Files
territory-autobattler/microservices/LocationsApi/Services/LocationService.cs
T
2026-05-20 04:09:32 -05:00

916 lines
35 KiB
C#

using LocationsApi.Models;
using MongoDB.Driver;
namespace LocationsApi.Services;
public class LocationService
{
private readonly IMongoCollection<Location> _locations;
private readonly IMongoCollection<UnitInstance> _units;
private readonly IMongoCollection<LocationIntel> _intel;
private readonly ResourceService _resources;
private readonly GameSettingsService _settings;
private readonly int _homeMinDistance;
private readonly int _homeSearchRadius;
private readonly int _visibilityDepth;
private readonly int _logCampWoodPerMinute;
private readonly int _mineOrePerMinute;
private readonly int _farmFoodPerMinute;
private readonly int _defaultLogCampBuildSeconds;
private readonly int _defaultMineBuildSeconds;
private readonly int _defaultBarracksBuildSeconds;
private readonly int _defaultFarmBuildSeconds;
private readonly int _barracksGoldCost;
private readonly int _barracksWoodCost;
private readonly int _barracksOreCost;
public LocationService(IConfiguration cfg, ResourceService resources, GameSettingsService settings)
{
var connectionString = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017";
var databaseName = cfg["MongoDB:DatabaseName"] ?? "territory-autobattler";
var client = new MongoClient(connectionString);
var database = client.GetDatabase(databaseName);
_locations = database.GetCollection<Location>("Locations");
_units = database.GetCollection<UnitInstance>("Units");
_intel = database.GetCollection<LocationIntel>("LocationIntel");
_resources = resources;
_settings = settings;
_homeMinDistance = int.TryParse(cfg["World:HomeMinDistance"], out var minDistance) ? Math.Max(1, minDistance) : 8;
_homeSearchRadius = int.TryParse(cfg["World:HomeSearchRadius"], out var searchRadius) ? Math.Max(_homeMinDistance, searchRadius) : 80;
_visibilityDepth = int.TryParse(cfg["World:VisibilityDepth"], out var visibilityDepth) ? Math.Max(0, visibilityDepth) : 3;
_logCampWoodPerMinute = int.TryParse(cfg["Buildings:LogCampWoodPerMinute"], out var logCampWoodPerMinute)
? Math.Max(1, logCampWoodPerMinute)
: 5;
_mineOrePerMinute = int.TryParse(cfg["Buildings:MineOrePerMinute"], out var mineOrePerMinute)
? Math.Max(1, mineOrePerMinute)
: 5;
_farmFoodPerMinute = int.TryParse(cfg["Buildings:FarmFoodPerMinute"], out var farmFoodPerMinute)
? Math.Max(1, farmFoodPerMinute)
: 5;
_defaultLogCampBuildSeconds = int.TryParse(cfg["Buildings:LogCampBuildSeconds"], out var logCampBuildSeconds)
? Math.Max(1, logCampBuildSeconds)
: 60;
_defaultMineBuildSeconds = int.TryParse(cfg["Buildings:MineBuildSeconds"], out var mineBuildSeconds)
? Math.Max(1, mineBuildSeconds)
: 60;
_defaultBarracksBuildSeconds = int.TryParse(cfg["Buildings:BarracksBuildSeconds"], out var barracksBuildSeconds)
? Math.Max(1, barracksBuildSeconds)
: 60;
_defaultFarmBuildSeconds = int.TryParse(cfg["Buildings:FarmBuildSeconds"], out var farmBuildSeconds)
? Math.Max(1, farmBuildSeconds)
: 60;
_barracksGoldCost = int.TryParse(cfg["Buildings:BarracksGoldCost"], out var barracksGoldCost)
? Math.Max(0, barracksGoldCost)
: 500;
_barracksWoodCost = int.TryParse(cfg["Buildings:BarracksWoodCost"], out var barracksWoodCost)
? Math.Max(0, barracksWoodCost)
: 100;
_barracksOreCost = int.TryParse(cfg["Buildings:BarracksOreCost"], out var barracksOreCost)
