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+[resource] +albedo_texture = ExtResource("1_ground") +uv1_triplanar = true +uv1_scale = Vector3(0.25, 0.25, 0.25) diff --git a/game/assets/materials/kenney_prototype_prop_red.tres b/game/assets/materials/kenney_prototype_prop_red.tres new file mode 100644 index 0000000..cfff784 --- /dev/null +++ b/game/assets/materials/kenney_prototype_prop_red.tres @@ -0,0 +1,8 @@ +[gd_resource type="StandardMaterial3D" load_steps=2 format=3] + +[ext_resource type="Texture2D" path="res://assets/textures/kenney_prototype/PNG/Red/texture_01.png" id="1_prop"] + +[resource] +albedo_texture = ExtResource("1_prop") +uv1_triplanar = true +uv1_scale = Vector3(1, 1, 1) diff --git a/game/assets/textures/kenney_prototype/License.txt b/game/assets/textures/kenney_prototype/License.txt new file mode 100644 index 0000000..bda3f93 --- /dev/null +++ b/game/assets/textures/kenney_prototype/License.txt @@ -0,0 +1,23 @@ + + + Prototype Textures 1.0 + + Created/distributed by Kenney (www.kenney.nl) + Creation date: 08-04-2020 + + ------------------------------ + + License: (Creative Commons Zero, CC0) + http://creativecommons.org/publicdomain/zero/1.0/ + + This content is free to use in personal, educational and commercial projects. + Support us by crediting Kenney or www.kenney.nl (this is not mandatory) + + ------------------------------ + + Donate: http://support.kenney.nl + Request: http://request.kenney.nl + Patreon: http://patreon.com/kenney/ + + Follow on Twitter for updates: + http://twitter.com/KenneyNL \ No newline at end of file diff --git a/game/assets/textures/kenney_prototype/PNG/Dark/texture_01.png b/game/assets/textures/kenney_prototype/PNG/Dark/texture_01.png new file mode 100644 index 0000000..69be211 Binary files /dev/null and b/game/assets/textures/kenney_prototype/PNG/Dark/texture_01.png differ diff --git a/game/assets/textures/kenney_prototype/PNG/Dark/texture_01.png.import b/game/assets/textures/kenney_prototype/PNG/Dark/texture_01.png.import new file mode 100644 index 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+process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/assets/textures/kenney_prototype/PNG/Red/texture_08.png b/game/assets/textures/kenney_prototype/PNG/Red/texture_08.png new file mode 100644 index 0000000..07cfc41 Binary files /dev/null and b/game/assets/textures/kenney_prototype/PNG/Red/texture_08.png differ diff --git a/game/assets/textures/kenney_prototype/PNG/Red/texture_08.png.import b/game/assets/textures/kenney_prototype/PNG/Red/texture_08.png.import new file mode 100644 index 0000000..bd34e48 --- /dev/null +++ b/game/assets/textures/kenney_prototype/PNG/Red/texture_08.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cfck0428jqx8n" +path="res://.godot/imported/texture_08.png-50000f576c51dcb1fde6ea11a8619350.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/textures/kenney_prototype/PNG/Red/texture_08.png" 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+process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/assets/textures/kenney_prototype/PNG/Red/texture_10.png b/game/assets/textures/kenney_prototype/PNG/Red/texture_10.png new file mode 100644 index 0000000..a9266d1 Binary files /dev/null and b/game/assets/textures/kenney_prototype/PNG/Red/texture_10.png differ diff --git a/game/assets/textures/kenney_prototype/PNG/Red/texture_10.png.import b/game/assets/textures/kenney_prototype/PNG/Red/texture_10.png.import new file mode 100644 index 0000000..8d1f8ff --- /dev/null +++ b/game/assets/textures/kenney_prototype/PNG/Red/texture_10.