Merge branch 'main' of https://git.ranaze.com/null/promiscuity into main
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This commit is contained in:
Zeeshaun 2026-05-21 18:31:00 -05:00
commit e6a442c98b
11 changed files with 168 additions and 76 deletions

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@ -4,8 +4,8 @@ This project is a multi-layered application consisting of a Godot-based game and
## Project Structure
- `game/`: The Godot 4.5 game project.
- `microservices/`: ASP.NET Core 8.0 microservices providing backend logic (Auth, Character, Inventory, Locations, etc.).
- `game/`: The Godot 4.6 game project.
- `microservices/`: ASP.NET Core 8.0 microservices providing backend logic (Auth, Character, Crafting, Inventory, Locations, Mail, and World).
- `.gitea/workflows/`: CI/CD pipelines for deploying microservices to Kubernetes.
## Core Mandates
@ -17,7 +17,7 @@ This project is a multi-layered application consisting of a Godot-based game and
## Getting Started
- **Microservices**: Each microservice can be run individually or via the `micro-services.sln` solution file. They require a MongoDB instance (default: `mongodb://127.0.0.1:27017`).
- **Game**: Open `game/project.godot` in Godot Engine 4.5+.
- **Game**: Open `game/project.godot` in Godot Engine 4.6+.
## Shared Conventions

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@ -1,10 +1,10 @@
# Godot Game Development - GEMINI.md
This directory contains the Godot 4.5 game project for "Promiscuity".
This directory contains the Godot 4.6 game project for "Promiscuity".
## Core Mandates
- **Engine Version**: Godot 4.5 (Forward Plus).
- **Engine Version**: Godot 4.6 (Forward Plus).
- **Language**: GDScript is the primary scripting language. C# is enabled but used only when performance or specific library needs arise.
- **Naming Conventions**:
- Files/Folders: `snake_case.gd`, `snake_case.tscn`.
@ -14,8 +14,12 @@ This directory contains the Godot 4.5 game project for "Promiscuity".
- **Autoloads**: Use the established singletons for global state and services:
- `AuthState`: JWT authentication and session.
- `CharacterService`: API calls for character management.
- `SelectedCharacter`: Tracking the currently active character.
- `QuestManager`: Game quest progression.
- `DialogSystem`: UI dialog and interaction.
- `TeleportState`: Handling transitions between levels.
- `MenuMusic` / `MenuSfx`: Audio management.
- `SimpleGrass`: Singleton for grass rendering.
- **Node Paths**: Prefer `unique names` (%NodeName) or `@onready` variables for node references. Avoid fragile string paths.
## Asset Pipeline
@ -30,8 +34,13 @@ This directory contains the Godot 4.5 game project for "Promiscuity".
- `Characters/`: Player and NPC scenes.
- `Levels/`: Game world/environments.
- `UI/`: Menus, HUDs, and UI components.
- `Interaction/`: Interactive objects and systems (e.g., RadialCommandMenu).
- `Projectiles/`: Projectiles like fireballs.
- `Quests/`: Quest-related scenes and logic.
- `Vehicles/`: Controllable vehicles.
- `CardGame/`: Minigame components.
- `assets/`: Raw assets (textures, models, audio).
- `addons/`: Third-party plugins (e.g., `simplegrasstextured`).
- `addons/`: Third-party plugins (e.g., `simplegrasstextured`, `godot_mcp`).
## Best Practices

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@ -19,7 +19,6 @@ const FIREBALL_SPAWN_UP_OFFSET := 1.2
var mouse_sensitivity := 0.005
var rotation_x := 0.0
var rotation_y := 0.0
var cameraMoveMode := false
var current_number_of_jumps := 0
var _pending_mouse_delta := Vector2.ZERO
var _last_move_forward := Vector3(0, 0, 1)
@ -86,12 +85,13 @@ func _ready() -> void:
_last_move_right = right.normalized()
_vehicle_collision_layer = collision_layer
_vehicle_collision_mask = collision_mask
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _integrate_forces(state):
if _in_vehicle:
linear_velocity = Vector3.ZERO
return
if cameraMoveMode and _pending_mouse_delta != Vector2.ZERO:
if _pending_mouse_delta != Vector2.ZERO:
rotation_x -= _pending_mouse_delta.y * mouse_sensitivity
rotation_y -= _pending_mouse_delta.x * mouse_sensitivity
rotation_x = clamp(rotation_x, deg_to_rad(-90), deg_to_rad(90))
@ -156,20 +156,16 @@ func _input(event):
phone_visible = !phone_visible
if phone:
phone.visible = phone_visible
if phone_visible:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
return
if _in_vehicle:
return
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_MIDDLE:
if event.pressed:
cameraMoveMode = true
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
else:
cameraMoveMode = false
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if event is InputEventMouseMotion and cameraMoveMode:
if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
_pending_mouse_delta += event.relative
if event is InputEventMouseButton and event.pressed:

