From 4ba06bf7e0ecce176c5773719001f3324d801825 Mon Sep 17 00:00:00 2001 From: Zeeshaun Date: Fri, 13 Mar 2026 10:25:43 -0500 Subject: [PATCH] Fixing data driven level, that was blown away --- game/scenes/UI/character_screen.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/scenes/UI/character_screen.gd b/game/scenes/UI/character_screen.gd index 2bc6502..7723b95 100644 --- a/game/scenes/UI/character_screen.gd +++ b/game/scenes/UI/character_screen.gd @@ -110,7 +110,7 @@ func _on_select_button_pressed() -> void: var character: Dictionary = _characters[index] SelectedCharacter.set_character(character) - get_tree().change_scene_to_file("res://scenes/Levels/transportation_level.tscn") + get_tree().change_scene_to_file("res://scenes/Levels/location_level.tscn") func _on_refresh_button_pressed() -> void: _load_characters()