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://vbxv0wpgyavo" 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a/game/assets/textures/kenney_prototype/PNG/Red/texture_11.png b/game/assets/textures/kenney_prototype/PNG/Red/texture_11.png new file mode 100644 index 0000000..2acc544 Binary files /dev/null and b/game/assets/textures/kenney_prototype/PNG/Red/texture_11.png differ diff --git a/game/assets/textures/kenney_prototype/PNG/Red/texture_11.png.import b/game/assets/textures/kenney_prototype/PNG/Red/texture_11.png.import new file mode 100644 index 0000000..d548cf8 --- /dev/null +++ b/game/assets/textures/kenney_prototype/PNG/Red/texture_11.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://curyyr46mm17g" +path="res://.godot/imported/texture_11.png-2efd38aeed2a42bef39f9b7fe5558dc2.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/textures/kenney_prototype/PNG/Red/texture_11.png" +dest_files=["res://.godot/imported/texture_11.png-2efd38aeed2a42bef39f9b7fe5558dc2.ctex"] + +[params] + +compress/mode=0 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b/game/assets/textures/kenney_prototype/PNG/Red/texture_12.png.import new file mode 100644 index 0000000..6526cfe --- /dev/null +++ b/game/assets/textures/kenney_prototype/PNG/Red/texture_12.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dlsxiqd34kceq" +path="res://.godot/imported/texture_12.png-46f405e6a14076fad5024d6740c63b6c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/textures/kenney_prototype/PNG/Red/texture_12.png" +dest_files=["res://.godot/imported/texture_12.png-46f405e6a14076fad5024d6740c63b6c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/assets/textures/kenney_prototype/PNG/Red/texture_13.png b/game/assets/textures/kenney_prototype/PNG/Red/texture_13.png new file mode 100644 index 0000000..ab8c7b9 Binary files /dev/null and b/game/assets/textures/kenney_prototype/PNG/Red/texture_13.png differ diff --git a/game/assets/textures/kenney_prototype/PNG/Red/texture_13.png.import b/game/assets/textures/kenney_prototype/PNG/Red/texture_13.png.import new file mode 100644 index 0000000..7b46d9c --- /dev/null +++ b/game/assets/textures/kenney_prototype/PNG/Red/texture_13.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dejlhsj3a6lnb" +path="res://.godot/imported/texture_13.png-fd7cb86e05607e70b74988c38c00d4bc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/textures/kenney_prototype/PNG/Red/texture_13.png" +dest_files=["res://.godot/imported/texture_13.png-fd7cb86e05607e70b74988c38c00d4bc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/scenes/Levels/level.tscn b/game/scenes/Levels/level.tscn index 6d56063..e99cc85 100644 --- a/game/scenes/Levels/level.tscn +++ b/game/scenes/Levels/level.tscn @@ -11,6 +11,7 @@ [ext_resource type="Script" uid="uid://bk53njt7i3kmv" path="res://scenes/Interaction/dialog_trigger_area.gd" id="6_dialog"] [ext_resource type="Script" uid="uid://cshtdpjp4xy2f" path="res://scenes/Quests/quest_trigger_area.gd" id="7_qtrigger"] [ext_resource type="PackedScene" path="res://scenes/Interaction/scene_teleporter.tscn" id="8_teleporter"] +[ext_resource type="Material" path="res://assets/materials/kenney_prototype_ground_green.tres" id="9_ground_mat"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"] bounce = 0.5 @@ -274,6 +275,7 @@ height = 6.0 size = Vector3(1080, 2, 1080) [sub_resource type="BoxMesh" id="BoxMesh_w7c3h"] +material = ExtResource("9_ground_mat") size = Vector3(1080, 2, 1080) [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_fi66n"] diff --git a/game/scenes/Levels/transportation_level.tscn b/game/scenes/Levels/transportation_level.tscn index a2c3f74..fa95054 