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No commits in common. "0a8cf20de98ffabbcd2f71d20803d0a475cb902d" and "42e49b5cd8a280814b3f0ec1f626b4bfd57ad324" have entirely different histories.

13 changed files with 78 additions and 250 deletions

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@ -1,39 +0,0 @@
extends Area3D
@export_file("*.tscn") var target_scene_path := "res://scenes/Levels/transportation_level.tscn"
@export var target_group: StringName = &"player"
@export var one_shot := true
var _is_transitioning := false
func _ready() -> void:
body_entered.connect(_on_body_entered)
func _on_body_entered(body: Node) -> void:
if _is_transitioning:
return
if target_group != StringName() and not body.is_in_group(target_group):
return
if target_scene_path.strip_edges() == "":
push_warning("Teleporter target scene is empty.")
return
if not ResourceLoader.exists(target_scene_path):
push_warning("Teleporter target scene does not exist: %s" % target_scene_path)
return
_is_transitioning = true
if one_shot:
set_deferred("monitoring", false)
call_deferred("_deferred_change_scene")
func _deferred_change_scene() -> void:
var err := get_tree().change_scene_to_file(target_scene_path)
if err == OK:
return
push_warning("Failed to change scene to '%s' (%s)." % [target_scene_path, err])
_is_transitioning = false
if one_shot:
set_deferred("monitoring", true)

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@ -1 +0,0 @@
uid://dyvldjfan2beq

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@ -1,32 +0,0 @@
[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://scenes/Interaction/scene_teleporter.gd" id="1_tele"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_tele"]
height = 3.0
radius = 1.5
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tele"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.15, 0.95, 1, 0.25)
emission_enabled = true
emission = Color(0.1, 0.9, 1, 1)
emission_energy_multiplier = 1.5
[sub_resource type="CylinderMesh" id="CylinderMesh_tele"]
material = SubResource("StandardMaterial3D_tele")
top_radius = 1.6
bottom_radius = 1.6
height = 3.0
[node name="SceneTeleporter" type="Area3D"]
collision_layer = 2
collision_mask = 1
script = ExtResource("1_tele")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CylinderShape3D_tele")
[node name="Visual" type="MeshInstance3D" parent="."]
mesh = SubResource("CylinderMesh_tele")

