Adding scene teleporter
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parent
2850c26657
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39
game/scenes/Interaction/scene_teleporter.gd
Normal file
39
game/scenes/Interaction/scene_teleporter.gd
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@ -0,0 +1,39 @@
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extends Area3D
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@export_file("*.tscn") var target_scene_path := "res://scenes/Levels/transportation_level.tscn"
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@export var target_group: StringName = &"player"
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@export var one_shot := true
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var _is_transitioning := false
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func _ready() -> void:
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body_entered.connect(_on_body_entered)
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func _on_body_entered(body: Node) -> void:
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if _is_transitioning:
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return
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if target_group != StringName() and not body.is_in_group(target_group):
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return
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if target_scene_path.strip_edges() == "":
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push_warning("Teleporter target scene is empty.")
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return
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if not ResourceLoader.exists(target_scene_path):
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push_warning("Teleporter target scene does not exist: %s" % target_scene_path)
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return
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_is_transitioning = true
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if one_shot:
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set_deferred("monitoring", false)
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call_deferred("_deferred_change_scene")
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func _deferred_change_scene() -> void:
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var err := get_tree().change_scene_to_file(target_scene_path)
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if err == OK:
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return
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push_warning("Failed to change scene to '%s' (%s)." % [target_scene_path, err])
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_is_transitioning = false
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if one_shot:
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set_deferred("monitoring", true)
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1
game/scenes/Interaction/scene_teleporter.gd.uid
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1
game/scenes/Interaction/scene_teleporter.gd.uid
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@ -0,0 +1 @@
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uid://dyvldjfan2beq
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32
game/scenes/Interaction/scene_teleporter.tscn
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32
game/scenes/Interaction/scene_teleporter.tscn
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@ -0,0 +1,32 @@
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[gd_scene load_steps=4 format=3]
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[ext_resource type="Script" path="res://scenes/Interaction/scene_teleporter.gd" id="1_tele"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_tele"]
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height = 3.0
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radius = 1.5
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tele"]
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transparency = 1
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shading_mode = 0
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albedo_color = Color(0.15, 0.95, 1, 0.25)
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emission_enabled = true
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emission = Color(0.1, 0.9, 1, 1)
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emission_energy_multiplier = 1.5
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[sub_resource type="CylinderMesh" id="CylinderMesh_tele"]
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material = SubResource("StandardMaterial3D_tele")
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top_radius = 1.6
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bottom_radius = 1.6
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height = 3.0
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[node name="SceneTeleporter" type="Area3D"]
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collision_layer = 2
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collision_mask = 1
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script = ExtResource("1_tele")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CylinderShape3D_tele")
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[node name="Visual" type="MeshInstance3D" parent="."]
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mesh = SubResource("CylinderMesh_tele")
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@ -13,10 +13,12 @@ var time := 0.0
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@onready var _player: Node = $Player
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@onready var _quest_text: RichTextLabel = $PhoneUI/Control/PhoneFrame/QuestText
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const FIRST_QUEST_ID := "first_drive"
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const FIRST_QUEST := {
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"id": FIRST_QUEST_ID,
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"title": "RepoBot's First Task",
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const FIRST_QUEST_ID := "first_drive"
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const QUEST_PROMPT_META_PREFIX := "quest_intro_prompt_shown_"
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const SPAWN_DIALOG_META_KEY := "level_spawn_dialog_shown"
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const FIRST_QUEST := {
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"id": FIRST_QUEST_ID,
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"title": "RepoBot's First Task",
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"description": "Get familiar with movement and vehicles.",
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"steps": [
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{
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@ -32,16 +34,17 @@ const FIRST_QUEST := {
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],
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}
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func _ready() -> void:
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_setup_quests()
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if show_spawn_dialog and DialogSystem and DialogSystem.has_method("show_text"):
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await get_tree().process_frame
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DialogSystem.show_text(spawn_dialog_text)
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if spawn_dialog_auto_close_seconds > 0.0:
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await get_tree().create_timer(spawn_dialog_auto_close_seconds).timeout
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if DialogSystem and DialogSystem.has_method("close_if_text"):
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DialogSystem.close_if_text(spawn_dialog_text)