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@ -17,8 +17,10 @@ func _toggle_menu():
# Center the menu on the mouse or screen
global_position = get_viewport().get_mouse_position()
_animate_menu(true)
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
_animate_menu(false)
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _arrange_buttons():
var buttons = get_children().filter(func(child): return child is Control)

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@ -0,0 +1,75 @@
extends Node3D
@export var spread_radius := 2.0
@export var spread_interval_min := 5.0
@export var spread_interval_max := 15.0
@export var max_mushrooms_in_radius := 3
@export var check_radius := 1.5
@export var max_total_mushrooms := 50
static var total_mushrooms := 0
@onready var spread_timer: Timer = $SpreadTimer
@onready var ground_ray: RayCast3D = $GroundRay
func _ready() -> void:
total_mushrooms += 1
_setup_timer()
# Randomize initial scale for variety
scale = Vector3.ONE * randf_range(0.8, 1.2)
rotation.y = randf_range(0, TAU)
func _setup_timer() -> void:
spread_timer.wait_time = randf_range(spread_interval_min, spread_interval_max)
spread_timer.start()
func _on_spread_timer_timeout() -> void:
if total_mushrooms >= max_total_mushrooms:
return
if _count_nearby_mushrooms() >= max_mushrooms_in_radius:
# Too crowded, try again later
_setup_timer()
return
_attempt_spread()
_setup_timer()
func _attempt_spread() -> void:
var random_angle := randf_range(0, TAU)
var random_dist := randf_range(spread_radius * 0.5, spread_radius)
var offset := Vector3(cos(random_angle) * random_dist, 5.0, sin(random_angle) * random_dist)
ground_ray.position = offset
ground_ray.force_raycast_update()
if ground_ray.is_colliding():
var collision_point := ground_ray.get_collision_point()
var collision_normal := ground_ray.get_collision_normal()
# Only spread on relatively flat surfaces
if collision_normal.dot(Vector3.UP) > 0.7:
_spawn_mushroom(collision_point)
func _spawn_mushroom(pos: Vector3) -> void:
var mushroom_scene = load(scene_file_path)
var new_mushroom = mushroom_scene.instantiate()
get_parent().add_child(new_mushroom)
new_mushroom.global_position = pos
# Visual feedback/animation
new_mushroom.scale = Vector3.ZERO
var tween = create_tween()
tween.tween_property(new_mushroom, "scale", Vector3.ONE * randf_range(0.8, 1.2), 1.0).set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT)
func _count_nearby_mushrooms() -> int:
var count := 0
for mushroom in get_tree().get_nodes_in_group("mushrooms"):
if mushroom == self: continue
if global_position.distance_to(mushroom.global_position) < check_radius:
count += 1
return count
func _exit_tree() -> void:
total_mushrooms -= 1

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@ -0,0 +1 @@
uid://brtwt4rp650ao

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@ -0,0 +1,40 @@
[gd_scene load_steps=6 format=3]
[ext_resource type="Script" path="res://scenes/Interaction/mushroom.gd" id="1_m1s2h"]
[sub_resource type="CylinderMesh" id="CylinderMesh_stem"]
top_radius = 0.05
bottom_radius = 0.05
height = 0.15
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_stem"]
albedo_color = Color(0.9, 0.85, 0.7, 1)
[sub_resource type="SphereMesh" id="SphereMesh_cap"]
radius = 0.15
height = 0.1
is_hemisphere = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cap"]
albedo_color = Color(0.8, 0.2, 0.2, 1)
[node name="Mushroom" type="Node3D" groups=["mushrooms"]]
script = ExtResource("1_m1s2h")
[node name="Stem" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0)
mesh = SubResource("CylinderMesh_stem")
surface_material_override/0 = SubResource("StandardMaterial3D_stem")
[node name="Cap" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.15, 0)
mesh = SubResource("SphereMesh_cap")
surface_material_override/0 = SubResource("StandardMaterial3D_cap")
[node name="SpreadTimer" type="Timer" parent="."]
one_shot = true
[node name="GroundRay" type="RayCast3D" parent="."]
target_position = Vector3(0, -10, 0)
[connection signal="timeout" from="SpreadTimer" to="." method="_on_spread_timer_timeout"]

