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10
Commits
dialog
..
42e49b5cd8
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42e49b5cd8 | ||
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30580b5290 | ||
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a77dc47756 | ||
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d39d719c7d | ||
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bf1ac4406c | ||
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2670392e2d | ||
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f4ff1308b8 | ||
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6dc4d53ba0 | ||
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ba6edd455a | ||
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6f809c3684 |
@@ -15,6 +15,7 @@
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## Controls
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## Controls
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- Move: WASD
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- Move: WASD
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- Jump: Space
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- Jump: Space
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- Sprint: Shift
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- Interact (enter/exit car): E
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- Interact (enter/exit car): E
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- Flashlight: F
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- Flashlight: F
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- Phone: Tab
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- Phone: Tab
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Binary file not shown.
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After Width: | Height: | Size: 519 KiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bstshxshmlfiq"
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path="res://.godot/imported/card.webp-99b23fadea1c063dd14bdfc3719125c0.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/images/card.webp"
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dest_files=["res://.godot/imported/card.webp-99b23fadea1c063dd14bdfc3719125c0.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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File diff suppressed because it is too large
Load Diff
@@ -27,6 +27,7 @@ AuthState="*res://scenes/UI/auth_state.gd"
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CharacterService="*res://scenes/UI/character_service.gd"
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CharacterService="*res://scenes/UI/character_service.gd"
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SelectedCharacter="*res://scenes/UI/selected_character.gd"
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SelectedCharacter="*res://scenes/UI/selected_character.gd"
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DialogSystem="*res://scenes/UI/dialog_system.gd"
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DialogSystem="*res://scenes/UI/dialog_system.gd"
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QuestManager="*res://scenes/Quests/quest_manager.gd"
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[dotnet]
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[dotnet]
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@@ -0,0 +1,14 @@
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extends Node2D
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@export var card_name: String
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@export var card_text: String
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@export var card_cost: int
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@onready var card_name_node := $CardName
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@onready var card_text_node := $CardText
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@onready var card_cost_node := $CardCost
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func _ready():
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card_name_node.text = card_name
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card_text_node.text = card_text
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card_cost_node.text = str(card_cost)
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@@ -0,0 +1 @@
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uid://chk06witxlje
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@@ -0,0 +1,39 @@
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[gd_scene load_steps=3 format=3 uid="uid://cqumma8ibtbsx"]
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[ext_resource type="Script" uid="uid://chk06witxlje" path="res://scenes/CardGame/card.gd" id="1_qu2n3"]
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[ext_resource type="Texture2D" uid="uid://bstshxshmlfiq" path="res://assets/images/card.webp" id="2_xgndj"]
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[node name="Card" type="Node2D"]
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script = ExtResource("1_qu2n3")
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[node name="CardBackbround" type="Sprite2D" parent="."]
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scale = Vector2(0.25, 0.25)
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texture = ExtResource("2_xgndj")
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[node name="CardName" type="Label" parent="."]
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offset_left = -44.0
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offset_top = 22.0
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offset_right = 47.0
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offset_bottom = 45.0
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="CardText" type="RichTextLabel" parent="."]
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offset_left = -75.0
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offset_top = 64.0
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offset_right = 75.0
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offset_bottom = 115.0
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text = "Test Text"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="CardCost" type="Label" parent="."]
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offset_left = -80.0
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offset_top = -125.0
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offset_right = -45.0
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offset_bottom = -89.0
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text = "2"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="CardImage" type="Sprite2D" parent="."]
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@@ -0,0 +1,22 @@
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extends Node2D
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var card_scene = preload("uid://cqumma8ibtbsx")
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func _ready():
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var size = get_viewport().get_visible_rect().size
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var card1 = card_scene.instantiate()
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card1.card_text = "Test Card 1"
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card1.card_name = "Card 1"
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card1.card_cost = 1
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card1.position = Vector2(size.x / 2 - 100, size.y / 2)
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add_child(card1)
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var card2 = card_scene.instantiate()
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card2.card_text = "Test Card 2"
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card2.card_name = "Card 2"
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card2.card_cost = 2
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card2.position = Vector2(size.x / 2 + 100, size.y / 2)
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add_child(card2)