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_show_quest_intro_dialog()
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func _ready() -> void:
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_setup_quests()
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if _should_show_spawn_dialog() and DialogSystem and DialogSystem.has_method("show_text"):
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await get_tree().process_frame
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DialogSystem.show_text(spawn_dialog_text)
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_mark_spawn_dialog_shown()
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if spawn_dialog_auto_close_seconds > 0.0:
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await get_tree().create_timer(spawn_dialog_auto_close_seconds).timeout
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if DialogSystem and DialogSystem.has_method("close_if_text"):
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DialogSystem.close_if_text(spawn_dialog_text)
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_show_quest_intro_dialog()
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func _process(delta):
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time = fmod((time + delta), day_length)
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@ -94,14 +97,36 @@ func _refresh_quest_ui() -> void:
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_quest_text.text = "[b]%s[/b]\nStep %d/%d\n%s" % [title, step_index + 1, total_steps, step_text]
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func _show_quest_intro_dialog() -> void:
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if QuestManager == null:
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return
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var state: Dictionary = QuestManager.get_active_quest_state()
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if not bool(state.get("active", false)) or bool(state.get("completed", false)):
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return
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var step_text := String(state.get("current_step_text", ""))
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if step_text.is_empty():
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return
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if DialogSystem and DialogSystem.has_method("show_text"):
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DialogSystem.show_text("RepoBot: New task assigned.\n\n%s" % step_text)
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func _show_quest_intro_dialog() -> void:
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if QuestManager == null:
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return
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var state: Dictionary = QuestManager.get_active_quest_state()
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if not bool(state.get("active", false)) or bool(state.get("completed", false)):
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return
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var quest_id := String(state.get("quest_id", "")).strip_edges()
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var step_id := String(state.get("current_step_id", "")).strip_edges()
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var step_text := String(state.get("current_step_text", ""))
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if quest_id.is_empty() or step_id.is_empty() or step_text.is_empty():
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return
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var prompt_key := "%s%s_%s" % [QUEST_PROMPT_META_PREFIX, quest_id, step_id]
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if QuestManager.has_meta(prompt_key) and bool(QuestManager.get_meta(prompt_key)):
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return
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if DialogSystem and DialogSystem.has_method("show_text"):
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DialogSystem.show_text("RepoBot: New task assigned.\n\n%s" % step_text)
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QuestManager.set_meta(prompt_key, true)
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func _should_show_spawn_dialog() -> bool:
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if not show_spawn_dialog:
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return false
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if QuestManager == null:
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return true
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if not QuestManager.has_meta(SPAWN_DIALOG_META_KEY):
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return true
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return not bool(QuestManager.get_meta(SPAWN_DIALOG_META_KEY))
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func _mark_spawn_dialog_shown() -> void:
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if QuestManager == null:
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return
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QuestManager.set_meta(SPAWN_DIALOG_META_KEY, true)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=81 format=3 uid="uid://dchj6g2i8ebph"]
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[gd_scene load_steps=82 format=3 uid="uid://dchj6g2i8ebph"]
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[ext_resource type="Script" uid="uid://brgmxhhhtakja" path="res://scenes/Levels/level.gd" id="1_a4mo8"]
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[ext_resource type="PackedScene" uid="uid://bb6hj6l23043x" path="res://assets/models/human.blend" id="1_eg4yq"]
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@ -10,6 +10,7 @@
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[ext_resource type="PackedScene" uid="uid://bnqaqbgynoyys" path="res://assets/models/TestCharAnimated.glb" id="5_fi66n"]
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[ext_resource type="Script" uid="uid://bk53njt7i3kmv" path="res://scenes/Interaction/dialog_trigger_area.gd" id="6_dialog"]
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[ext_resource type="Script" uid="uid://cshtdpjp4xy2f" path="res://scenes/Quests/quest_trigger_area.gd" id="7_qtrigger"]
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[ext_resource type="PackedScene" path="res://scenes/Interaction/scene_teleporter.tscn" id="8_teleporter"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
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bounce = 0.5
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@ -609,6 +610,10 @@ scroll_active = false
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_a4mo8")
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[node name="LevelExitTeleporter" parent="." instance=ExtResource("8_teleporter")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.5, 0.5, 0)
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target_scene_path = "res://scenes/Levels/transportation_level.tscn"
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[connection signal="pressed" from="Menu/Control/VBoxContainer/ContinueButton" to="Menu" method="_on_continue_button_pressed"]
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[connection signal="pressed" from="Menu/Control/VBoxContainer/MainMenuButton" to="Menu" method="_on_main_menu_button_pressed"]
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[connection signal="pressed" from="Menu/Control/VBoxContainer/QuitButton" to="Menu" method="_on_quit_button_pressed"]
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@ -1,235 +0,0 @@
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extends Node3D
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const LOCATIONS_API_URL := "https://ploc.ranaze.com/api/Locations"
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@export var tile_size := 4.0