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@ -5,10 +5,7 @@
[ext_resource type="Script" uid="uid://bpxggc8nr6tf6" path="res://scenes/player.gd" id="1_muv8p"]
[ext_resource type="PackedScene" uid="uid://c5of6aaxop1hl" path="res://scenes/block.tscn" id="2_tc7dm"]
[ext_resource type="PackedScene" uid="uid://dp6jk0k3o4v1u" path="res://scenes/UI/pause_menu.tscn" id="3_pause_menu"]
[ext_resource type="PackedScene" path="res://scenes/Vehicles/car.tscn" id="5_car"]
[ext_resource type="PackedScene" uid="uid://bnqaqbgynoyys" path="res://assets/models/TestCharAnimated.glb" id="5_fi66n"]
[ext_resource type="Script" uid="uid://bk53njt7i3kmv" path="res://scenes/Interaction/dialog_trigger_area.gd" id="6_dialog"]
[ext_resource type="Script" uid="uid://cshtdpjp4xy2f" path="res://scenes/Quests/quest_trigger_area.gd" id="7_qtrigger"]
[ext_resource type="PackedScene" path="res://scenes/Interaction/prototype_gateway.tscn" id="8_teleporter"]
[ext_resource type="Shader" uid="uid://bi3o8elbtqoni" path="res://addons/simplegrasstextured/shaders/grass.gdshader" id="9_43ksg"]
[ext_resource type="Material" path="res://assets/materials/kenney_prototype_ground_green.tres" id="9_ground_mat"]
@ -16,6 +13,7 @@
[ext_resource type="Script" uid="uid://2juaclm8gc1n" path="res://addons/simplegrasstextured/grass.gd" id="11_1meta"]
[ext_resource type="Texture2D" uid="uid://b2dmnrm3ubjon" path="res://assets/textures/stolenFire.png" id="16_i35yb"]
[ext_resource type="PackedScene" uid="uid://bnwpu7p8sbsfa" path="res://scenes/Interaction/RadialCommandMenu.tscn" id="16_px5jg"]
[ext_resource type="PackedScene" path="res://scenes/Interaction/mushroom.tscn" id="17_mushroom"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
bounce = 0.5
@ -247,34 +245,6 @@ states/Walk/position = Vector2(414, 57)
"states/Walk 6/position" = Vector2(516, 402)
transitions = ["Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_5qdlo"), "Walk 2", "Idle 2", SubResource("AnimationNodeStateMachineTransition_hwpvo"), "Walk 3", "Run 2", SubResource("AnimationNodeStateMachineTransition_2jvac"), "Run", "Walk 4", SubResource("AnimationNodeStateMachineTransition_m443h"), "Start", "Idle", SubResource("AnimationNodeStateMachineTransition_ccri0"), "Start", "Walk 2", SubResource("AnimationNodeStateMachineTransition_aqwus"), "Start", "Walk 3", SubResource("AnimationNodeStateMachineTransition_tknc3"), "Start", "Run", SubResource("AnimationNodeStateMachineTransition_ygago"), "Idle 3", "Jump 2", SubResource("AnimationNodeStateMachineTransition_koxac"), "Jump", "Idle 4", SubResource("AnimationNodeStateMachineTransition_0pp6t"), "Start", "Jump", SubResource("AnimationNodeStateMachineTransition_3xa5y"), "Start", "Idle 3", SubResource("AnimationNodeStateMachineTransition_8m234"), "Walk", "End", SubResource("AnimationNodeStateMachineTransition_jnqa2"), "Idle 2", "End", SubResource("AnimationNodeStateMachineTransition_vwq6c"), "Run 2", "End", SubResource("AnimationNodeStateMachineTransition_e2sp2"), "Walk 4", "End", SubResource("AnimationNodeStateMachineTransition_r45s2"), "Jump 2", "End", SubResource("AnimationNodeStateMachineTransition_p7els"), "Idle 4", "End", SubResource("AnimationNodeStateMachineTransition_elh2a"), "Start", "Walk 5", SubResource("AnimationNodeStateMachineTransition_bwsrl"), "Walk 5", "Jump 3", SubResource("AnimationNodeStateMachineTransition_dykvg"), "Jump 3", "Walk 6", SubResource("AnimationNodeStateMachineTransition_8m8y3"), "Walk 6", "End", SubResource("AnimationNodeStateMachineTransition_64kfc"), "Start", "Run 3", SubResource("AnimationNodeStateMachineTransition_xdbgi"), "Run 3", "Jump 4", SubResource("AnimationNodeStateMachineTransition_60p50"), "Jump 4", "Run 4", SubResource("AnimationNodeStateMachineTransition_jmoxn"), "Run 4", "End", SubResource("AnimationNodeStateMachineTransition_cvjxp")]
[sub_resource type="SphereShape3D" id="SphereShape3D_dialog_zone"]
radius = 2.5
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dialog_zone"]
transparency = 1
cull_mode = 2
shading_mode = 0
albedo_color = Color(0.2, 0.8, 0.35, 0.18)
[sub_resource type="SphereMesh" id="SphereMesh_dialog_zone"]
material = SubResource("StandardMaterial3D_dialog_zone")
radius = 2.5
height = 5.0
[sub_resource type="SphereShape3D" id="SphereShape3D_checkpoint"]
