Fixing strange blacking out of shadows issue
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Deploy Promiscuity World API / deploy (push) Successful in 46s
k8s smoke test / test (push) Successful in 9s
Deploy Promiscuity Auth API / deploy (push) Successful in 49s
Deploy Promiscuity Character API / deploy (push) Successful in 47s
Deploy Promiscuity Crafting API / deploy (push) Successful in 48s
Deploy Promiscuity Inventory API / deploy (push) Successful in 48s
Deploy Promiscuity Locations API / deploy (push) Successful in 49s
Deploy Promiscuity Mail API / deploy (push) Successful in 48s
Deploy Promiscuity World API / deploy (push) Successful in 46s
k8s smoke test / test (push) Successful in 9s
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@@ -336,9 +336,11 @@ buffer = PackedFloat32Array(0.87002033, 0, 0.49301583, -5.6112704, 0, 1, 0, 1, -
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sky_material = SubResource("ProceduralSkyMaterial_fi66n")
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[sub_resource type="Environment" id="Environment_a4mo8"]
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background_mode = 2
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sky = SubResource("Sky_a4mo8")
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ambient_light_source = 3
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background_mode = 1
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background_color = Color(0.55, 0.72, 0.92, 1)
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ambient_light_source = 2
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_energy = 0.8
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[node name="Node3D" type="Node3D"]
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script = ExtResource("1_a4mo8")
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@@ -449,6 +451,7 @@ mesh = SubResource("BoxMesh_w7c3h")
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[node name="SimpleGrassTextured" type="MultiMeshInstance3D" parent="Ground"]
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multimesh = SubResource("MultiMesh_px5jg")
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script = ExtResource("11_1meta")
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cast_shadow = 0
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texture_albedo = ExtResource("10_loupo")
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sgt_radius = 2.0
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sgt_density = 25
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@@ -467,7 +470,7 @@ metadata/_custom_type_script = "uid://2juaclm8gc1n"
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metadata/SimpleGrassTextured = "2.0.5"
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.5, 0.8660253, 0, -0.8660253, 0.5, 0, 34, 0)
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transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 6, 0)
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shadow_enabled = true
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[node name="Starter Blocks" type="Node3D" parent="."]
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