From 30580b5290e374b83013aeeddd8a28fe3ff28b6a Mon Sep 17 00:00:00 2001 From: null Date: Mon, 2 Mar 2026 13:03:43 -0600 Subject: [PATCH] Experimenting with multiple packed scene instances. --- game/scenes/CardGame/cards.gd | 22 ++++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/game/scenes/CardGame/cards.gd b/game/scenes/CardGame/cards.gd index a0ac015..4b7b9a4 100644 --- a/game/scenes/CardGame/cards.gd +++ b/game/scenes/CardGame/cards.gd @@ -3,10 +3,20 @@ extends Node2D var card_scene = preload("uid://cqumma8ibtbsx") func _ready(): - var card = card_scene.instantiate() var size = get_viewport().get_visible_rect().size - card.card_text = "YOOOOOO" - card.card_name = "HAHAHAH" - card.card_cost = 2 - card.position = Vector2(size.x / 2, size.y / 2) - add_child(card) + + var card1 = card_scene.instantiate() + card1.card_text = "Test Card 1" + card1.card_name = "Card 1" + card1.card_cost = 1 + card1.position = Vector2(size.x / 2 - 100, size.y / 2) + add_child(card1) + + var card2 = card_scene.instantiate() + card2.card_text = "Test Card 2" + card2.card_name = "Card 2" + card2.card_cost = 2 + card2.position = Vector2(size.x / 2 + 100, size.y / 2) + add_child(card2) + +