Experimenting with multiple packed scene instances.
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This commit is contained in:
null 2026-03-02 13:03:43 -06:00
parent a77dc47756
commit 30580b5290

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@ -3,10 +3,20 @@ extends Node2D
var card_scene = preload("uid://cqumma8ibtbsx") var card_scene = preload("uid://cqumma8ibtbsx")
func _ready(): func _ready():
var card = card_scene.instantiate()
var size = get_viewport().get_visible_rect().size var size = get_viewport().get_visible_rect().size
card.card_text = "YOOOOOO"
card.card_name = "HAHAHAH" var card1 = card_scene.instantiate()
card.card_cost = 2 card1.card_text = "Test Card 1"
card.position = Vector2(size.x / 2, size.y / 2) card1.card_name = "Card 1"
add_child(card) card1.card_cost = 1
card1.position = Vector2(size.x / 2 - 100, size.y / 2)
add_child(card1)
var card2 = card_scene.instantiate()
card2.card_text = "Test Card 2"
card2.card_name = "Card 2"
card2.card_cost = 2
card2.position = Vector2(size.x / 2 + 100, size.y / 2)
add_child(card2)