Fixing data driven level, that was blown away
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@ -110,7 +110,7 @@ func _on_select_button_pressed() -> void:
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var character: Dictionary = _characters[index]
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var character: Dictionary = _characters[index]
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SelectedCharacter.set_character(character)
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SelectedCharacter.set_character(character)
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get_tree().change_scene_to_file("res://scenes/Levels/transportation_level.tscn")
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get_tree().change_scene_to_file("res://scenes/Levels/location_level.tscn")
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func _on_refresh_button_pressed() -> void:
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func _on_refresh_button_pressed() -> void:
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_load_characters()
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_load_characters()
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