Forced move to godot 4.6
Deploy Promiscuity Auth API / deploy (push) Successful in 47s
Deploy Promiscuity Character API / deploy (push) Successful in 47s
Deploy Promiscuity Crafting API / deploy (push) Successful in 49s
Deploy Promiscuity Inventory API / deploy (push) Successful in 47s
Deploy Promiscuity Locations API / deploy (push) Successful in 48s
Deploy Promiscuity Mail API / deploy (push) Successful in 47s
Deploy Promiscuity World API / deploy (push) Successful in 49s
k8s smoke test / test (push) Successful in 9s
Deploy Promiscuity Auth API / deploy (push) Successful in 47s
Deploy Promiscuity Character API / deploy (push) Successful in 47s
Deploy Promiscuity Crafting API / deploy (push) Successful in 49s
Deploy Promiscuity Inventory API / deploy (push) Successful in 47s
Deploy Promiscuity Locations API / deploy (push) Successful in 48s
Deploy Promiscuity Mail API / deploy (push) Successful in 47s
Deploy Promiscuity World API / deploy (push) Successful in 49s
k8s smoke test / test (push) Successful in 9s
Added a fire, might try doing fireballs next
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-1
@@ -32,11 +32,15 @@ Shortcuts/density_decrement=Object(Shortcut,"resource_local_to_scene":false,"res
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],"script":null)
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="Promiscuity"
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run/main_scene="uid://b4k81taauef4q"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[audio]
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