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@ -14,8 +14,6 @@ var time := 0.0
@onready var _quest_text: RichTextLabel = $PhoneUI/Control/PhoneFrame/QuestText @onready var _quest_text: RichTextLabel = $PhoneUI/Control/PhoneFrame/QuestText
const FIRST_QUEST_ID := "first_drive" const FIRST_QUEST_ID := "first_drive"
const QUEST_PROMPT_META_PREFIX := "quest_intro_prompt_shown_"
const SPAWN_DIALOG_META_KEY := "level_spawn_dialog_shown"
const FIRST_QUEST := { const FIRST_QUEST := {
"id": FIRST_QUEST_ID, "id": FIRST_QUEST_ID,
"title": "RepoBot's First Task", "title": "RepoBot's First Task",
@ -36,10 +34,9 @@ const FIRST_QUEST := {
func _ready() -> void: func _ready() -> void:
_setup_quests() _setup_quests()
if _should_show_spawn_dialog() and DialogSystem and DialogSystem.has_method("show_text"): if show_spawn_dialog and DialogSystem and DialogSystem.has_method("show_text"):
await get_tree().process_frame await get_tree().process_frame
DialogSystem.show_text(spawn_dialog_text) DialogSystem.show_text(spawn_dialog_text)
_mark_spawn_dialog_shown()
if spawn_dialog_auto_close_seconds > 0.0: if spawn_dialog_auto_close_seconds > 0.0:
await get_tree().create_timer(spawn_dialog_auto_close_seconds).timeout await get_tree().create_timer(spawn_dialog_auto_close_seconds).timeout
if DialogSystem and DialogSystem.has_method("close_if_text"): if DialogSystem and DialogSystem.has_method("close_if_text"):
@ -103,30 +100,8 @@ func _show_quest_intro_dialog() -> void:
var state: Dictionary = QuestManager.get_active_quest_state() var state: Dictionary = QuestManager.get_active_quest_state()
if not bool(state.get("active", false)) or bool(state.get("completed", false)): if not bool(state.get("active", false)) or bool(state.get("completed", false)):
return return
var quest_id := String(state.get("quest_id", "")).strip_edges()
var step_id := String(state.get("current_step_id", "")).strip_edges()
var step_text := String(state.get("current_step_text", "")) var step_text := String(state.get("current_step_text", ""))
if quest_id.is_empty() or step_id.is_empty() or step_text.is_empty(): if step_text.is_empty():
return
var prompt_key := "%s%s_%s" % [QUEST_PROMPT_META_PREFIX, quest_id, step_id]
if QuestManager.has_meta(prompt_key) and bool(QuestManager.get_meta(prompt_key)):
return return
if DialogSystem and DialogSystem.has_method("show_text"): if DialogSystem and DialogSystem.has_method("show_text"):
DialogSystem.show_text("RepoBot: New task assigned.\n\n%s" % step_text) DialogSystem.show_text("RepoBot: New task assigned.\n\n%s" % step_text)
QuestManager.set_meta(prompt_key, true)
func _should_show_spawn_dialog() -> bool:
if not show_spawn_dialog:
return false
if QuestManager == null:
return true
if not QuestManager.has_meta(SPAWN_DIALOG_META_KEY):
return true
return not bool(QuestManager.get_meta(SPAWN_DIALOG_META_KEY))
func _mark_spawn_dialog_shown() -> void:
if QuestManager == null:
return
QuestManager.set_meta(SPAWN_DIALOG_META_KEY, true)

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@ -1,4 +1,4 @@
[gd_scene load_steps=82 format=3 uid="uid://dchj6g2i8ebph"] [gd_scene load_steps=81 format=3 uid="uid://dchj6g2i8ebph"]
[ext_resource type="Script" uid="uid://brgmxhhhtakja" path="res://scenes/Levels/level.gd" id="1_a4mo8"] [ext_resource type="Script" uid="uid://brgmxhhhtakja" path="res://scenes/Levels/level.gd" id="1_a4mo8"]
[ext_resource type="PackedScene" uid="uid://bb6hj6l23043x" path="res://assets/models/human.blend" id="1_eg4yq"] [ext_resource type="PackedScene" uid="uid://bb6hj6l23043x" path="res://assets/models/human.blend" id="1_eg4yq"]
@ -10,7 +10,6 @@
[ext_resource type="PackedScene" uid="uid://bnqaqbgynoyys" path="res://assets/models/TestCharAnimated.glb" id="5_fi66n"] [ext_resource type="PackedScene" uid="uid://bnqaqbgynoyys" path="res://assets/models/TestCharAnimated.glb" id="5_fi66n"]
[ext_resource type="Script" uid="uid://bk53njt7i3kmv" path="res://scenes/Interaction/dialog_trigger_area.gd" id="6_dialog"] [ext_resource type="Script" uid="uid://bk53njt7i3kmv" path="res://scenes/Interaction/dialog_trigger_area.gd" id="6_dialog"]
[ext_resource type="Script" uid="uid://cshtdpjp4xy2f" path="res://scenes/Quests/quest_trigger_area.gd" id="7_qtrigger"] [ext_resource type="Script" uid="uid://cshtdpjp4xy2f" path="res://scenes/Quests/quest_trigger_area.gd" id="7_qtrigger"]
[ext_resource type="PackedScene" path="res://scenes/Interaction/scene_teleporter.tscn" id="8_teleporter"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
bounce = 0.5 bounce = 0.5
@ -610,10 +609,6 @@ scroll_active = false
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_a4mo8") environment = SubResource("Environment_a4mo8")
[node name="LevelExitTeleporter" parent="." instance=ExtResource("8_teleporter")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.5, 0.5, 0)
target_scene_path = "res://scenes/Levels/transportation_level.tscn"
[connection signal="pressed" from="Menu/Control/VBoxContainer/ContinueButton" to="Menu" method="_on_continue_button_pressed"] [connection signal="pressed" from="Menu/Control/VBoxContainer/ContinueButton" to="Menu" method="_on_continue_button_pressed"]
[connection signal="pressed" from="Menu/Control/VBoxContainer/MainMenuButton" to="Menu" method="_on_main_menu_button_pressed"] [connection signal="pressed" from="Menu/Control/VBoxContainer/MainMenuButton" to="Menu" method="_on_main_menu_button_pressed"]
[connection signal="pressed" from="Menu/Control/VBoxContainer/QuitButton" to="Menu" method="_on_quit_button_pressed"] [connection signal="pressed" from="Menu/Control/VBoxContainer/QuitButton" to="Menu" method="_on_quit_button_pressed"]