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@@ -0,0 +1 @@
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uid://btx5q72aali0g
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@@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://q4abhlwqdvay"]
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[ext_resource type="Script" uid="uid://btx5q72aali0g" path="res://scenes/CardGame/cards.gd" id="1_l08q2"]
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[node name="Node2D" type="Node2D"]
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script = ExtResource("1_l08q2")
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@@ -5,6 +5,7 @@ extends Area3D
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@export_multiline var dialog_text := ""
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@export_multiline var dialog_text := ""
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@export var auto_popup := false
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@export var auto_popup := false
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@export_enum("Every Entry", "Once") var auto_popup_mode := 0
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@export_enum("Every Entry", "Once") var auto_popup_mode := 0
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@export var auto_popup_close_on_exit := false
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var _has_triggered := false
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var _has_triggered := false
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@@ -24,9 +25,15 @@ func _on_body_entered(body: Node) -> void:
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if not (target_group == StringName() or body.is_in_group(target_group)):
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if not (target_group == StringName() or body.is_in_group(target_group)):
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return
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return
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if auto_popup:
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if auto_popup:
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if DialogSystem and DialogSystem.has_method("is_dialog_open") and DialogSystem.is_dialog_open():
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if not (DialogSystem.has_method("is_dialog_open_from") and DialogSystem.is_dialog_open_from(self)):
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return
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if auto_popup_mode == 1 and _has_triggered:
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if auto_popup_mode == 1 and _has_triggered:
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return
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return
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_has_triggered = true
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_has_triggered = true
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if DialogSystem and auto_popup_close_on_exit and DialogSystem.has_method("show_text_from"):
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DialogSystem.show_text_from(self, dialog_text)
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return
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if DialogSystem and DialogSystem.has_method("show_text"):
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if DialogSystem and DialogSystem.has_method("show_text"):
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DialogSystem.show_text(dialog_text)
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DialogSystem.show_text(dialog_text)
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return
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return
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@@ -35,7 +42,15 @@ func _on_body_entered(body: Node) -> void:
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func _on_body_exited(body: Node) -> void:
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func _on_body_exited(body: Node) -> void:
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if not (target_group == StringName() or body.is_in_group(target_group)):
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return
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if auto_popup:
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if auto_popup:
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if auto_popup_close_on_exit and DialogSystem:
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if DialogSystem.has_method("close_if_source"):
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DialogSystem.close_if_source(self)
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elif DialogSystem.has_method("close_if_text"):
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DialogSystem.close_if_text(dialog_text)
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return
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return
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return
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if target_group == StringName() or body.is_in_group(target_group):
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if target_group == StringName() or body.is_in_group(target_group):
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DialogSystem.unregister_interactable(self)
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DialogSystem.unregister_interactable(self)
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@@ -10,8 +10,30 @@ var start_radians = start_light_angle * PI / 180
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var time := 0.0
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var time := 0.0
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@onready var sun := $DirectionalLight3D
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@onready var sun := $DirectionalLight3D
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@onready var _player: Node = $Player
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@onready var _quest_text: RichTextLabel = $PhoneUI/Control/PhoneFrame/QuestText
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const FIRST_QUEST_ID := "first_drive"
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const FIRST_QUEST := {
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"id": FIRST_QUEST_ID,
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"title": "RepoBot's First Task",
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"description": "Get familiar with movement and vehicles.",
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"steps": [
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{
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"id": "enter_vehicle",
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"text": "Get in the car (E).",
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"complete_event": "entered_vehicle",
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},
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{
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"id": "reach_checkpoint",
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"text": "Drive the car into the checkpoint marker.",
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"complete_event": "reach_checkpoint",
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},
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],
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}
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func _ready() -> void:
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func _ready() -> void:
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_setup_quests()
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if show_spawn_dialog and DialogSystem and DialogSystem.has_method("show_text"):
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if show_spawn_dialog and DialogSystem and DialogSystem.has_method("show_text"):
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await get_tree().process_frame
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await get_tree().process_frame