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@export var block_height := 1.0
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@export_range(1, 8, 1) var tile_radius := 3
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@export var tracked_node_path: NodePath
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@export var border_color: Color = Color(0.05, 0.05, 0.05, 1.0)
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@export var border_height_bias := 0.005
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@export var show_tile_labels := true
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@export var tile_label_height := 0.01
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@export var tile_label_color: Color = Color(1, 1, 1, 1)
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@onready var _block: MeshInstance3D = $TerrainBlock
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@onready var _camera: Camera3D = $Camera3D
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var _center_coord := Vector2i.ZERO
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var _tiles_root: Node3D
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var _tracked_node: Node3D
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var _tile_nodes: Dictionary = {}
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var _camera_start_offset := Vector3(0.0, 6.0, 10.0)
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var _border_material: StandardMaterial3D
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var _known_location_coords: Dictionary = {}
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var _locations_loaded := false
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func _ready() -> void:
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_tiles_root = Node3D.new()
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_tiles_root.name = "GeneratedTiles"
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add_child(_tiles_root)
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if _camera:
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_camera_start_offset = _camera.global_position
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_tracked_node = get_node_or_null(tracked_node_path) as Node3D
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if _tracked_node == null:
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_tracked_node = get_node_or_null("Player") as Node3D
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var start_coord := SelectedCharacter.get_coord()
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_center_coord = Vector2i(roundi(start_coord.x), roundi(start_coord.y))
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_block.visible = false
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await _load_existing_locations()
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_rebuild_tiles(_center_coord)
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_snap_camera_to_coord(_center_coord)
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func _process(_delta: float) -> void:
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if not _locations_loaded:
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return
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var target_world_pos := _get_stream_position()
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var target_coord := _world_to_coord(target_world_pos)
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if target_coord == _center_coord:
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return
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_center_coord = target_coord
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_rebuild_tiles(_center_coord)
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func _get_stream_position() -> Vector3:
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if _tracked_node:
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return _tracked_node.global_position
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if _camera:
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return _camera.global_position
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return _coord_to_world(_center_coord)
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func _world_to_coord(world_pos: Vector3) -> Vector2i:
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return Vector2i(
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roundi(world_pos.x / tile_size),
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roundi(world_pos.z / tile_size)
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)
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func _coord_to_world(coord: Vector2i) -> Vector3:
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return Vector3(coord.x * tile_size, block_height * 0.5, coord.y * tile_size)
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func _snap_camera_to_coord(coord: Vector2i) -> void:
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if _camera == null:
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return
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var center_world := _coord_to_world(coord)
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_camera.global_position = center_world + _camera_start_offset
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_camera.look_at(center_world, Vector3.UP)
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func _rebuild_tiles(center: Vector2i) -> void:
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var wanted_keys: Dictionary = {}
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for x in range(center.x - tile_radius, center.x + tile_radius + 1):
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for y in range(center.y - tile_radius, center.y + tile_radius + 1):
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var coord := Vector2i(x, y)
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if not _known_location_coords.has(coord):
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continue
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wanted_keys[coord] = true
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if _tile_nodes.has(coord):
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continue
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_spawn_tile(coord)
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var keys_to_remove: Array = _tile_nodes.keys()
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for key in keys_to_remove:
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if wanted_keys.has(key):
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continue
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var tile_node := _tile_nodes[key] as Node3D
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if tile_node:
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tile_node.queue_free()
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_tile_nodes.erase(key)
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func _spawn_tile(coord: Vector2i) -> void:
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var tile_root := Node3D.new()
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tile_root.name = "Tile_%d_%d" % [coord.x, coord.y]
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tile_root.position = _coord_to_world(coord)
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_tiles_root.add_child(tile_root)
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var tile := _block.duplicate() as MeshInstance3D
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tile.name = "TileMesh"
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tile.visible = true
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tile.scale = Vector3(tile_size, block_height, tile_size)
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tile_root.add_child(tile)
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tile.add_child(_create_tile_border())
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if show_tile_labels:
