Fixing strange blacking out of shadows issue
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This commit is contained in:
Zeeshaun 2026-04-03 13:07:10 -05:00
parent d4b780229d
commit ff1ebef34f
3 changed files with 23 additions and 18 deletions

0
.codex Normal file
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@ -1,7 +1,7 @@
extends Node3D
@export var day_length := 120.0 # seconds for full rotation
@export var start_light_angle := -90.0
@export var day_length := 120.0 # seconds for full rotation
@export var start_light_angle := -35.0
@export var show_spawn_dialog := true
@export_multiline var spawn_dialog_text := "Welcome to Promiscuity.\n\nPress E to close this message."
@export var spawn_dialog_auto_close_seconds := 4.0
@ -35,6 +35,7 @@ const FIRST_QUEST := {
}
func _ready() -> void:
_apply_sun_state(0.0)
_setup_quests()
if _should_show_spawn_dialog() and DialogSystem and DialogSystem.has_method("show_text"):
await get_tree().process_frame
@ -46,18 +47,19 @@ func _ready() -> void:
DialogSystem.close_if_text(spawn_dialog_text)
_show_quest_intro_dialog()
func _process(delta):
time = fmod((time + delta), day_length)
var t = time / day_length
# Rotate sun around X axis
var angle = lerp(start_light_angle, end_light_angle, t) # sunrise → sunset → night → sunrise
sun.rotation_degrees.x = angle
# Adjust intensity
var curSin = -sin((t * TAU) + start_radians)
var energy = clamp((curSin * 1.0) + 0.2, 0.0, 1.2)
sun.light_energy = energy
func _process(delta):
time = fmod((time + delta), day_length)
_apply_sun_state(time / day_length)
func _apply_sun_state(t: float) -> void:
# Start in a clear daytime state instead of at the horizon, which created
# long harsh shadows as soon as the level loaded.
var angle = lerp(start_light_angle, end_light_angle, t)
sun.rotation_degrees.x = angle
var cur_sin = -sin((t * TAU) + start_radians)
var energy = clamp((cur_sin * 1.0) + 0.2, 0.0, 1.2)
sun.light_energy = energy
func _setup_quests() -> void:

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@ -336,9 +336,11 @@ buffer = PackedFloat32Array(0.87002033, 0, 0.49301583, -5.6112704, 0, 1, 0, 1, -
sky_material = SubResource("ProceduralSkyMaterial_fi66n")
[sub_resource type="Environment" id="Environment_a4mo8"]
background_mode = 2
sky = SubResource("Sky_a4mo8")
ambient_light_source = 3
background_mode = 1
background_color = Color(0.55, 0.72, 0.92, 1)
ambient_light_source = 2
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_energy = 0.8
[node name="Node3D" type="Node3D"]
script = ExtResource("1_a4mo8")
@ -449,6 +451,7 @@ mesh = SubResource("BoxMesh_w7c3h")
[node name="SimpleGrassTextured" type="MultiMeshInstance3D" parent="Ground"]
multimesh = SubResource("MultiMesh_px5jg")
script = ExtResource("11_1meta")
cast_shadow = 0
texture_albedo = ExtResource("10_loupo")
sgt_radius = 2.0
sgt_density = 25
@ -467,7 +470,7 @@ metadata/_custom_type_script = "uid://2juaclm8gc1n"
metadata/SimpleGrassTextured = "2.0.5"
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.5, 0.8660253, 0, -0.8660253, 0.5, 0, 34, 0)
transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 6, 0)
shadow_enabled = true
[node name="Starter Blocks" type="Node3D" parent="."]