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DialogSystem.show_text(spawn_dialog_text)
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DialogSystem.show_text(spawn_dialog_text)
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@@ -19,6 +41,7 @@ func _ready() -> void:
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await get_tree().create_timer(spawn_dialog_auto_close_seconds).timeout
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await get_tree().create_timer(spawn_dialog_auto_close_seconds).timeout
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if DialogSystem and DialogSystem.has_method("close_if_text"):
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if DialogSystem and DialogSystem.has_method("close_if_text"):
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DialogSystem.close_if_text(spawn_dialog_text)
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DialogSystem.close_if_text(spawn_dialog_text)
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_show_quest_intro_dialog()
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func _process(delta):
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func _process(delta):
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time = fmod((time + delta), day_length)
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time = fmod((time + delta), day_length)
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@@ -32,3 +55,53 @@ func _process(delta):
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var curSin = -sin((t * TAU) + start_radians)
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var curSin = -sin((t * TAU) + start_radians)
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var energy = clamp((curSin * 1.0) + 0.2, 0.0, 1.2)
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var energy = clamp((curSin * 1.0) + 0.2, 0.0, 1.2)
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sun.light_energy = energy
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sun.light_energy = energy
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func _setup_quests() -> void:
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if QuestManager == null:
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return
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if not QuestManager.has_quest(FIRST_QUEST_ID):
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QuestManager.register_quest(FIRST_QUEST)
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if not QuestManager.is_active_quest(FIRST_QUEST_ID) and not QuestManager.is_quest_completed(FIRST_QUEST_ID):
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QuestManager.start_quest(FIRST_QUEST_ID)
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if not QuestManager.is_connected("quest_state_changed", Callable(self, "_refresh_quest_ui")):
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QuestManager.quest_state_changed.connect(_refresh_quest_ui)
|
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if _player and _player.has_signal("vehicle_entered"):
|
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if not _player.is_connected("vehicle_entered", Callable(self, "_on_player_vehicle_entered")):
|
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_player.vehicle_entered.connect(_on_player_vehicle_entered)
|
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_refresh_quest_ui()
|
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|
||||||
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|
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func _on_player_vehicle_entered(_vehicle: Node) -> void:
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if QuestManager:
|
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QuestManager.emit_event(&"entered_vehicle")
|
||||||
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|
||||||
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|
||||||
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func _refresh_quest_ui() -> void:
|
||||||
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if _quest_text == null or QuestManager == null:
|
||||||
|
return
|
||||||
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var state: Dictionary = QuestManager.get_active_quest_state()
|
||||||
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if not bool(state.get("active", false)):
|
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|
_quest_text.text = "No active quest."
|
||||||
|
return
|
||||||
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var title := String(state.get("title", "Quest"))
|
||||||
|
if bool(state.get("completed", false)):
|
||||||
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_quest_text.text = "[b]%s[/b]\nComplete." % title
|
||||||
|
return
|
||||||
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var step_index: int = int(state.get("current_step_index", 0))
|
||||||
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var total_steps: int = int(state.get("total_steps", 0))
|
||||||
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var step_text := String(state.get("current_step_text", ""))
|
||||||
|
_quest_text.text = "[b]%s[/b]\nStep %d/%d\n%s" % [title, step_index + 1, total_steps, step_text]
|
||||||
|
|
||||||
|
|
||||||
|
func _show_quest_intro_dialog() -> void:
|
||||||
|
if QuestManager == null:
|
||||||
|
return
|
||||||
|
var state: Dictionary = QuestManager.get_active_quest_state()
|
||||||
|
if not bool(state.get("active", false)) or bool(state.get("completed", false)):
|
||||||
|
return
|
||||||
|
var step_text := String(state.get("current_step_text", ""))
|
||||||
|
if step_text.is_empty():
|
||||||
|
return
|
||||||
|
if DialogSystem and DialogSystem.has_method("show_text"):
|
||||||
|
DialogSystem.show_text("RepoBot: New task assigned.\n\n%s" % step_text)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=23 format=3 uid="uid://dchj6g2i8ebph"]
|
[gd_scene load_steps=81 format=3 uid="uid://dchj6g2i8ebph"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://brgmxhhhtakja" path="res://scenes/Levels/level.gd" id="1_a4mo8"]
|
[ext_resource type="Script" uid="uid://brgmxhhhtakja" path="res://scenes/Levels/level.gd" id="1_a4mo8"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bb6hj6l23043x" path="res://assets/models/human.blend" id="1_eg4yq"]
|
[ext_resource type="PackedScene" uid="uid://bb6hj6l23043x" path="res://assets/models/human.blend" id="1_eg4yq"]
|
||||||
@@ -9,6 +9,7 @@
|
|||||||
[ext_resource type="PackedScene" path="res://scenes/Vehicles/car.tscn" id="5_car"]
|
[ext_resource type="PackedScene" path="res://scenes/Vehicles/car.tscn" id="5_car"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bnqaqbgynoyys" path="res://assets/models/TestCharAnimated.glb" id="5_fi66n"]
|
[ext_resource type="PackedScene" uid="uid://bnqaqbgynoyys" path="res://assets/models/TestCharAnimated.glb" id="5_fi66n"]
|
||||||
[ext_resource type="Script" uid="uid://bk53njt7i3kmv" path="res://scenes/Interaction/dialog_trigger_area.gd" id="6_dialog"]
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[ext_resource type="Script" uid="uid://bk53njt7i3kmv" path="res://scenes/Interaction/dialog_trigger_area.gd" id="6_dialog"]
|
||||||
|
[ext_resource type="Script" uid="uid://cshtdpjp4xy2f" path="res://scenes/Quests/quest_trigger_area.gd" id="7_qtrigger"]
|
||||||
|
|
||||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
|
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
|
||||||
bounce = 0.5
|
bounce = 0.5
|
||||||
@@ -22,6 +23,224 @@ bounce = 0.5
|
|||||||
|
|
||||||
[sub_resource type="SphereShape3D" id="SphereShape3D_mx8sn"]
|
[sub_resource type="SphereShape3D" id="SphereShape3D_mx8sn"]
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_he7fi"]
|
||||||
|
animation = &"Idle"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_42npc"]
|
||||||
|
animation = &"Idle"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_neck2"]
|
||||||
|
animation = &"Idle"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bg4jh"]
|
||||||
|
animation = &"Idle"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_43ksg"]
|
||||||
|
animation = &"Jump"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_5qdlo"]
|
||||||
|