radius = 3.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_checkpoint"]
transparency = 1
cull_mode = 2
shading_mode = 0
albedo_color = Color(1, 0.804, 0.204, 0.2)
[sub_resource type="SphereMesh" id="SphereMesh_checkpoint"]
material = SubResource("StandardMaterial3D_checkpoint")
radius = 3.0
height = 6.0
[sub_resource type="BoxShape3D" id="BoxShape3D_2q6dc"]
size = Vector3(1080, 2, 1080)
@ -535,7 +505,6 @@ text = "No active quest."
scroll_active = false
[node name="RadialCommandMenu" parent="PhoneUI/Control" unique_id=1630028573 instance=ExtResource("16_px5jg")]
layout_mode = 1
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1808155101]
environment = SubResource("Environment_a4mo8")
@ -546,59 +515,59 @@ target_spawn_name = &"EntrySpawn"
quest_event_name = &"entered_car_feature"
quest_id_filter = "first_drive"
[node name="Label3D" type="Label3D" parent="CarTeleporter"]
[node name="Label3D" type="Label3D" parent="CarTeleporter" unique_id=664602560]
transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, 0, 5.4, 0)
pixel_size = 0.012
billboard = 1
no_depth_test = true
pixel_size = 0.012
text = "CAR"
[node name="TriggerZonesTeleporter" parent="." instance=ExtResource("8_teleporter")]
[node name="TriggerZonesTeleporter" parent="." unique_id=1696125782 instance=ExtResource("8_teleporter")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.5, 0, 6)
target_scene_path = "res://scenes/Levels/trigger_zones_level.tscn"
target_spawn_name = &"EntrySpawn"
[node name="Label3D" type="Label3D" parent="TriggerZonesTeleporter"]
[node name="Label3D" type="Label3D" parent="TriggerZonesTeleporter" unique_id=921277396]
transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, 0, 5.4, 0)
pixel_size = 0.012
billboard = 1
no_depth_test = true
pixel_size = 0.012
text = "TRIGGERS"
[node name="RepoBotTeleporter" parent="." instance=ExtResource("8_teleporter")]
[node name="RepoBotTeleporter" parent="." unique_id=702675382 instance=ExtResource("8_teleporter")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.5, 0, 12)
target_scene_path = "res://scenes/Levels/repo_bot_level.tscn"
target_spawn_name = &"EntrySpawn"
[node name="Label3D" type="Label3D" parent="RepoBotTeleporter"]
[node name="Label3D" type="Label3D" parent="RepoBotTeleporter" unique_id=831192951]
transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, 0, 5.4, 0)
pixel_size = 0.012
billboard = 1
no_depth_test = true
pixel_size = 0.012
text = "REPO BOT"
[node name="AshlingTeleporter" parent="." instance=ExtResource("8_teleporter")]
[node name="AshlingTeleporter" parent="." unique_id=659860279 instance=ExtResource("8_teleporter")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.5, 0, 18)
target_scene_path = "res://scenes/Levels/ashling_level.tscn"
target_spawn_name = &"EntrySpawn"
[node name="Label3D" type="Label3D" parent="AshlingTeleporter"]
[node name="Label3D" type="Label3D" parent="AshlingTeleporter" unique_id=827154474]
transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, 0, 5.4, 0)
pixel_size = 0.012
billboard = 1
no_depth_test = true
pixel_size = 0.012
text = "ASHLING"
[node name="CarReturnSpawn" type="Marker3D" parent="."]
[node name="CarReturnSpawn" type="Marker3D" parent="." unique_id=870907294]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.5, 0, -3)
[node name="TriggerZonesReturnSpawn" type="Marker3D" parent="."]
[node name="TriggerZonesReturnSpawn" type="Marker3D" parent="." unique_id=506441986]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.5, 0, 3)
[node name="RepoBotReturnSpawn" type="Marker3D" parent="."]
[node name="RepoBotReturnSpawn" type="Marker3D" parent="." unique_id=1346833855]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.5, 0, 9)
[node name="AshlingReturnSpawn" type="Marker3D" parent="."]
[node name="AshlingReturnSpawn" type="Marker3D" parent="." unique_id=1094551462]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.5, 0, 15)
[node name="GPUParticles3D" type="GPUParticles3D" parent="." unique_id=2107882789]
@ -609,4 +578,7 @@ lifetime = 0.9
process_material = SubResource("ParticleProcessMaterial_mwo3k")
draw_pass_1 = SubResource("QuadMesh_j43p6")
[node name="Mushroom" parent="." instance=ExtResource("17_mushroom")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -3.4)
[editable path="Player/TestCharAnimated"]