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@ -0,0 +1,15 @@
extends Node3D
@export var tile_size := 4.0
@export var block_height := 1.0
@onready var _block: MeshInstance3D = $TerrainBlock
@onready var _camera: Camera3D = $Camera3D
func _ready() -> void:
var coord := SelectedCharacter.get_coord()
var block_pos := Vector3(coord.x * tile_size, block_height * 0.5, coord.y * tile_size)
_block.position = block_pos
_block.scale = Vector3(tile_size, block_height, tile_size)
if _camera:
_camera.look_at(block_pos, Vector3.UP)

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@ -0,0 +1 @@
uid://1fico5npv6dy

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@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=3 uid="uid://b7p7k1i4t0m2l"]
[ext_resource type="Script" path="res://scenes/Levels/location_level.gd" id="1_6y4q1"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yu2x4"]
albedo_color = Color(0.2, 0.6, 0.2, 1)
[sub_resource type="BoxMesh" id="BoxMesh_t2a5k"]
material = SubResource("StandardMaterial3D_yu2x4")
[node name="LocationLevel" type="Node3D"]
script = ExtResource("1_6y4q1")
[node name="TerrainBlock" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_t2a5k")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 6, 0)
shadow_enabled = true
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.92388, 0.382683, 0, -0.382683, 0.92388, 0, 6, 10)
current = true

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@ -1,37 +0,0 @@
extends Node3D
@export var player_spawn_position := Vector3(0.0, 0.0, 0.0)
@export var day_length := 120.0
@export var start_light_angle := -90.0
@onready var _player: RigidBody3D = get_node_or_null("Player") as RigidBody3D
@onready var _sun: DirectionalLight3D = $DirectionalLight3D
var _time := 0.0
func _ready() -> void:
_move_player_to_spawn()
func _process(delta: float) -> void:
_update_day_night(delta)
func _move_player_to_spawn() -> void:
if _player == null:
return
_player.global_position = player_spawn_position
_player.linear_velocity = Vector3.ZERO
_player.angular_velocity = Vector3.ZERO
func _update_day_night(delta: float) -> void:
if _sun == null or day_length <= 0.0:
return
_time = fmod(_time + delta, day_length)
var t: float = _time / day_length
var angle: float = lerp(start_light_angle, start_light_angle + 360.0, t)
_sun.rotation_degrees.x = angle
var energy_curve: float = -sin((t * TAU) + (start_light_angle * PI / 180.0))
_sun.light_energy = clamp((energy_curve * 1.0) + 0.2, 0.0, 1.2)

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@ -1 +0,0 @@
uid://c2vm651r4nepy