animation = &"Jump"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hwpvo"]
|
||||||
|
animation = &"Jump"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_loupo"]
|
||||||
|
animation = &"Jump"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1meta"]
|
||||||
|
animation = &"LStrafe"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i35yb"]
|
||||||
|
animation = &"LStrafeWalk"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_18iqp"]
|
||||||
|
animation = &"LTurn"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_px5jg"]
|
||||||
|
animation = &"LTurn90"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_f2oql"]
|
||||||
|
animation = &"RStrafe"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8hdhy"]
|
||||||
|
animation = &"RStrafe"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8ydj0"]
|
||||||
|
animation = &"RStrafeWalk"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ol8dr"]
|
||||||
|
animation = &"RTurn"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_eorea"]
|
||||||
|
animation = &"RTurn90"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_mwo3k"]
|
||||||
|
animation = &"Run"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2jvac"]
|
||||||
|
animation = &"Run"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_m443h"]
|
||||||
|
animation = &"Run"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_j43p6"]
|
||||||
|
animation = &"Run"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_7qd4n"]
|
||||||
|
animation = &"Walk"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_5wdrc"]
|
||||||
|
animation = &"Walk"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_k13o0"]
|
||||||
|
animation = &"Walk"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ccri0"]
|
||||||
|
animation = &"Walk"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aqwus"]
|
||||||
|
animation = &"Walk"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pqisa"]
|
||||||
|
animation = &"Walk"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5qdlo"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hwpvo"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_2jvac"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_m443h"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ccri0"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_aqwus"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_tknc3"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ygago"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_koxac"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0pp6t"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_3xa5y"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8m234"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_jnqa2"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vwq6c"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_e2sp2"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_r45s2"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_p7els"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_elh2a"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_bwsrl"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_dykvg"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8m8y3"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_64kfc"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_xdbgi"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_60p50"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_jmoxn"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_cvjxp"]
|
||||||
|
advance_mode = 2
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_bwsrl"]
|
||||||
|
states/End/position = Vector2(664, 130)
|
||||||
|
states/Idle/node = SubResource("AnimationNodeAnimation_bg4jh")
|
||||||
|
states/Idle/position = Vector2(318, 57)
|
||||||
|
"states/Idle 2/node" = SubResource("AnimationNodeAnimation_he7fi")
|
||||||
|
"states/Idle 2/position" = Vector2(397, 105)
|
||||||
|
"states/Idle 3/node" = SubResource("AnimationNodeAnimation_42npc")
|
||||||
|
"states/Idle 3/position" = Vector2(312, 279)
|
||||||
|
"states/Idle 4/node" = SubResource("AnimationNodeAnimation_neck2")
|
||||||
|
"states/Idle 4/position" = Vector2(437, 356)
|
||||||
|
states/Jump/node = SubResource("AnimationNodeAnimation_loupo")
|
||||||
|
states/Jump/position = Vector2(282, 356)
|
||||||
|
"states/Jump 2/node" = SubResource("AnimationNodeAnimation_43ksg")
|
||||||
|
"states/Jump 2/position" = Vector2(421, 287)
|
||||||
|
"states/Jump 3/node" = SubResource("AnimationNodeAnimation_5qdlo")
|
||||||
|
"states/Jump 3/position" = Vector2(397, 410)
|
||||||
|
"states/Jump 4/node" = SubResource("AnimationNodeAnimation_hwpvo")
|
||||||
|
"states/Jump 4/position" = Vector2(397, 469)
|
||||||
|
states/LStrafe/node = SubResource("AnimationNodeAnimation_1meta")
|
||||||
|
states/LStrafe/position = Vector2(1401, 100)
|
||||||
|
states/LStrafeWalk/node = SubResource("AnimationNodeAnimation_i35yb")
|
||||||
|
states/LStrafeWalk/position = Vector2(1346, 175)
|
||||||
|
states/LTurn/node = SubResource("AnimationNodeAnimation_18iqp")
|
||||||
|
states/LTurn/position = Vector2(1516, 83)
|
||||||
|
states/LTurn90/node = SubResource("AnimationNodeAnimation_px5jg")
|
||||||
|
states/LTurn90/position = Vector2(1550, 208)
|
||||||
|
states/RStrafe/node = SubResource("AnimationNodeAnimation_8hdhy")
|
||||||
|
states/RStrafe/position = Vector2(856, 161)
|
||||||
|
"states/RStrafe 2/node" = SubResource("AnimationNodeAnimation_f2oql")
|
||||||
|
"states/RStrafe 2/position" = Vector2(956, 208)
|
||||||
|
states/RStrafeWalk/node = SubResource("AnimationNodeAnimation_8ydj0")
|
||||||
|
states/RStrafeWalk/position = Vector2(1181, 155)
|
||||||
|
states/RTurn/node = SubResource("AnimationNodeAnimation_ol8dr")
|
||||||
|
states/RTurn/position = Vector2(1065, 162)
|
||||||
|
states/RTurn90/node = SubResource("AnimationNodeAnimation_eorea")
|
||||||
|
states/RTurn90/position = Vector2(1218, 92)
|
||||||
|
states/Run/node = SubResource("AnimationNodeAnimation_j43p6")
|
||||||
|
states/Run/position = Vector2(293, 225)
|
||||||
|
"states/Run 2/node" = SubResource("AnimationNodeAnimation_mwo3k")
|
||||||
|
"states/Run 2/position" = Vector2(421, 161)
|
||||||
|
"states/Run 3/node" = SubResource("AnimationNodeAnimation_2jvac")
|
||||||
|
"states/Run 3/position" = Vector2(287, 469)
|
||||||
|
"states/Run 4/node" = SubResource("AnimationNodeAnimation_m443h")
|
||||||
|
"states/Run 4/position" = Vector2(538, 469)
|
||||||
|
states/Start/position = Vector2(82, 162)
|
||||||
|
states/Walk/node = SubResource("AnimationNodeAnimation_pqisa")
|
||||||
|
states/Walk/position = Vector2(414, 57)
|
||||||
|
"states/Walk 2/node" = SubResource("AnimationNodeAnimation_7qd4n")
|
||||||
|
"states/Walk 2/position" = Vector2(303, 111)
|
||||||
|
"states/Walk 3/node" = SubResource("AnimationNodeAnimation_5wdrc")
|
||||||
|
"states/Walk 3/position" = Vector2(312, 175)
|
||||||
|
"states/Walk 4/node" = SubResource("AnimationNodeAnimation_k13o0")
|
||||||
|
"states/Walk 4/position" = Vector2(421, 219)
|
||||||
|
"states/Walk 5/node" = SubResource("AnimationNodeAnimation_ccri0")
|
||||||
|
"states/Walk 5/position" = Vector2(303, 410)
|
||||||
|
"states/Walk 6/node" = SubResource("AnimationNodeAnimation_aqwus")
|
||||||
|
"states/Walk 6/position" = Vector2(516, 402)
|
||||||
|