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tile_root.add_child(_create_tile_label(coord))
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var anchor := Marker3D.new()
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anchor.name = "NpcAnchor"
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anchor.position = Vector3(0.0, (block_height * 0.5) + 0.5, 0.0)
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tile_root.add_child(anchor)
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_tile_nodes[coord] = tile_root
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func _create_tile_border() -> MeshInstance3D:
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var top_y := 0.5 + border_height_bias
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var corners := [
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Vector3(-0.5, top_y, -0.5),
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Vector3(0.5, top_y, -0.5),
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Vector3(0.5, top_y, 0.5),
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Vector3(-0.5, top_y, 0.5),
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]
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var border_mesh := ImmediateMesh.new()
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border_mesh.surface_begin(Mesh.PRIMITIVE_LINES, _get_border_material())
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for idx in range(corners.size()):
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var current: Vector3 = corners[idx]
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var next: Vector3 = corners[(idx + 1) % corners.size()]
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border_mesh.surface_add_vertex(current)
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border_mesh.surface_add_vertex(next)
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border_mesh.surface_end()
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var border := MeshInstance3D.new()
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border.name = "TileBorder"
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border.mesh = border_mesh
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return border
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func _get_border_material() -> StandardMaterial3D:
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if _border_material:
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return _border_material
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var material := StandardMaterial3D.new()
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material.albedo_color = border_color
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material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
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material.disable_receive_shadows = true
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material.no_depth_test = true
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_border_material = material
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return _border_material
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func _create_tile_label(coord: Vector2i) -> Label3D:
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var label := Label3D.new()
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label.name = "LocationIdLabel"
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label.text = _location_id_for_coord(coord)
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label.position = Vector3(0.0, (block_height * 0.5) + border_height_bias + tile_label_height, 0.0)
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label.rotation_degrees = Vector3(-90.0, 0.0, 0.0)
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label.billboard = BaseMaterial3D.BILLBOARD_DISABLED
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label.modulate = tile_label_color
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label.pixel_size = 0.01
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label.outline_size = 12
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label.no_depth_test = false
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return label
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func _location_id_for_coord(coord: Vector2i) -> String:
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return "%d,%d" % [coord.x, coord.y]
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func _load_existing_locations() -> void:
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_locations_loaded = false
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_known_location_coords.clear()
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var request := HTTPRequest.new()
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add_child(request)
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var headers := PackedStringArray()
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if not AuthState.access_token.is_empty():
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headers.append("Authorization: Bearer %s" % AuthState.access_token)
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var err := request.request(LOCATIONS_API_URL, headers, HTTPClient.METHOD_GET)
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if err != OK:
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push_warning("Failed to request locations: %s" % err)
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request.queue_free()
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_locations_loaded = true
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return
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var result: Array = await request.request_completed
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request.queue_free()
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var result_code: int = result[0]
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var response_code: int = result[1]
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var response_bytes: PackedByteArray = result[3]
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var response_body: String = response_bytes.get_string_from_utf8()
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if result_code != HTTPRequest.RESULT_SUCCESS or response_code < 200 or response_code >= 300:
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push_warning("Failed to load locations (%s/%s): %s" % [result_code, response_code, response_body])
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_locations_loaded = true
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return
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var parsed: Variant = JSON.parse_string(response_body)
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if typeof(parsed) != TYPE_ARRAY:
|
||||
push_warning("Locations response was not an array.")
|
||||
_locations_loaded = true
|
||||
return
|
||||
|
||||
for item in parsed:
|
||||
if typeof(item) != TYPE_DICTIONARY:
|
||||
continue
|
||||
var location: Dictionary = item
|
||||
var coord_variant: Variant = location.get("coord", {})
|
||||
if typeof(coord_variant) != TYPE_DICTIONARY:
|
||||
continue
|
||||
var coord_dict: Dictionary = coord_variant
|
||||
var x := int(coord_dict.get("x", 0))
|
||||
var y := int(coord_dict.get("y", 0))
|
||||
_known_location_coords[Vector2i(x, y)] = true
|
||||
|
||||
_locations_loaded = true
|
||||
@ -1 +0,0 @@
|
||||
uid://1fico5npv6dy
|
||||
@ -1,23 +0,0 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://b7p7k1i4t0m2l"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/Levels/location_level.gd" id="1_6y4q1"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yu2x4"]
|
||||
albedo_color = Color(0.2, 0.6, 0.2, 1)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_t2a5k"]
|
||||
material = SubResource("StandardMaterial3D_yu2x4")
|
||||
|
||||
[node name="LocationLevel" type="Node3D"]
|
||||
script = ExtResource("1_6y4q1")
|
||||
|
||||
[node name="TerrainBlock" type="MeshInstance3D" parent="."]
