Adding kenney prototype textures
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@@ -4,17 +4,15 @@
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[ext_resource type="Script" path="res://scenes/player.gd" id="2_player"]
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[ext_resource type="PackedScene" path="res://assets/models/TestCharAnimated.glb" id="3_model"]
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[ext_resource type="PackedScene" path="res://scenes/Interaction/scene_teleporter.tscn" id="4_teleporter"]
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[ext_resource type="Material" path="res://assets/materials/kenney_prototype_ground_green.tres" id="5_ground_mat"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_player"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_ground"]
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size = Vector3(1080, 2, 1080)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ground"]
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albedo_color = Color(0.194, 0.575, 0.194, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_ground"]
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material = SubResource("StandardMaterial3D_ground")
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material = ExtResource("5_ground_mat")
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size = Vector3(1080, 2, 1080)
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[node name="TransportationLevel" type="Node3D"]
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