transitions = ["Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_5qdlo"), "Walk 2", "Idle 2", SubResource("AnimationNodeStateMachineTransition_hwpvo"), "Walk 3", "Run 2", SubResource("AnimationNodeStateMachineTransition_2jvac"), "Run", "Walk 4", SubResource("AnimationNodeStateMachineTransition_m443h"), "Start", "Idle", SubResource("AnimationNodeStateMachineTransition_ccri0"), "Start", "Walk 2", SubResource("AnimationNodeStateMachineTransition_aqwus"), "Start", "Walk 3", SubResource("AnimationNodeStateMachineTransition_tknc3"), "Start", "Run", SubResource("AnimationNodeStateMachineTransition_ygago"), "Idle 3", "Jump 2", SubResource("AnimationNodeStateMachineTransition_koxac"), "Jump", "Idle 4", SubResource("AnimationNodeStateMachineTransition_0pp6t"), "Start", "Jump", SubResource("AnimationNodeStateMachineTransition_3xa5y"), "Start", "Idle 3", SubResource("AnimationNodeStateMachineTransition_8m234"), "Walk", "End", SubResource("AnimationNodeStateMachineTransition_jnqa2"), "Idle 2", "End", SubResource("AnimationNodeStateMachineTransition_vwq6c"), "Run 2", "End", SubResource("AnimationNodeStateMachineTransition_e2sp2"), "Walk 4", "End", SubResource("AnimationNodeStateMachineTransition_r45s2"), "Jump 2", "End", SubResource("AnimationNodeStateMachineTransition_p7els"), "Idle 4", "End", SubResource("AnimationNodeStateMachineTransition_elh2a"), "Start", "Walk 5", SubResource("AnimationNodeStateMachineTransition_bwsrl"), "Walk 5", "Jump 3", SubResource("AnimationNodeStateMachineTransition_dykvg"), "Jump 3", "Walk 6", SubResource("AnimationNodeStateMachineTransition_8m8y3"), "Walk 6", "End", SubResource("AnimationNodeStateMachineTransition_64kfc"), "Start", "Run 3", SubResource("AnimationNodeStateMachineTransition_xdbgi"), "Run 3", "Jump 4", SubResource("AnimationNodeStateMachineTransition_60p50"), "Jump 4", "Run 4", SubResource("AnimationNodeStateMachineTransition_jmoxn"), "Run 4", "End", SubResource("AnimationNodeStateMachineTransition_cvjxp")]
|
||||||
|
|
||||||
[sub_resource type="SphereShape3D" id="SphereShape3D_dialog_zone"]
|
[sub_resource type="SphereShape3D" id="SphereShape3D_dialog_zone"]
|
||||||
radius = 2.5
|
radius = 2.5
|
||||||
|
|
||||||
@@ -36,6 +255,20 @@ material = SubResource("StandardMaterial3D_dialog_zone")
|
|||||||
radius = 2.5
|
radius = 2.5
|
||||||
height = 5.0
|
height = 5.0
|
||||||
|
|
||||||
|
[sub_resource type="SphereShape3D" id="SphereShape3D_checkpoint"]
|
||||||
|
radius = 3.0
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_checkpoint"]
|
||||||
|
transparency = 1
|
||||||
|
cull_mode = 2
|
||||||
|
shading_mode = 0
|
||||||
|
albedo_color = Color(1, 0.804, 0.204, 0.2)
|
||||||
|
|
||||||
|
[sub_resource type="SphereMesh" id="SphereMesh_checkpoint"]
|
||||||
|
material = SubResource("StandardMaterial3D_checkpoint")
|
||||||
|
radius = 3.0
|
||||||
|
height = 6.0
|
||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_2q6dc"]
|
[sub_resource type="BoxShape3D" id="BoxShape3D_2q6dc"]
|
||||||
size = Vector3(1080, 2, 1080)
|
size = Vector3(1080, 2, 1080)
|
||||||
|
|
||||||
@@ -87,8 +320,6 @@ phone_path = NodePath("../PhoneUI")
|
|||||||
transform = Transform3D(-0.9998549, 0, 0.01703362, 0, 1, 0, -0.01703362, 0, -0.9998549, 0, 0, 0)
|
transform = Transform3D(-0.9998549, 0, 0.01703362, 0, 1, 0, -0.01703362, 0, -0.9998549, 0, 0, 0)
|
||||||
|
|
||||||
[node name="Skeleton3D" parent="Player/TestCharAnimated/Armature" index="0"]
|
[node name="Skeleton3D" parent="Player/TestCharAnimated/Armature" index="0"]
|
||||||
bones/0/position = Vector3(0.002616825, -0.0012634661, -0.98995954)
|
|
||||||
bones/0/rotation = Quaternion(-0.7278332, -0.05342924, 0.012382713, 0.6835575)
|
|
||||||
bones/1/position = Vector3(8.593209e-06, 0.09923458, -0.012273359)
|
bones/1/position = Vector3(8.593209e-06, 0.09923458, -0.012273359)
|
||||||
bones/1/rotation = Quaternion(-0.03163086, 0.011397719, 0.022761386, 0.9991754)
|
bones/1/rotation = Quaternion(-0.03163086, 0.011397719, 0.022761386, 0.9991754)
|
||||||
bones/2/position = Vector3(-2.2989244e-10, 0.117319785, 2.9730852e-08)
|
bones/2/position = Vector3(-2.2989244e-10, 0.117319785, 2.9730852e-08)
|
||||||
@@ -205,6 +436,9 @@ bones/63/position = Vector3(7.93632e-09, 0.1572156, -2.6982683e-10)
|
|||||||
bones/63/rotation = Quaternion(0.2890854, 0.031904142, 0.014081784, 0.9566679)
|
bones/63/rotation = Quaternion(0.2890854, 0.031904142, 0.014081784, 0.9566679)
|
||||||
bones/64/position = Vector3(7.567915e-10, 0.099999994, -3.2595668e-09)
|
bones/64/position = Vector3(7.567915e-10, 0.099999994, -3.2595668e-09)
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" parent="Player/TestCharAnimated" index="1"]
|
||||||
|
root_motion_track = NodePath("Armature/Skeleton3D:mixamorig_Hips")
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
|
||||||
shape = SubResource("SphereShape3D_mx8sn")
|
shape = SubResource("SphereShape3D_mx8sn")
|
||||||
@@ -216,6 +450,12 @@ fov = 49.0
|
|||||||
|
|
||||||
[node name="SpotLight3D" type="SpotLight3D" parent="Player"]
|
[node name="SpotLight3D" type="SpotLight3D" parent="Player"]
|
||||||
|
|
||||||
|
[node name="AnimationTree" type="AnimationTree" parent="Player"]
|
||||||
|
root_node = NodePath("../TestCharAnimated")
|
||||||
|
root_motion_track = NodePath("Armature/Skeleton3D:mixamorig_Hips")
|
||||||
|
tree_root = SubResource("AnimationNodeStateMachine_bwsrl")
|
||||||
|
anim_player = NodePath("../TestCharAnimated/AnimationPlayer")
|
||||||
|
|
||||||
[node name="Car" parent="." instance=ExtResource("5_car")]
|
[node name="Car" parent="." instance=ExtResource("5_car")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -3)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -3)
|
||||||
|
|
||||||
@@ -236,6 +476,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, -6.5)
|
|||||||
script = ExtResource("6_dialog")
|
script = ExtResource("6_dialog")
|
||||||
dialog_text = "Auto dialog trigger"
|
dialog_text = "Auto dialog trigger"
|
||||||
auto_popup = true
|
auto_popup = true
|
||||||
|
auto_popup_close_on_exit = true
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="AutoDialogZone"]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="AutoDialogZone"]
|
||||||
shape = SubResource("SphereShape3D_dialog_zone")
|
shape = SubResource("SphereShape3D_dialog_zone")
|
||||||
@@ -244,6 +485,19 @@ shape = SubResource("SphereShape3D_dialog_zone")
|
|||||||
transform = Transform3D(0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0)
|
transform = Transform3D(0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0)
|
||||||
mesh = SubResource("SphereMesh_dialog_zone")
|
mesh = SubResource("SphereMesh_dialog_zone")
|
||||||
|
|
||||||
|
[node name="QuestCheckpoint" type="Area3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 0, -10)
|
||||||
|
script = ExtResource("7_qtrigger")
|
||||||
|
event_name = &"reach_checkpoint"
|
||||||
|
target_group = &"vehicle"
|
||||||
|
quest_id_filter = "first_drive"
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="QuestCheckpoint"]
|
||||||
|
shape = SubResource("SphereShape3D_checkpoint")
|
||||||
|
|
||||||
|
[node name="Visual" type="MeshInstance3D" parent="QuestCheckpoint"]
|
||||||
|
mesh = SubResource("SphereMesh_checkpoint")
|
||||||
|
|
||||||
[node name="Ground" type="StaticBody3D" parent="."]
|
[node name="Ground" type="StaticBody3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
|
||||||
|
|
||||||
@@ -334,6 +588,24 @@ grow_horizontal = 2
|
|||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
color = Color(0.08, 0.08, 0.1, 1)
|
color = Color(0.08, 0.08, 0.1, 1)
|
||||||
|
|
||||||
|
[node name="QuestTitle" type="Label" parent="PhoneUI/Control/PhoneFrame"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 18.0
|
||||||
|
offset_top = 18.0
|
||||||
|
offset_right = 150.0
|
||||||
|
offset_bottom = 41.0
|
||||||
|
text = "Quest Log"
|
||||||
|
|
||||||
|
[node name="QuestText" type="RichTextLabel" parent="PhoneUI/Control/PhoneFrame"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 18.0
|
||||||
|
offset_top = 52.0
|
||||||
|
offset_right = 344.0
|
||||||
|
offset_bottom = 613.0
|
||||||
|
bbcode_enabled = true
|
||||||
|
text = "No active quest."
|
||||||
|
scroll_active = false
|
||||||
|
|
||||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||||
environment = SubResource("Environment_a4mo8")
|
environment = SubResource("Environment_a4mo8")
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,158 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
signal quest_registered(quest_id: StringName)
|
||||||
|
signal quest_started(quest_id: StringName)
|
||||||
|
signal quest_step_advanced(quest_id: StringName, step_index: int, step_text: String)
|
||||||
|
signal quest_completed(quest_id: StringName)
|
||||||
|
signal quest_state_changed
|
||||||
|
|
||||||
|
var _quests: Dictionary = {}
|
||||||
|
var _active_quest_id: StringName = &""
|
||||||
|
var _active_step_index: int = -1
|
||||||
|
var _completed_quests: Dictionary = {}
|
||||||
|
|
||||||
|
|
||||||
|
func register_quest(definition: Dictionary) -> bool:
|
||||||
|
var raw_id := String(definition.get("id", "")).strip_edges()
|
||||||
|
if raw_id.is_empty():
|
||||||
|
push_warning("Quest definition is missing an id.")
