Fixing strange blacking out of shadows issue
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This commit is contained in:
2026-04-03 13:07:10 -05:00
parent d4b780229d
commit ff1ebef34f
3 changed files with 23 additions and 18 deletions
+7 -4
View File
@@ -336,9 +336,11 @@ buffer = PackedFloat32Array(0.87002033, 0, 0.49301583, -5.6112704, 0, 1, 0, 1, -
sky_material = SubResource("ProceduralSkyMaterial_fi66n")
[sub_resource type="Environment" id="Environment_a4mo8"]
background_mode = 2
sky = SubResource("Sky_a4mo8")
ambient_light_source = 3
background_mode = 1
background_color = Color(0.55, 0.72, 0.92, 1)
ambient_light_source = 2
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_energy = 0.8
[node name="Node3D" type="Node3D"]
script = ExtResource("1_a4mo8")
@@ -449,6 +451,7 @@ mesh = SubResource("BoxMesh_w7c3h")
[node name="SimpleGrassTextured" type="MultiMeshInstance3D" parent="Ground"]
multimesh = SubResource("MultiMesh_px5jg")
script = ExtResource("11_1meta")
cast_shadow = 0
texture_albedo = ExtResource("10_loupo")
sgt_radius = 2.0
sgt_density = 25
@@ -467,7 +470,7 @@ metadata/_custom_type_script = "uid://2juaclm8gc1n"
metadata/SimpleGrassTextured = "2.0.5"
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.5, 0.8660253, 0, -0.8660253, 0.5, 0, 34, 0)
transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 6, 0)
shadow_enabled = true
[node name="Starter Blocks" type="Node3D" parent="."]