Forced move to godot 4.6
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Added a fire, might try doing fireballs next
This commit is contained in:
LAPTOP-4D0S2MHQ\pillb 2026-04-08 22:36:27 -05:00
parent ff1ebef34f
commit 1b7d6af7f5
6 changed files with 160 additions and 55 deletions

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@ -12,4 +12,4 @@ _surfaces = [{
"vertex_count": 8,
"vertex_data": PackedByteArray("AAAAvwAAgD8AAAAAAAAAPwAAAAAAAAAAAAAAvwAAAAAAAAAAAAAAPwAAgD8AAAAAAAAAAAAAgD8AAAC/AAAAAAAAAAAAAAA/AAAAAAAAAAAAAAC/AAAAAAAAgD8AAAA//3//f////7//f/9/////v/9//3////+//3//f////78AAP9//3//vwAA/3//f/+/AAD/f/9//78AAP9//3//vw==")
}]
metadata/GodotVersion = "4.5-stable (official)"
metadata/GodotVersion = "4.6-stable (official)"

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@ -48,6 +48,7 @@ blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/gpu_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false

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@ -0,0 +1,41 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b2dmnrm3ubjon"
path.s3tc="res://.godot/imported/stolenFire.png-9d435c9f9f90cf5d2f3cecd0f57488a3.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://assets/textures/stolenFire.png"
dest_files=["res://.godot/imported/stolenFire.png-9d435c9f9f90cf5d2f3cecd0f57488a3.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@ -32,11 +32,15 @@ Shortcuts/density_decrement=Object(Shortcut,"resource_local_to_scene":false,"res
],"script":null)
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Promiscuity"
run/main_scene="uid://b4k81taauef4q"
config/features=PackedStringArray("4.5", "Forward Plus")
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[audio]

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