From 1320e0a0acf42445789b027594e0672e1ba023c9 Mon Sep 17 00:00:00 2001 From: Zeeshaun Date: Thu, 19 Mar 2026 17:33:28 -0500 Subject: [PATCH] Nudging the location inventory display location --- game/scenes/Levels/location_level.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/scenes/Levels/location_level.gd b/game/scenes/Levels/location_level.gd index 1e26373..e306ad1 100644 --- a/game/scenes/Levels/location_level.gd +++ b/game/scenes/Levels/location_level.gd @@ -228,7 +228,7 @@ func _update_tile_inventory(tile_root: Node3D, location_data: Dictionary) -> voi if existing_label == null: existing_label = Label3D.new() existing_label.name = "FloorInventoryLabel" - existing_label.position = Vector3(0.0, (block_height * 0.5) + 1.25, 0.0) + existing_label.position = Vector3(0.0, (block_height * 0.5) + 1.7, -0.9) existing_label.billboard = BaseMaterial3D.BILLBOARD_ENABLED existing_label.pixel_size = 0.01 existing_label.outline_size = 10