Experimenting with multiple packed scene instances.
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@ -3,10 +3,20 @@ extends Node2D
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var card_scene = preload("uid://cqumma8ibtbsx")
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func _ready():
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var card = card_scene.instantiate()
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var size = get_viewport().get_visible_rect().size
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card.card_text = "YOOOOOO"
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card.card_name = "HAHAHAH"
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card.card_cost = 2
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card.position = Vector2(size.x / 2, size.y / 2)
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add_child(card)
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var card1 = card_scene.instantiate()
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card1.card_text = "Test Card 1"
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card1.card_name = "Card 1"
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card1.card_cost = 1
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card1.position = Vector2(size.x / 2 - 100, size.y / 2)
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add_child(card1)
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var card2 = card_scene.instantiate()
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card2.card_text = "Test Card 2"
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card2.card_name = "Card 2"
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card2.card_cost = 2
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card2.position = Vector2(size.x / 2 + 100, size.y / 2)
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add_child(card2)
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