Forced move to godot 4.6
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Added a fire, might try doing fireballs next
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@ -12,4 +12,4 @@ _surfaces = [{
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"vertex_count": 8,
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"vertex_count": 8,
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"vertex_data": PackedByteArray("AAAAvwAAgD8AAAAAAAAAPwAAAAAAAAAAAAAAvwAAAAAAAAAAAAAAPwAAgD8AAAAAAAAAAAAAgD8AAAC/AAAAAAAAAAAAAAA/AAAAAAAAAAAAAAC/AAAAAAAAgD8AAAA//3//f////7//f/9/////v/9//3////+//3//f////78AAP9//3//vwAA/3//f/+/AAD/f/9//78AAP9//3//vw==")
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"vertex_data": PackedByteArray("AAAAvwAAgD8AAAAAAAAAPwAAAAAAAAAAAAAAvwAAAAAAAAAAAAAAPwAAgD8AAAAAAAAAAAAAgD8AAAC/AAAAAAAAAAAAAAA/AAAAAAAAAAAAAAC/AAAAAAAAgD8AAAA//3//f////7//f/9/////v/9//3////+//3//f////78AAP9//3//vwAA/3//f/+/AAD/f/9//78AAP9//3//vw==")
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}]
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}]
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metadata/GodotVersion = "4.5-stable (official)"
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metadata/GodotVersion = "4.6-stable (official)"
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@ -48,6 +48,7 @@ blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/gpu_instances=false
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blender/meshes/tangents=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/meshes/export_bones_deforming_mesh_only=false
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BIN
game/assets/textures/stolenFire.png
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BIN
game/assets/textures/stolenFire.png
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After Width: | Height: | Size: 280 KiB |
41
game/assets/textures/stolenFire.png.import
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41
game/assets/textures/stolenFire.png.import
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@ -0,0 +1,41 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b2dmnrm3ubjon"
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path.s3tc="res://.godot/imported/stolenFire.png-9d435c9f9f90cf5d2f3cecd0f57488a3.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/stolenFire.png"
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dest_files=["res://.godot/imported/stolenFire.png-9d435c9f9f90cf5d2f3cecd0f57488a3.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -32,11 +32,15 @@ Shortcuts/density_decrement=Object(Shortcut,"resource_local_to_scene":false,"res
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],"script":null)
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],"script":null)
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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[application]
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config/name="Promiscuity"
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config/name="Promiscuity"
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run/main_scene="uid://b4k81taauef4q"
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run/main_scene="uid://b4k81taauef4q"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[audio]
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[audio]
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