Nudging the location inventory display location
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This commit is contained in:
Zeeshaun 2026-03-19 17:33:28 -05:00
parent b8ce13f1d2
commit 1320e0a0ac

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@ -228,7 +228,7 @@ func _update_tile_inventory(tile_root: Node3D, location_data: Dictionary) -> voi
if existing_label == null: if existing_label == null:
existing_label = Label3D.new() existing_label = Label3D.new()
existing_label.name = "FloorInventoryLabel" existing_label.name = "FloorInventoryLabel"
existing_label.position = Vector3(0.0, (block_height * 0.5) + 1.25, 0.0) existing_label.position = Vector3(0.0, (block_height * 0.5) + 1.7, -0.9)
existing_label.billboard = BaseMaterial3D.BILLBOARD_ENABLED existing_label.billboard = BaseMaterial3D.BILLBOARD_ENABLED
existing_label.pixel_size = 0.01 existing_label.pixel_size = 0.01
existing_label.outline_size = 10 existing_label.outline_size = 10