100644 --- a/game/scenes/Levels/transportation_level.tscn +++ b/game/scenes/Levels/transportation_level.tscn @@ -4,17 +4,15 @@ [ext_resource type="Script" path="res://scenes/player.gd" id="2_player"] [ext_resource type="PackedScene" path="res://assets/models/TestCharAnimated.glb" id="3_model"] [ext_resource type="PackedScene" path="res://scenes/Interaction/scene_teleporter.tscn" id="4_teleporter"] +[ext_resource type="Material" path="res://assets/materials/kenney_prototype_ground_green.tres" id="5_ground_mat"] [sub_resource type="SphereShape3D" id="SphereShape3D_player"] [sub_resource type="BoxShape3D" id="BoxShape3D_ground"] size = Vector3(1080, 2, 1080) -[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ground"] -albedo_color = Color(0.194, 0.575, 0.194, 1) - [sub_resource type="BoxMesh" id="BoxMesh_ground"] -material = SubResource("StandardMaterial3D_ground") +material = ExtResource("5_ground_mat") size = Vector3(1080, 2, 1080) [node name="TransportationLevel" type="Node3D"] diff --git a/game/scenes/Vehicles/car.tscn b/game/scenes/Vehicles/car.tscn index 9d1fd51..d22c84b 100644 --- a/game/scenes/Vehicles/car.tscn +++ b/game/scenes/Vehicles/car.tscn @@ -1,6 +1,7 @@ [gd_scene load_steps=6 format=3] [ext_resource type="Script" path="res://scenes/Vehicles/car.gd" id="1_kbd20"] +[ext_resource type="Material" path="res://assets/materials/kenney_prototype_prop_red.tres" id="2_car_mat"] [sub_resource type="BoxShape3D" id="BoxShape3D_7r1j6"] size = Vector3(1.4, 0.9, 2.6) @@ -11,9 +12,6 @@ size = Vector3(2.2, 2.0, 3.8) [sub_resource type="BoxMesh" id="BoxMesh_4y8xk"] size = Vector3(1.4, 0.9, 2.6) -[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_red"] -albedo_color = Color(0.85, 0.1, 0.1, 1) - [node name="Car" type="RigidBody3D"] script = ExtResource("1_kbd20") seat_path = NodePath("Seat") @@ -26,7 +24,7 @@ shape = SubResource("BoxShape3D_7r1j6") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_4y8xk") -surface_material_override/0 = SubResource("StandardMaterial3D_red") +surface_material_override/0 = ExtResource("2_car_mat") [node name="InteractArea" type="Area3D" parent="."] diff --git a/game/scenes/block.tscn b/game/scenes/block.tscn index b96d3be..0f4c680 100644 --- a/game/scenes/block.tscn +++ b/game/scenes/block.tscn @@ -1,21 +1,20 @@ -[gd_scene load_steps=4 format=3 uid="uid://c5of6aaxop1hl"] - -[sub_resource type="BoxShape3D" id="BoxShape3D_4du60"] - -[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_alp5v"] -albedo_color = Color(0.290196, 0.698039, 0.227451, 1) - -[sub_resource type="BoxMesh" id="BoxMesh_kryjk"] -material = SubResource("StandardMaterial3D_alp5v") - -[node name="Block" type="Node3D"] - -[node name="RigidBody3D" type="RigidBody3D" parent="."] -collision_layer = 3 -collision_mask = 3 - -[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"] -shape = SubResource("BoxShape3D_4du60") - -[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"] -mesh = SubResource("BoxMesh_kryjk") +[gd_scene load_steps=4 format=3 uid="uid://c5of6aaxop1hl"] + +[ext_resource type="Material" path="res://assets/materials/kenney_prototype_block_dark.tres" id="1_block_mat"] + +[sub_resource type="BoxShape3D" id="BoxShape3D_4du60"] + +[sub_resource type="BoxMesh" id="BoxMesh_kryjk"] +material = ExtResource("1_block_mat") + +[node name="Block" type="Node3D"] + +[node name="RigidBody3D" type="RigidBody3D" parent="."] +collision_layer = 3 +collision_mask = 3 + +[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"] +shape = SubResource("BoxShape3D_4du60") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"] +mesh = SubResource("BoxMesh_kryjk")