|
||||||
|
return false
|
||||||
|
var quest_id: StringName = StringName(raw_id)
|
||||||
|
if _quests.has(quest_id):
|
||||||
|
return true
|
||||||
|
|
||||||
|
var raw_steps: Variant = definition.get("steps", [])
|
||||||
|
if typeof(raw_steps) != TYPE_ARRAY:
|
||||||
|
push_warning("Quest '%s' has invalid steps." % raw_id)
|
||||||
|
return false
|
||||||
|
var normalized_steps: Array[Dictionary] = []
|
||||||
|
var idx := 0
|
||||||
|
for raw_step in raw_steps:
|
||||||
|
if typeof(raw_step) != TYPE_DICTIONARY:
|
||||||
|
continue
|
||||||
|
var step_dict: Dictionary = raw_step
|
||||||
|
var step := step_dict.duplicate(true)
|
||||||
|
step["id"] = String(step.get("id", "step_%d" % idx)).strip_edges()
|
||||||
|
step["text"] = String(step.get("text", "")).strip_edges()
|
||||||
|
step["complete_event"] = StringName(String(step.get("complete_event", "")).strip_edges())
|
||||||
|
normalized_steps.append(step)
|
||||||
|
idx += 1
|
||||||
|
|
||||||
|
if normalized_steps.is_empty():
|
||||||
|
push_warning("Quest '%s' has no usable steps." % raw_id)
|
||||||
|
return false
|
||||||
|
|
||||||
|
var quest := definition.duplicate(true)
|
||||||
|
quest["id"] = raw_id
|
||||||
|
quest["title"] = String(definition.get("title", raw_id))
|
||||||
|
quest["description"] = String(definition.get("description", ""))
|
||||||
|
quest["steps"] = normalized_steps
|
||||||
|
_quests[quest_id] = quest
|
||||||
|
quest_registered.emit(quest_id)
|
||||||
|
quest_state_changed.emit()
|
||||||
|
return true
|
||||||
|
|
||||||
|
|
||||||
|
func has_quest(quest_id: String) -> bool:
|
||||||
|
return _quests.has(StringName(quest_id))
|
||||||
|
|
||||||
|
|
||||||
|
func start_quest(quest_id: String) -> bool:
|
||||||
|
var id := StringName(quest_id)
|
||||||
|
if not _quests.has(id):
|
||||||
|
push_warning("Cannot start missing quest '%s'." % quest_id)
|
||||||
|
return false
|
||||||
|
_active_quest_id = id
|
||||||
|
_active_step_index = 0
|
||||||
|
quest_started.emit(_active_quest_id)
|
||||||
|
var step := _get_active_step()
|
||||||
|
if not step.is_empty():
|
||||||
|
quest_step_advanced.emit(_active_quest_id, _active_step_index, String(step.get("text", "")))
|
||||||
|
quest_state_changed.emit()
|
||||||
|
return true
|
||||||
|
|
||||||
|
|
||||||
|
func emit_event(event_name: StringName, payload: Dictionary = {}) -> void:
|
||||||
|
if event_name == StringName():
|
||||||
|
return
|
||||||
|
if _active_quest_id == StringName():
|
||||||
|
return
|
||||||
|
if is_quest_completed(String(_active_quest_id)):
|
||||||
|
return
|
||||||
|
|
||||||
|
var active_step := _get_active_step()
|
||||||
|
if active_step.is_empty():
|
||||||
|
return
|
||||||
|
var expected: StringName = active_step.get("complete_event", StringName())
|
||||||
|
if expected != event_name:
|
||||||
|
return
|
||||||
|
_advance_active_step(payload)
|
||||||
|
|
||||||
|
|
||||||
|
func is_quest_completed(quest_id: String) -> bool:
|
||||||
|
return bool(_completed_quests.get(StringName(quest_id), false))
|
||||||
|
|
||||||
|
|
||||||
|
func is_active_quest(quest_id: String) -> bool:
|
||||||
|
return _active_quest_id == StringName(quest_id)
|
||||||
|
|
||||||
|
|
||||||
|
func get_active_quest_id() -> StringName:
|
||||||
|
return _active_quest_id
|
||||||
|
|
||||||
|
|
||||||
|
func get_active_quest_state() -> Dictionary:
|
||||||
|
if _active_quest_id == StringName() or not _quests.has(_active_quest_id):
|
||||||
|
return {
|
||||||
|
"active": false,
|
||||||
|
}
|
||||||
|
|
||||||
|
var quest: Dictionary = _quests[_active_quest_id]
|
||||||
|
var steps: Array = quest.get("steps", [])
|
||||||
|
var completed: bool = is_quest_completed(String(_active_quest_id))
|
||||||
|
var step_text := ""
|
||||||
|
var step_id := ""
|
||||||
|
if not completed and _active_step_index >= 0 and _active_step_index < steps.size():
|
||||||
|
var step: Dictionary = steps[_active_step_index]
|
||||||
|
step_text = String(step.get("text", ""))
|
||||||
|
step_id = String(step.get("id", ""))
|
||||||
|
|
||||||
|
return {
|
||||||
|
"active": true,
|
||||||
|
"quest_id": String(_active_quest_id),
|
||||||
|
"title": String(quest.get("title", "")),
|
||||||
|
"description": String(quest.get("description", "")),
|
||||||
|
"current_step_index": _active_step_index,
|
||||||
|
"total_steps": steps.size(),
|
||||||
|
"current_step_id": step_id,
|
||||||
|
"current_step_text": step_text,
|
||||||
|
"completed": completed,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
func _get_active_step() -> Dictionary:
|
||||||
|
if _active_quest_id == StringName():
|
||||||
|
return {}
|
||||||
|
if not _quests.has(_active_quest_id):
|
||||||
|
return {}
|
||||||
|
var quest: Dictionary = _quests[_active_quest_id]
|
||||||
|
var steps: Array = quest.get("steps", [])
|
||||||
|
if _active_step_index < 0 or _active_step_index >= steps.size():
|
||||||
|
return {}
|
||||||
|
return steps[_active_step_index]
|
||||||
|
|
||||||
|
|
||||||
|
func _advance_active_step(_payload: Dictionary) -> void:
|
||||||
|
if _active_quest_id == StringName():
|
||||||
|
return
|
||||||
|
var quest: Dictionary = _quests.get(_active_quest_id, {})
|
||||||
|
var steps: Array = quest.get("steps", [])
|
||||||
|
_active_step_index += 1
|
||||||
|
if _active_step_index >= steps.size():
|
||||||
|
_completed_quests[_active_quest_id] = true
|
||||||
|
quest_completed.emit(_active_quest_id)
|
||||||
|
quest_state_changed.emit()
|
||||||
|
return
|
||||||
|
var step: Dictionary = steps[_active_step_index]
|
||||||
|
quest_step_advanced.emit(_active_quest_id, _active_step_index, String(step.get("text", "")))
|
||||||
|
quest_state_changed.emit()
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://b80hb20j8plpj
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
extends Area3D
|
||||||
|
|
||||||
|
@export var event_name: StringName = &""
