Adding scene teleporter
This commit is contained in:
@@ -0,0 +1,39 @@
|
||||
extends Area3D
|
||||
|
||||
@export_file("*.tscn") var target_scene_path := "res://scenes/Levels/transportation_level.tscn"
|
||||
@export var target_group: StringName = &"player"
|
||||
@export var one_shot := true
|
||||
|
||||
var _is_transitioning := false
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
body_entered.connect(_on_body_entered)
|
||||
|
||||
|
||||
func _on_body_entered(body: Node) -> void:
|
||||
if _is_transitioning:
|
||||
return
|
||||
if target_group != StringName() and not body.is_in_group(target_group):
|
||||
return
|
||||
if target_scene_path.strip_edges() == "":
|
||||
push_warning("Teleporter target scene is empty.")
|
||||
return
|
||||
if not ResourceLoader.exists(target_scene_path):
|
||||
push_warning("Teleporter target scene does not exist: %s" % target_scene_path)
|
||||
return
|
||||
|
||||
_is_transitioning = true
|
||||
if one_shot:
|
||||
set_deferred("monitoring", false)
|
||||
call_deferred("_deferred_change_scene")
|
||||
|
||||
|
||||
func _deferred_change_scene() -> void:
|
||||
var err := get_tree().change_scene_to_file(target_scene_path)
|
||||
if err == OK:
|
||||
return
|
||||
push_warning("Failed to change scene to '%s' (%s)." % [target_scene_path, err])
|
||||
_is_transitioning = false
|
||||
if one_shot:
|
||||
set_deferred("monitoring", true)
|
||||
Reference in New Issue
Block a user