Nudging the location inventory display location
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Deploy Promiscuity Auth API / deploy (push) Successful in 46s
Deploy Promiscuity Character API / deploy (push) Successful in 46s
Deploy Promiscuity Inventory API / deploy (push) Successful in 46s
Deploy Promiscuity Locations API / deploy (push) Successful in 45s
k8s smoke test / test (push) Successful in 9s
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@ -228,7 +228,7 @@ func _update_tile_inventory(tile_root: Node3D, location_data: Dictionary) -> voi
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if existing_label == null:
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if existing_label == null:
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existing_label = Label3D.new()
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existing_label = Label3D.new()
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existing_label.name = "FloorInventoryLabel"
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existing_label.name = "FloorInventoryLabel"
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existing_label.position = Vector3(0.0, (block_height * 0.5) + 1.25, 0.0)
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existing_label.position = Vector3(0.0, (block_height * 0.5) + 1.7, -0.9)
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existing_label.billboard = BaseMaterial3D.BILLBOARD_ENABLED
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existing_label.billboard = BaseMaterial3D.BILLBOARD_ENABLED
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existing_label.pixel_size = 0.01
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existing_label.pixel_size = 0.01
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existing_label.outline_size = 10
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existing_label.outline_size = 10
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