Add ground collider and global lighting
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://dchj6g2i8ebph"]
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[gd_scene load_steps=9 format=3 uid="uid://dchj6g2i8ebph"]
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[ext_resource type="Script" uid="uid://bpxggc8nr6tf6" path="res://scenes/player.gd" id="2_w7c3h"]
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[ext_resource type="Script" uid="uid://bpxggc8nr6tf6" path="res://scenes/player.gd" id="2_w7c3h"]
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@ -14,6 +14,12 @@ bounce = 0.5
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[sub_resource type="SphereShape3D" id="SphereShape3D_mx8sn"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_mx8sn"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_2q6dc"]
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size = Vector3(1080, 2, 1080)
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[sub_resource type="BoxMesh" id="BoxMesh_w7c3h"]
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size = Vector3(1080, 2, 1080)
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[node name="Node3D" type="Node3D"]
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[node name="Node3D" type="Node3D"]
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[node name="Thing" type="RigidBody3D" parent="."]
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[node name="Thing" type="RigidBody3D" parent="."]
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@ -28,6 +34,7 @@ shape = SubResource("SphereShape3D_2q6dc")
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debug_color = Color(0.29772994, 0.6216631, 0.28140613, 0.41960785)
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debug_color = Color(0.29772994, 0.6216631, 0.28140613, 0.41960785)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Thing"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Thing"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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mesh = SubResource("SphereMesh_w7c3h")
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mesh = SubResource("SphereMesh_w7c3h")
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[node name="Player" type="RigidBody3D" parent="."]
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[node name="Player" type="RigidBody3D" parent="."]
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@ -39,3 +46,17 @@ script = ExtResource("2_w7c3h")
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shape = SubResource("SphereShape3D_mx8sn")
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shape = SubResource("SphereShape3D_mx8sn")
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[node name="Camera3D" type="Camera3D" parent="Player"]
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[node name="Camera3D" type="Camera3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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[node name="Ground" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
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shape = SubResource("BoxShape3D_2q6dc")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
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mesh = SubResource("BoxMesh_w7c3h")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.5, 0.8660253, 0, -0.8660253, 0.5, 0, 34, 0)
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shadow_enabled = true
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