Files
ggj2026/Assets/Scripts/TrickCollisionManager.cs
T

30 lines
616 B
C#

using UnityEngine;
public class TrickCollisionManager : MonoBehaviour
{
private bool initialized;
private void Awake()
{
Initialize();
}
private void Initialize()
{
if (initialized)
{
return;
}
var trickLayer = LayerMask.NameToLayer("Trick");
if (trickLayer == -1)
{
Debug.LogWarning("Trick layer not found. Create a layer named 'Trick' and assign it to Trick prefab.");
return;
}
Physics2D.IgnoreLayerCollision(trickLayer, trickLayer, true);
initialized = true;
}
}