40 lines
1.1 KiB
GDScript
40 lines
1.1 KiB
GDScript
extends Area3D
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@export_file("*.tscn") var target_scene_path := "res://scenes/Levels/transportation_level.tscn"
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@export var target_group: StringName = &"player"
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@export var one_shot := true
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var _is_transitioning := false
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func _ready() -> void:
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body_entered.connect(_on_body_entered)
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func _on_body_entered(body: Node) -> void:
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if _is_transitioning:
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return
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if target_group != StringName() and not body.is_in_group(target_group):
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return
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if target_scene_path.strip_edges() == "":
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push_warning("Teleporter target scene is empty.")
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return
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if not ResourceLoader.exists(target_scene_path):
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push_warning("Teleporter target scene does not exist: %s" % target_scene_path)
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return
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_is_transitioning = true
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if one_shot:
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set_deferred("monitoring", false)
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call_deferred("_deferred_change_scene")
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func _deferred_change_scene() -> void:
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var err := get_tree().change_scene_to_file(target_scene_path)
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if err == OK:
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return
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push_warning("Failed to change scene to '%s' (%s)." % [target_scene_path, err])
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_is_transitioning = false
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if one_shot:
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set_deferred("monitoring", true)
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