? Math.Max(0, barracksOreCost)
: 100;
var coordinateIndex = Builders<Location>.IndexKeys
.Ascending(x => x.Q)
.Ascending(x => x.R);
_locations.Indexes.CreateOne(new CreateIndexModel<Location>(
coordinateIndex,
new CreateIndexOptions { Unique = true }));
var ownerHomeIndex = Builders<Location>.IndexKeys
.Ascending(x => x.OwnerUsername)
.Ascending(x => x.Kind);
_locations.Indexes.CreateOne(new CreateIndexModel<Location>(
ownerHomeIndex,
new CreateIndexOptions<Location>
{
Unique = true,
PartialFilterExpression = Builders<Location>.Filter.Eq(x => x.Kind, "Home")
}));
_intel.Indexes.CreateOne(new CreateIndexModel<LocationIntel>(
Builders<LocationIntel>.IndexKeys
.Ascending(x => x.Username)
.Ascending(x => x.Q)
.Ascending(x => x.R),
new CreateIndexOptions { Unique = true }));
}
public Task<List<Location>> GetAllAsync() =>
_locations.Find(FilterDefinition<Location>.Empty)
.SortBy(x => x.Q)
.ThenBy(x => x.R)
.ToListAsync();
public Task<List<Location>> GetRangeAsync(int minQ, int maxQ, int minR, int maxR) =>
_locations.Find(x => x.Q >= minQ && x.Q <= maxQ && x.R >= minR && x.R <= maxR)
.SortBy(x => x.Q)
.ThenBy(x => x.R)
.ToListAsync();
public async Task<Location?> GetAsync(int q, int r) =>
await _locations.Find(x => x.Q == q && x.R == r).FirstOrDefaultAsync();
public async Task<Location> UpsertAsync(UpsertLocationRequest request, string? ownerUsername = null)
{
var now = DateTime.UtcNow;
var update = Builders<Location>.Update
.SetOnInsert(x => x.CreatedAtUtc, now)
.Set(x => x.Terrain, NormalizeTerrain(request.Terrain))
.Set(x => x.Kind, "Open")
.Set(x => x.Label, request.Label)
.Set(x => x.Level, Math.Max(1, request.Level))
.Set(x => x.UpdatedAtUtc, now);
if (!string.IsNullOrWhiteSpace(ownerUsername))
{
update = update
.Set(x => x.OwnerUsername, ownerUsername)
.Set(x => x.Kind, "Claimed");
}
var options = new FindOneAndUpdateOptions<Location>
{
IsUpsert = true,
ReturnDocument = ReturnDocument.After
};
return await _locations.FindOneAndUpdateAsync(
x => x.Q == request.Q && x.R == request.R,
update,
options);
}
public async Task<Location?> ClaimAsync(int q, int r, string username)
{
var existing = await GetAsync(q, r);
if (existing is not null)
{
if (!string.IsNullOrWhiteSpace(existing.OwnerUsername) &&
!string.Equals(existing.OwnerUsername, username, StringComparison.OrdinalIgnoreCase))
{
return null;
}
existing.OwnerUsername = username;
if (string.IsNullOrWhiteSpace(existing.Kind) || existing.Kind == "Open")
{
existing.Kind = "Claimed";
}
existing.UpdatedAtUtc = DateTime.UtcNow;
await _locations.ReplaceOneAsync(x => x.Id == existing.Id, existing);
return existing;
}
return await UpsertAsync(new UpsertLocationRequest { Q = q, R = r, Terrain = "Field" }, username);
}
public async Task<Location?> BuildAsync(BuildLocationRequest request, string username)
{
var buildingType = NormalizeBuildingType(request.BuildingType);
if (buildingType is null)
{
throw new ArgumentException("Unsupported building type.", nameof(request.BuildingType));
}
var location = await GetAsync(request.Q, request.R);
if (location is null ||
!string.Equals(location.OwnerUsername, username, StringComparison.OrdinalIgnoreCase))
{
return null;
}
if (!string.IsNullOrWhiteSpace(location.BuildingType))
{
throw new InvalidOperationException("This location already has a building or construction in progress.");
}