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@ -10,6 +10,7 @@ const PLAYGROUND_SCENE := "res://scenes/Levels/level.tscn"
func _ready():
_register_focus_sounds()
_update_login_button()
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func _register_focus_sounds() -> void:
var button_container := $MarginContainer/CenterContainer/ContentVBox/VBoxContainer

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@ -19,7 +19,6 @@ const FIREBALL_SPAWN_UP_OFFSET := 1.2
var mouse_sensitivity := 0.005
var rotation_x := 0.0
var rotation_y := 0.0
var cameraMoveMode := false
var current_number_of_jumps := 0
var _pending_mouse_delta := Vector2.ZERO
var _last_move_forward := Vector3(0, 0, 1)
@ -86,12 +85,13 @@ func _ready() -> void:
_last_move_right = right.normalized()
_vehicle_collision_layer = collision_layer
_vehicle_collision_mask = collision_mask
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _integrate_forces(state):
if _in_vehicle:
linear_velocity = Vector3.ZERO
return
if cameraMoveMode and _pending_mouse_delta != Vector2.ZERO:
if _pending_mouse_delta != Vector2.ZERO:
rotation_x -= _pending_mouse_delta.y * mouse_sensitivity
rotation_y -= _pending_mouse_delta.x * mouse_sensitivity
rotation_x = clamp(rotation_x, deg_to_rad(-90), deg_to_rad(90)) # Prevent flipping
@ -164,20 +164,16 @@ func _input(event):
phone_visible = !phone_visible
if phone:
phone.visible = phone_visible
if phone_visible:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
return
if _in_vehicle:
return
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_MIDDLE:
if event.pressed:
cameraMoveMode = true
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
else:
cameraMoveMode = false
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if event is InputEventMouseMotion and cameraMoveMode:
if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
_pending_mouse_delta += event.relative
if event is InputEventMouseButton and event.pressed:

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@ -39,4 +39,4 @@ Each microservice follows a standard layout:
- Update `DOCUMENTS.md` whenever you change a database schema or API request/response shape.
- Ensure `Dockerfile` and `k8s/` manifests are kept in sync with code changes.
- All microservices are unified under the `micro-services.sln` solution file.
- All microservices are unified under the `micro-services.sln` solution file. Use this for global refactoring or cross-service debugging.