Adding kenney prototype textures

This commit is contained in:
2026-03-12 15:01:28 -05:00
parent a689b75651
commit 393521ae8c
164 changed files with 3196 additions and 29 deletions
+2 -4
View File
@@ -1,6 +1,7 @@
[gd_scene load_steps=6 format=3]
[ext_resource type="Script" path="res://scenes/Vehicles/car.gd" id="1_kbd20"]
[ext_resource type="Material" path="res://assets/materials/kenney_prototype_prop_red.tres" id="2_car_mat"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7r1j6"]
size = Vector3(1.4, 0.9, 2.6)
@@ -11,9 +12,6 @@ size = Vector3(2.2, 2.0, 3.8)
[sub_resource type="BoxMesh" id="BoxMesh_4y8xk"]
size = Vector3(1.4, 0.9, 2.6)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_red"]
albedo_color = Color(0.85, 0.1, 0.1, 1)
[node name="Car" type="RigidBody3D"]
script = ExtResource("1_kbd20")
seat_path = NodePath("Seat")
@@ -26,7 +24,7 @@ shape = SubResource("BoxShape3D_7r1j6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_4y8xk")
surface_material_override/0 = SubResource("StandardMaterial3D_red")
surface_material_override/0 = ExtResource("2_car_mat")
[node name="InteractArea" type="Area3D" parent="."]