|
||||
mesh = SubResource("BoxMesh_t2a5k")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 6, 0)
|
||||
shadow_enabled = true
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.92388, 0.382683, 0, -0.382683, 0.92388, 0, 6, 10)
|
||||
current = true
|
||||
37
game/scenes/Levels/transportation_level.gd
Normal file
37
game/scenes/Levels/transportation_level.gd
Normal file
@ -0,0 +1,37 @@
|
||||
extends Node3D
|
||||
|
||||
@export var player_spawn_position := Vector3(0.0, 0.0, 0.0)
|
||||
@export var day_length := 120.0
|
||||
@export var start_light_angle := -90.0
|
||||
|
||||
@onready var _player: RigidBody3D = get_node_or_null("Player") as RigidBody3D
|
||||
@onready var _sun: DirectionalLight3D = $DirectionalLight3D
|
||||
|
||||
var _time := 0.0
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_move_player_to_spawn()
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
_update_day_night(delta)
|
||||
|
||||
|
||||
func _move_player_to_spawn() -> void:
|
||||
if _player == null:
|
||||
return
|
||||
_player.global_position = player_spawn_position
|
||||
_player.linear_velocity = Vector3.ZERO
|
||||
_player.angular_velocity = Vector3.ZERO
|
||||
|
||||
|
||||
func _update_day_night(delta: float) -> void:
|
||||
if _sun == null or day_length <= 0.0:
|
||||
return
|
||||
_time = fmod(_time + delta, day_length)
|
||||
var t: float = _time / day_length
|
||||
var angle: float = lerp(start_light_angle, start_light_angle + 360.0, t)
|
||||
_sun.rotation_degrees.x = angle
|
||||
var energy_curve: float = -sin((t * TAU) + (start_light_angle * PI / 180.0))
|
||||
_sun.light_energy = clamp((energy_curve * 1.0) + 0.2, 0.0, 1.2)
|
||||
1
game/scenes/Levels/transportation_level.gd.uid
Normal file
1
game/scenes/Levels/transportation_level.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://c2vm651r4nepy
|
||||
62
game/scenes/Levels/transportation_level.tscn
Normal file
62
game/scenes/Levels/transportation_level.tscn
Normal file
@ -0,0 +1,62 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://b7p7k1i4t0m2l"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/Levels/transportation_level.gd" id="1_6y4q1"]
|
||||
[ext_resource type="Script" path="res://scenes/player.gd" id="2_player"]
|
||||
[ext_resource type="PackedScene" path="res://assets/models/TestCharAnimated.glb" id="3_model"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/Interaction/scene_teleporter.tscn" id="4_teleporter"]
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_player"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_ground"]
|
||||
size = Vector3(1080, 2, 1080)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ground"]
|
||||
albedo_color = Color(0.194, 0.575, 0.194, 1)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_ground"]
|
||||
material = SubResource("StandardMaterial3D_ground")
|
||||
size = Vector3(1080, 2, 1080)
|
||||
|
||||
[node name="TransportationLevel" type="Node3D"]
|
||||
script = ExtResource("1_6y4q1")
|
||||
|
||||
[node name="Ground" type="StaticBody3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
|
||||
shape = SubResource("BoxShape3D_ground")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00053596497, 0.0075991154, -0.0019865036)
|
||||
mesh = SubResource("BoxMesh_ground")
|
||||
|
||||
[node name="Player" type="RigidBody3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
||||
script = ExtResource("2_player")
|
||||
camera_path = NodePath("Camera3D")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
|
||||
shape = SubResource("SphereShape3D_player")
|
||||
|
||||
[node name="TestCharAnimated" parent="Player" instance=ExtResource("3_model")]
|
||||
transform = Transform3D(-0.9998549, 0, 0.01703362, 0, 1, 0, -0.01703362, 0, -0.9998549, 0, 0, 0)
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="Player"]
|
||||
transform = Transform3D(0.9989785, -4.651856e-10, -0.045188628, 0.006969331, 0.9880354, 0.15407, 0.044647958, -0.15422754, 0.9870261, 0.22036135, 1.8988357, 0.64972365)
|
||||
current = true
|
||||
fov = 49.0
|
||||
|
||||
[node name="SpotLight3D" type="SpotLight3D" parent="Player"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.906308, -0.422618, 0, 0.422618, 0.906308, 0, 1.7, -0.35)
|
||||
visible = false
|
||||
spot_range = 30.0
|
||||
spot_angle = 25.0
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 6, 0)
|
||||
shadow_enabled = true
|
||||
|
||||
[node name="ReturnTeleporter" parent="." instance=ExtResource("4_teleporter")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 0.5, 0)
|
||||
target_scene_path = "res://scenes/Levels/level.tscn"
|
||||
@ -110,7 +110,7 @@ func _on_select_button_pressed() -> void:
|
||||
|
||||
var character: Dictionary = _characters[index]
|
||||
SelectedCharacter.set_character(character)
|
||||
get_tree().change_scene_to_file("res://scenes/Levels/location_level.tscn")
|
||||
get_tree().change_scene_to_file("res://scenes/Levels/transportation_level.tscn")
|
||||
|
||||
func _on_refresh_button_pressed() -> void:
|
||||
_load_characters()
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user