Forced move to godot 4.6
Deploy Promiscuity Auth API / deploy (push) Successful in 47s
Deploy Promiscuity Character API / deploy (push) Successful in 47s
Deploy Promiscuity Crafting API / deploy (push) Successful in 49s
Deploy Promiscuity Inventory API / deploy (push) Successful in 47s
Deploy Promiscuity Locations API / deploy (push) Successful in 48s
Deploy Promiscuity Mail API / deploy (push) Successful in 47s
Deploy Promiscuity World API / deploy (push) Successful in 49s
k8s smoke test / test (push) Successful in 9s
Deploy Promiscuity Auth API / deploy (push) Successful in 47s
Deploy Promiscuity Character API / deploy (push) Successful in 47s
Deploy Promiscuity Crafting API / deploy (push) Successful in 49s
Deploy Promiscuity Inventory API / deploy (push) Successful in 47s
Deploy Promiscuity Locations API / deploy (push) Successful in 48s
Deploy Promiscuity Mail API / deploy (push) Successful in 47s
Deploy Promiscuity World API / deploy (push) Successful in 49s
k8s smoke test / test (push) Successful in 9s
Added a fire, might try doing fireballs next
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@@ -48,6 +48,7 @@ blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/gpu_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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