38 lines
1.0 KiB
GDScript
38 lines
1.0 KiB
GDScript
extends Node3D
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@export var player_spawn_position := Vector3(0.0, 0.0, 0.0)
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@export var day_length := 120.0
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@export var start_light_angle := -90.0
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@onready var _player: RigidBody3D = get_node_or_null("Player") as RigidBody3D
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@onready var _sun: DirectionalLight3D = $DirectionalLight3D
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var _time := 0.0
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func _ready() -> void:
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_move_player_to_spawn()
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func _process(delta: float) -> void:
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_update_day_night(delta)
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func _move_player_to_spawn() -> void:
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if _player == null:
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return
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_player.global_position = player_spawn_position
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_player.linear_velocity = Vector3.ZERO
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_player.angular_velocity = Vector3.ZERO
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func _update_day_night(delta: float) -> void:
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if _sun == null or day_length <= 0.0:
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return
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_time = fmod(_time + delta, day_length)
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var t: float = _time / day_length
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var angle: float = lerp(start_light_angle, start_light_angle + 360.0, t)
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_sun.rotation_degrees.x = angle
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var energy_curve: float = -sin((t * TAU) + (start_light_angle * PI / 180.0))
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_sun.light_energy = clamp((energy_curve * 1.0) + 0.2, 0.0, 1.2)
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