Adding kenney prototype textures
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=6 format=3]
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[ext_resource type="Script" path="res://scenes/Vehicles/car.gd" id="1_kbd20"]
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[ext_resource type="Material" path="res://assets/materials/kenney_prototype_prop_red.tres" id="2_car_mat"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_7r1j6"]
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size = Vector3(1.4, 0.9, 2.6)
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@@ -11,9 +12,6 @@ size = Vector3(2.2, 2.0, 3.8)
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[sub_resource type="BoxMesh" id="BoxMesh_4y8xk"]
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size = Vector3(1.4, 0.9, 2.6)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_red"]
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albedo_color = Color(0.85, 0.1, 0.1, 1)
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[node name="Car" type="RigidBody3D"]
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script = ExtResource("1_kbd20")
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seat_path = NodePath("Seat")
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@@ -26,7 +24,7 @@ shape = SubResource("BoxShape3D_7r1j6")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_4y8xk")
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surface_material_override/0 = SubResource("StandardMaterial3D_red")
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surface_material_override/0 = ExtResource("2_car_mat")
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[node name="InteractArea" type="Area3D" parent="."]
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