promiscuity/scenes/level.tscn

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[gd_scene load_steps=9 format=3 uid="uid://dchj6g2i8ebph"]
[ext_resource type="Script" uid="uid://bpxggc8nr6tf6" path="res://scenes/player.gd" id="2_w7c3h"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
bounce = 0.5
[sub_resource type="SphereShape3D" id="SphereShape3D_2q6dc"]
[sub_resource type="SphereMesh" id="SphereMesh_w7c3h"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_w8frs"]
bounce = 0.5
[sub_resource type="SphereShape3D" id="SphereShape3D_mx8sn"]
[sub_resource type="BoxShape3D" id="BoxShape3D_2q6dc"]
size = Vector3(1080, 2, 1080)
[sub_resource type="BoxMesh" id="BoxMesh_w7c3h"]
size = Vector3(1080, 2, 1080)
[node name="Node3D" type="Node3D"]
[node name="Thing" type="RigidBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3.7986288)
physics_material_override = SubResource("PhysicsMaterial_2q6dc")
gravity_scale = 0.0
contact_monitor = true
max_contacts_reported = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Thing"]
shape = SubResource("SphereShape3D_2q6dc")
debug_color = Color(0.29772994, 0.6216631, 0.28140613, 0.41960785)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Thing"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("SphereMesh_w7c3h")
[node name="Player" type="RigidBody3D" parent="."]
physics_material_override = SubResource("PhysicsMaterial_w8frs")
gravity_scale = 0.0
script = ExtResource("2_w7c3h")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
shape = SubResource("SphereShape3D_mx8sn")
[node name="Camera3D" type="Camera3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
[node name="Ground" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("BoxShape3D_2q6dc")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
mesh = SubResource("BoxMesh_w7c3h")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.5, 0.8660253, 0, -0.8660253, 0.5, 0, 34, 0)
shadow_enabled = true