if (buildingType == "Barracks" && string.Equals(location.Kind, "Home", StringComparison.OrdinalIgnoreCase))
{
throw new InvalidOperationException("Barracks cannot be built on the town hall.");
}
var requiredTerrain = RequiredTerrainForBuilding(buildingType);
if (requiredTerrain is not null && !string.Equals(location.Terrain, requiredTerrain, StringComparison.OrdinalIgnoreCase))
{
throw new InvalidOperationException($"{buildingType} can only be built on {requiredTerrain} territory.");
}
await CompleteFinishedBuildingsAsync(username);
var now = DateTime.UtcNow;
var settingKey = BuildSecondsSettingKey(buildingType);
var defaultBuildSeconds = DefaultBuildSeconds(buildingType);
var buildSeconds = await _settings.GetIntAsync(settingKey, defaultBuildSeconds);
var update = Builders<Location>.Update
.Set(x => x.BuildingType, buildingType)
.Set(x => x.BuildingStatus, "Building")
.Set(x => x.BuildingStartedAtUtc, now)
.Set(x => x.BuildingCompletesAtUtc, now.AddSeconds(buildSeconds))
.Set(x => x.UpdatedAtUtc, now);
var updated = await _locations.FindOneAndUpdateAsync(
x => x.Id == location.Id && x.OwnerUsername == username && (x.BuildingType == null || x.BuildingType == ""),
update,
new FindOneAndUpdateOptions<Location>
{
ReturnDocument = ReturnDocument.After
});
if (updated is null)
{
throw new InvalidOperationException("This location already has a building or construction in progress.");
}
if (buildingType == "Barracks")
{
var barracksGoldCost = await _settings.GetNonNegativeIntAsync(GameSettingsService.BarracksGoldCost, _barracksGoldCost);
var barracksWoodCost = await _settings.GetNonNegativeIntAsync(GameSettingsService.BarracksWoodCost, _barracksWoodCost);
var barracksOreCost = await _settings.GetNonNegativeIntAsync(GameSettingsService.BarracksOreCost, _barracksOreCost);
var spent = await _resources.TrySpendResourcesAsync(username, barracksGoldCost, barracksWoodCost, barracksOreCost);
if (!spent)
{
var rollback = Builders<Location>.Update
.Unset(x => x.BuildingType)
.Unset(x => x.BuildingStatus)
.Unset(x => x.BuildingStartedAtUtc)
.Unset(x => x.BuildingCompletesAtUtc)
.Unset(x => x.BuildingBuiltAtUtc)
.Set(x => x.UpdatedAtUtc, DateTime.UtcNow);
await _locations.UpdateOneAsync(
x => x.Id == updated.Id && x.BuildingType == "Barracks" && x.BuildingStatus == "Building" && x.BuildingStartedAtUtc == now,
rollback);
throw new InvalidOperationException($"Not enough resources to build Barracks. Required: {barracksGoldCost} gold, {barracksWoodCost} wood, {barracksOreCost} ore.");
}
}
return updated;
}
public async Task CompleteFinishedBuildingsAsync(string username)
{
var now = DateTime.UtcNow;
var readyBuildings = await _locations.Find(x =>
x.OwnerUsername == username &&
(x.BuildingType == "LogCamp" || x.BuildingType == "Mine" || x.BuildingType == "Barracks" || x.BuildingType == "Farm") &&
x.BuildingStatus == "Building" &&
x.BuildingCompletesAtUtc <= now)
.ToListAsync();
foreach (var building in readyBuildings)
{
var update = Builders<Location>.Update
.Set(x => x.BuildingStatus, "Built")
.Set(x => x.BuildingBuiltAtUtc, now)
.Set(x => x.StoredResourceCapacity, 10)
.Set(x => x.UpdatedAtUtc, now);
var updated = await _locations.FindOneAndUpdateAsync(
x => x.Id == building.Id && x.BuildingStatus == "Building",
update,
new FindOneAndUpdateOptions<Location>
{
ReturnDocument = ReturnDocument.After
});
if (updated is not null)
{
