LAPTOP-4D0S2MHQ\pillb a9e546a121
Some checks failed
Deploy Promiscuity Auth API / deploy (push) Has been cancelled
Deploy Promiscuity Character API / deploy (push) Has been cancelled
Deploy Promiscuity Crafting API / deploy (push) Has been cancelled
Deploy Promiscuity Inventory API / deploy (push) Has been cancelled
Deploy Promiscuity Locations API / deploy (push) Has been cancelled
Deploy Promiscuity Mail API / deploy (push) Has been cancelled
Deploy Promiscuity World API / deploy (push) Has been cancelled
k8s smoke test / test (push) Has been cancelled
Fireball, need to tweak the animation to get some grey at the end like the standing fire
SHIFT + B
2026-05-04 23:59:26 -05:00

90 lines
3.1 KiB
Plaintext

[gd_scene format=3 uid="uid://cnqyidky3strc"]
[ext_resource type="Script" uid="uid://bm0h12cdnatgh" path="res://scenes/Projectiles/fireball.gd" id="1_fireball_script"]
[ext_resource type="Texture2D" uid="uid://b2dmnrm3ubjon" path="res://assets/textures/stolenFire.png" id="2_fire_texture"]
[sub_resource type="SphereShape3D" id="SphereShape3D_fireball"]
radius = 0.35
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fireball"]
transparency = 1
cull_mode = 2
albedo_color = Color(1, 0.48, 0.12, 1)
albedo_texture = ExtResource("2_fire_texture")
emission_enabled = true
emission = Color(1, 0.32, 0.08, 1)
emission_energy_multiplier = 3.0
billboard_mode = 1
[sub_resource type="SphereMesh" id="SphereMesh_fireball"]
material = SubResource("StandardMaterial3D_fireball")
radius = 0.35
height = 0.7
radial_segments = 32
rings = 16
[sub_resource type="Curve" id="Curve_fireball_alpha"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_fireball_alpha"]
curve = SubResource("Curve_fireball_alpha")
[sub_resource type="Gradient" id="Gradient_mhwgj"]
offsets = PackedFloat32Array(0, 0.45, 0.78, 1)
colors = PackedColorArray(1, 0.95, 0.55, 1, 1, 0.29, 0.05, 1, 0.42, 0.42, 0.42, 0.75, 0.16, 0.16, 0.16, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_fireball"]
gradient = SubResource("Gradient_mhwgj")
[sub_resource type="Curve" id="Curve_fireball_scale"]
_data = [Vector2(0, 0.35), 0.0, 0.0, 0, 0, Vector2(0.35, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.15), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_fireball_scale"]
curve = SubResource("Curve_fireball_scale")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_fireball"]
emission_shape = 1
emission_sphere_radius = 0.25
angle_min = -180.0
angle_max = 180.0
direction = Vector3(0, 0, 1)
spread = 180.0
initial_velocity_min = 0.3
initial_velocity_max = 1.8
gravity = Vector3(0, 1.5, 0)
scale_min = 0.35
scale_max = 0.9
scale_curve = SubResource("CurveTexture_fireball_scale")
color = Color(1, 0.47, 0.12, 1)
color_ramp = SubResource("GradientTexture1D_fireball")
alpha_curve = SubResource("CurveTexture_fireball_alpha")
[sub_resource type="QuadMesh" id="QuadMesh_fireball_particle"]
material = SubResource("StandardMaterial3D_fireball")
size = Vector2(0.75, 0.75)
[node name="Fireball" type="Area3D" unique_id=1503468252]
collision_layer = 8
collision_mask = 7
monitorable = false
script = ExtResource("1_fireball_script")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1304632772]
shape = SubResource("SphereShape3D_fireball")
[node name="Core" type="MeshInstance3D" parent="." unique_id=1406426055]
mesh = SubResource("SphereMesh_fireball")
[node name="Glow" type="OmniLight3D" parent="." unique_id=844333466]
light_color = Color(1, 0.42, 0.12, 1)
light_energy = 2.5
[node name="Trail" type="GPUParticles3D" parent="." unique_id=890543085]
amount = 36
lifetime = 0.45
preprocess = 0.2
process_material = SubResource("ParticleProcessMaterial_fireball")
draw_pass_1 = SubResource("QuadMesh_fireball_particle")