|
||||||
|
@export var target_group: StringName = &"player"
|
||||||
|
@export var quest_id_filter: String = ""
|
||||||
|
@export var one_shot: bool = true
|
||||||
|
|
||||||
|
var _triggered := false
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
body_entered.connect(_on_body_entered)
|
||||||
|
|
||||||
|
|
||||||
|
func reset_trigger() -> void:
|
||||||
|
_triggered = false
|
||||||
|
set_deferred("monitoring", true)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node) -> void:
|
||||||
|
if one_shot and _triggered:
|
||||||
|
return
|
||||||
|
if target_group != StringName() and not body.is_in_group(target_group):
|
||||||
|
return
|
||||||
|
if event_name == StringName():
|
||||||
|
return
|
||||||
|
if quest_id_filter.strip_edges() != "":
|
||||||
|
if QuestManager == null or QuestManager.get_active_quest_id() != StringName(quest_id_filter):
|
||||||
|
return
|
||||||
|
if QuestManager:
|
||||||
|
QuestManager.emit_event(event_name, {
|
||||||
|
"body": body,
|
||||||
|
"source": self,
|
||||||
|
})
|
||||||
|
if one_shot:
|
||||||
|
_triggered = true
|
||||||
|
set_deferred("monitoring", false)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cshtdpjp4xy2f
|
||||||
@@ -3,6 +3,7 @@ extends CanvasLayer
|
|||||||
var _interactables: Array[Node] = []
|
var _interactables: Array[Node] = []
|
||||||
var _active_interactable: Node = null
|
var _active_interactable: Node = null
|
||||||
var _dialog_visible := false
|
var _dialog_visible := false
|
||||||
|
var _dialog_source: Node = null
|
||||||
|
|
||||||
var _prompt_label: Label
|
var _prompt_label: Label
|
||||||
var _dialog_panel: PanelContainer
|
var _dialog_panel: PanelContainer
|
||||||
@@ -38,8 +39,6 @@ func unregister_interactable(interactable: Node) -> void:
|
|||||||
if interactable == null:
|
if interactable == null:
|
||||||
return
|
return
|
||||||
_interactables.erase(interactable)
|
_interactables.erase(interactable)
|
||||||
if _active_interactable == interactable and _dialog_visible:
|
|
||||||
_set_dialog_visible(false)
|
|
||||||
_refresh_active_interactable()
|
_refresh_active_interactable()
|
||||||
|
|
||||||
|
|
||||||
@@ -47,20 +46,27 @@ func _refresh_active_interactable() -> void:
|
|||||||
while _interactables.size() > 0 and not is_instance_valid(_interactables[_interactables.size() - 1]):
|
while _interactables.size() > 0 and not is_instance_valid(_interactables[_interactables.size() - 1]):
|
||||||
_interactables.pop_back()
|
_interactables.pop_back()
|
||||||
_active_interactable = _interactables[_interactables.size() - 1] if _interactables.size() > 0 else null
|
_active_interactable = _interactables[_interactables.size() - 1] if _interactables.size() > 0 else null
|
||||||
if _dialog_visible and _active_interactable != null:
|
|
||||||
_dialog_label.text = _get_dialog_text(_active_interactable)
|
|
||||||
_update_prompt_visibility()
|
_update_prompt_visibility()
|
||||||
|
|
||||||
|
|
||||||
func _open_dialog_for(interactable: Node) -> void:
|
func _open_dialog_for(interactable: Node) -> void:
|
||||||
if _dialog_label:
|
if _dialog_label:
|
||||||
_dialog_label.text = _get_dialog_text(interactable)
|
_dialog_label.text = _get_dialog_text(interactable)
|
||||||
|
_dialog_source = interactable
|
||||||
_set_dialog_visible(true)
|
_set_dialog_visible(true)
|
||||||
|
|
||||||
|
|
||||||
func show_text(text: String) -> void:
|
func show_text(text: String) -> void:
|
||||||
if _dialog_label:
|
if _dialog_label:
|
||||||
_dialog_label.text = text
|
_dialog_label.text = text
|
||||||
|
_dialog_source = null
|
||||||
|
_set_dialog_visible(true)
|
||||||
|
|
||||||
|
|
||||||
|
func show_text_from(source: Node, text: String) -> void:
|
||||||
|
if _dialog_label:
|
||||||
|
_dialog_label.text = text
|
||||||
|
_dialog_source = source
|
||||||
_set_dialog_visible(true)
|
_set_dialog_visible(true)
|
||||||
|
|
||||||
|
|
||||||
@@ -74,8 +80,26 @@ func close_if_text(expected_text: String) -> void:
|
|||||||
_set_dialog_visible(false)
|
_set_dialog_visible(false)
|
||||||
|
|
||||||
|
|
||||||
|
func is_dialog_open() -> bool:
|
||||||
|
return _dialog_visible
|
||||||
|
|
||||||
|
|
||||||
|
func is_dialog_open_from(source: Node) -> bool:
|
||||||
|
return _dialog_visible and _dialog_source == source
|
||||||
|
|
||||||
|
|
||||||
|
func close_if_source(source: Node) -> void:
|
||||||
|
if not _dialog_visible:
|
||||||
|
return
|
||||||
|
if _dialog_source != source:
|
||||||
|
return
|
||||||
|
_set_dialog_visible(false)
|
||||||
|
|
||||||
|
|
||||||
func _set_dialog_visible(dialog_open: bool) -> void:
|
func _set_dialog_visible(dialog_open: bool) -> void:
|
||||||
_dialog_visible = dialog_open
|
_dialog_visible = dialog_open
|
||||||
|
if not _dialog_visible:
|
||||||
|
_dialog_source = null
|
||||||
if _dialog_panel:
|
if _dialog_panel:
|
||||||
_dialog_panel.visible = _dialog_visible
|
_dialog_panel.visible = _dialog_visible
|
||||||
_update_prompt_visibility()
|
_update_prompt_visibility()
|
||||||
|
|||||||
@@ -64,3 +64,6 @@ func _update_login_button() -> void:
|
|||||||
_login_button.text = "LOG OUT"
|
_login_button.text = "LOG OUT"
|
||||||
else:
|
else:
|
||||||
_login_button.text = "LOG IN"
|
_login_button.text = "LOG IN"
|
||||||
|
|
||||||
|
func _on_secret_button_pressed():
|
||||||
|
get_tree().change_scene_to_file("uid://q4abhlwqdvay")
|
||||||
|
|||||||
@@ -90,6 +90,14 @@ size_flags_vertical = 4
|
|||||||
theme = ExtResource("1_tx5wa")
|
theme = ExtResource("1_tx5wa")
|
||||||
text = "QUIT"
|
text = "QUIT"
|
||||||
|
|
||||||
|
[node name="SecretButton" type="Button" parent="."]
|
||||||
|
show_behind_parent = true
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 840.0
|
||||||
|
offset_top = 142.0
|
||||||
|
offset_right = 856.0
|
||||||
|
offset_bottom = 159.0
|
||||||
|
|
||||||
[node name="LogoutRequest" type="HTTPRequest" parent="."]