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@ -1,62 +0,0 @@
[gd_scene load_steps=9 format=3 uid="uid://b7p7k1i4t0m2l"]
[ext_resource type="Script" path="res://scenes/Levels/transportation_level.gd" id="1_6y4q1"]
[ext_resource type="Script" path="res://scenes/player.gd" id="2_player"]
[ext_resource type="PackedScene" path="res://assets/models/TestCharAnimated.glb" id="3_model"]
[ext_resource type="PackedScene" path="res://scenes/Interaction/scene_teleporter.tscn" id="4_teleporter"]
[sub_resource type="SphereShape3D" id="SphereShape3D_player"]
[sub_resource type="BoxShape3D" id="BoxShape3D_ground"]
size = Vector3(1080, 2, 1080)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ground"]
albedo_color = Color(0.194, 0.575, 0.194, 1)
[sub_resource type="BoxMesh" id="BoxMesh_ground"]
material = SubResource("StandardMaterial3D_ground")
size = Vector3(1080, 2, 1080)
[node name="TransportationLevel" type="Node3D"]
script = ExtResource("1_6y4q1")
[node name="Ground" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("BoxShape3D_ground")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00053596497, 0.0075991154, -0.0019865036)
mesh = SubResource("BoxMesh_ground")
[node name="Player" type="RigidBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
script = ExtResource("2_player")
camera_path = NodePath("Camera3D")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("SphereShape3D_player")
[node name="TestCharAnimated" parent="Player" instance=ExtResource("3_model")]
transform = Transform3D(-0.9998549, 0, 0.01703362, 0, 1, 0, -0.01703362, 0, -0.9998549, 0, 0, 0)
[node name="Camera3D" type="Camera3D" parent="Player"]
transform = Transform3D(0.9989785, -4.651856e-10, -0.045188628, 0.006969331, 0.9880354, 0.15407, 0.044647958, -0.15422754, 0.9870261, 0.22036135, 1.8988357, 0.64972365)
current = true
fov = 49.0
[node name="SpotLight3D" type="SpotLight3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 0.906308, -0.422618, 0, 0.422618, 0.906308, 0, 1.7, -0.35)
visible = false
spot_range = 30.0
spot_angle = 25.0
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 6, 0)
shadow_enabled = true
[node name="ReturnTeleporter" parent="." instance=ExtResource("4_teleporter")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 0.5, 0)
target_scene_path = "res://scenes/Levels/level.tscn"

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@ -110,7 +110,7 @@ func _on_select_button_pressed() -> void:
var character: Dictionary = _characters[index] var character: Dictionary = _characters[index]
SelectedCharacter.set_character(character) SelectedCharacter.set_character(character)
get_tree().change_scene_to_file("res://scenes/Levels/transportation_level.tscn") get_tree().change_scene_to_file("res://scenes/Levels/location_level.tscn")
func _on_refresh_button_pressed() -> void: func _on_refresh_button_pressed() -> void:
_load_characters() _load_characters()

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@ -7,12 +7,6 @@ const AUTH_LOGIN_URL := "https://pauth.ranaze.com/api/Auth/login"
@onready var _login_request: HTTPRequest = %LoginRequest @onready var _login_request: HTTPRequest = %LoginRequest
@onready var _error_label: Label = %ErrorLabel @onready var _error_label: Label = %ErrorLabel
func _ready() -> void:
if not _username_input.is_connected("text_submitted", Callable(self, "_on_input_text_submitted")):
_username_input.text_submitted.connect(_on_input_text_submitted)
if not _password_input.is_connected("text_submitted", Callable(self, "_on_input_text_submitted")):
_password_input.text_submitted.connect(_on_input_text_submitted)
func _on_log_in_button_pressed() -> void: func _on_log_in_button_pressed() -> void:
var username := _username_input.text.strip_edges() var username := _username_input.text.strip_edges()
var password := _password_input.text var password := _password_input.text
@ -52,6 +46,3 @@ func _on_back_button_pressed() -> void:
func _show_error(message: String) -> void: func _show_error(message: String) -> void:
_error_label.text = message _error_label.text = message
func _on_input_text_submitted(_new_text: String) -> void:
_on_log_in_button_pressed()