commit 4ba06bf7e0

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@ -110,7 +110,7 @@ func _on_select_button_pressed() -> void:
var character: Dictionary = _characters[index] var character: Dictionary = _characters[index]
SelectedCharacter.set_character(character) SelectedCharacter.set_character(character)
get_tree().change_scene_to_file("res://scenes/Levels/transportation_level.tscn") get_tree().change_scene_to_file("res://scenes/Levels/location_level.tscn")
func _on_refresh_button_pressed() -> void: func _on_refresh_button_pressed() -> void:
_load_characters() _load_characters()