|
[node name="LogoutRequest" type="HTTPRequest" parent="."]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
|
|
||||||
@@ -97,4 +105,5 @@ unique_name_in_owner = true
|
|||||||
[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/StartButton" to="." method="_on_start_button_pressed"]
|
[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/StartButton" to="." method="_on_start_button_pressed"]
|
||||||
[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/SettingsButton" to="." method="_on_settings_button_pressed"]
|
[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/SettingsButton" to="." method="_on_settings_button_pressed"]
|
||||||
[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/QuitButton" to="." method="_on_quit_button_pressed"]
|
[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/QuitButton" to="." method="_on_quit_button_pressed"]
|
||||||
|
[connection signal="pressed" from="SecretButton" to="." method="_on_secret_button_pressed"]
|
||||||
[connection signal="request_completed" from="LogoutRequest" to="." method="_on_logout_request_completed"]
|
[connection signal="request_completed" from="LogoutRequest" to="." method="_on_logout_request_completed"]
|
||||||
|
|||||||
@@ -22,6 +22,7 @@ var _nearby_driver: Node = null
|
|||||||
var _driver: Node = null
|
var _driver: Node = null
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
add_to_group("vehicle")
|
||||||
if interact_area:
|
if interact_area:
|
||||||
interact_area.collision_layer = 2
|
interact_area.collision_layer = 2
|
||||||
interact_area.collision_mask = 1
|
interact_area.collision_mask = 1
|
||||||
|
|||||||
+15
-7
@@ -2,6 +2,8 @@ extends RigidBody3D
|
|||||||
# Initially I used a CharacterBody3D, however, I wanted the player to bounce off
|
# Initially I used a CharacterBody3D, however, I wanted the player to bounce off
|
||||||
# other objects in the environment and that would have required manual handling
|
# other objects in the environment and that would have required manual handling
|
||||||
# of collisions. So that's why we're using a RigidBody3D instead.
|
# of collisions. So that's why we're using a RigidBody3D instead.
|
||||||
|
signal vehicle_entered(vehicle: Node)
|
||||||
|
signal vehicle_exited(vehicle: Node)
|
||||||
|
|
||||||
const MOVE_SPEED := 8.0
|
const MOVE_SPEED := 8.0
|
||||||
const SPRINT_MOVE_SPEED :=13
|
const SPRINT_MOVE_SPEED :=13
|
||||||
@@ -31,6 +33,7 @@ var _light_was_on := false
|
|||||||
var _jump_triggered := false
|
var _jump_triggered := false
|
||||||
@onready var _flashlight: SpotLight3D = $SpotLight3D
|
@onready var _flashlight: SpotLight3D = $SpotLight3D
|
||||||
@onready var _anim_player: AnimationPlayer = find_child("AnimationPlayer", true, false) as AnimationPlayer
|
@onready var _anim_player: AnimationPlayer = find_child("AnimationPlayer", true, false) as AnimationPlayer
|
||||||
|
@onready var _anim_tree: AnimationTree = find_child("AnimationTree", true, false) as AnimationTree
|
||||||
@onready var _model_root: Node3D = find_child("TestCharAnimated", true, false) as Node3D
|
@onready var _model_root: Node3D = find_child("TestCharAnimated", true, false) as Node3D
|
||||||
|
|
||||||
@export var camera_follow_speed := 10.0
|
@export var camera_follow_speed := 10.0
|
||||||
@@ -52,6 +55,8 @@ var phone_visible := false
|
|||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
add_to_group("player")
|
add_to_group("player")
|
||||||
|
if _anim_tree:
|
||||||
|
_anim_tree.active = false
|
||||||
axis_lock_angular_x = true
|
axis_lock_angular_x = true
|
||||||
axis_lock_angular_z = true
|
axis_lock_angular_z = true
|
||||||
angular_damp = 6.0
|
angular_damp = 6.0
|
||||||
@@ -94,11 +99,6 @@ func _integrate_forces(state):
|
|||||||
# Input as 2D vector
|
# Input as 2D vector
|
||||||
var input2v := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
|
var input2v := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
|
||||||
|
|
||||||
if Input.is_action_just_pressed("player_phone"):
|
|
||||||
phone_visible = !phone_visible
|
|
||||||
if phone:
|
|
||||||
phone.visible = phone_visible
|
|
||||||
|
|
||||||
# Camera based movement
|
# Camera based movement
|
||||||
var forward := Vector3.FORWARD * -1.0
|
var forward := Vector3.FORWARD * -1.0
|
||||||
var right := Vector3.RIGHT
|
var right := Vector3.RIGHT
|
||||||
@@ -157,6 +157,12 @@ func _integrate_forces(state):
|
|||||||
_jump_triggered = false
|
_jump_triggered = false
|
||||||
|
|
||||||
func _input(event):
|
func _input(event):
|
||||||
|
if event.is_action_pressed("player_phone"):
|
||||||
|
phone_visible = !phone_visible
|
||||||
|
if phone:
|
||||||
|
phone.visible = phone_visible
|
||||||
|
return
|
||||||
|
|
||||||
if _in_vehicle:
|
if _in_vehicle:
|
||||||
return
|
return
|
||||||
if event is InputEventMouseButton:
|
if event is InputEventMouseButton:
|
||||||
@@ -197,8 +203,8 @@ func _update_animation(on_floor: bool, velocity: Vector3) -> void:
|
|||||||
_anim_player.play(anim_jump_name)
|
_anim_player.play(anim_jump_name)
|
||||||
return
|
return
|
||||||
if on_floor and horizontal_speed > anim_sprint_speed_threshold and _anim_player.has_animation(anim_run_name):
|
if on_floor and horizontal_speed > anim_sprint_speed_threshold and _anim_player.has_animation(anim_run_name):
|
||||||
if _anim_player.current_animation != anim_walk_name:
|
if _anim_player.current_animation != anim_run_name:
|
||||||
_anim_player.play(anim_walk_name)
|
_anim_player.play(anim_run_name)
|
||||||
return
|
return
|
||||||
if horizontal_speed > anim_walk_speed_threshold and _anim_player.has_animation(anim_walk_name):
|
if horizontal_speed > anim_walk_speed_threshold and _anim_player.has_animation(anim_walk_name):
|
||||||
if _anim_player.current_animation != anim_walk_name:
|
if _anim_player.current_animation != anim_walk_name:
|
||||||
@@ -226,6 +232,7 @@ func enter_vehicle(_vehicle: Node, seat: Node3D, vehicle_camera: Camera3D) -> vo
|
|||||||
cam.current = false
|
cam.current = false
|
||||||
if vehicle_camera:
|
if vehicle_camera:
|
||||||
vehicle_camera.current = true
|
vehicle_camera.current = true
|
||||||
|
vehicle_entered.emit(_vehicle)
|
||||||
|
|
||||||
func exit_vehicle(exit_point: Node3D, vehicle_camera: Camera3D) -> void:
|
func exit_vehicle(exit_point: Node3D, vehicle_camera: Camera3D) -> void:
|
||||||
_in_vehicle = false
|
_in_vehicle = false
|
||||||
@@ -245,3 +252,4 @@ func exit_vehicle(exit_point: Node3D, vehicle_camera: Camera3D) -> void:
|
|||||||
vehicle_camera.current = false
|
vehicle_camera.current = false
|
||||||
if cam:
|
if cam:
|
||||||
cam.current = true
|
cam.current = true
|
||||||
|
vehicle_exited.emit(null)
|
||||||
|
|||||||
Reference in New Issue
Block a user