await RecalculateWorkerGenerationAsync(username);
}
}
}
public async Task<Location?> AssignWorkerAsync(string username, AssignWorkerRequest request)
{
var now = DateTime.UtcNow;
var location = await GetAsync(request.Q, request.R);
if (location is null ||
!string.Equals(location.OwnerUsername, username, StringComparison.OrdinalIgnoreCase) ||
string.IsNullOrWhiteSpace(location.BuildingType) ||
location.BuildingStatus == "Building" ||
!string.IsNullOrWhiteSpace(location.WorkerUnitId))
{
return null;
}
var unit = await _units.Find(x =>
x.Id == request.UnitId &&
x.Username == username &&
x.UnitType == "Peasant" &&
x.Status == "Idle")
.FirstOrDefaultAsync();
if (unit is null)
{
return null;
}
var claimed = await _units.UpdateOneAsync(
x => x.Id == unit.Id && x.Status == "Idle",
Builders<UnitInstance>.Update
.Set(x => x.Q, request.Q)
.Set(x => x.R, request.R)
.Set(x => x.Status, "Working")
.Set(x => x.UpdatedAtUtc, now));
if (claimed.ModifiedCount == 0)
{
return null;
}
var updated = await _locations.FindOneAndUpdateAsync(
x => x.Id == location.Id && (x.WorkerUnitId == null || x.WorkerUnitId == ""),
Builders<Location>.Update
.Set(x => x.WorkerUnitId, unit.Id)
.Set(x => x.WorkerUnitType, "Peasant")
.Set(x => x.LastResourceGeneratedAtUtc, now)
.Set(x => x.UpdatedAtUtc, now),
new FindOneAndUpdateOptions<Location> { ReturnDocument = ReturnDocument.After });
if (updated is null)
{
await _units.UpdateOneAsync(
x => x.Id == unit.Id,
Builders<UnitInstance>.Update
.Set(x => x.Status, "Idle")
.Set(x => x.UpdatedAtUtc, DateTime.UtcNow));
return null;
}
await RecalculateWorkerGenerationAsync(username);
return updated;
}
public async Task<Location?> DeassignWorkerAsync(string username, DeassignWorkerRequest request)
{
var now = DateTime.UtcNow;
var location = await GetAsync(request.Q, request.R);
if (location is null ||
!string.Equals(location.OwnerUsername, username, StringComparison.OrdinalIgnoreCase) ||
string.IsNullOrWhiteSpace(location.WorkerUnitId))
{
return null;
}
await _units.UpdateOneAsync(
x => x.Id == location.WorkerUnitId && x.Username == username && x.Status == "Working",
Builders<UnitInstance>.Update
.Set(x => x.Q, request.Q)
.Set(x => x.R, request.R)
.Set(x => x.Status, "Idle")
.Set(x => x.UpdatedAtUtc, now));
var updated = await _locations.FindOneAndUpdateAsync(
x => x.Id == location.Id,
Builders<Location>.Update
.Unset(x => x.WorkerUnitId)
.Unset(x => x.WorkerUnitType)
.Set(x => x.UpdatedAtUtc, now),
new FindOneAndUpdateOptions<Location> { ReturnDocument = ReturnDocument.After });
await RecalculateWorkerGenerationAsync(username);
return updated;
}
private async Task RecalculateWorkerGenerationAsync(string username)
{
var built = await _locations.Find(x =>
x.OwnerUsername == username &&
!string.IsNullOrWhiteSpace(x.WorkerUnitId) &&
(x.BuildingStatus == "Built" || x.BuildingStatus == null || x.BuildingStatus == "") &&
(x.BuildingType == "LogCamp" || x.BuildingType == "Mine" || x.BuildingType == "Farm"))
.ToListAsync();
var woodPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.LogCampWoodPerMinute, _logCampWoodPerMinute);
var orePerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.MineOrePerMinute, _mineOrePerMinute);
var foodPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.FarmFoodPerMinute, _farmFoodPerMinute);
await _resources.SetBuildingGenerationAsync(
username,
built.Count(x => x.BuildingType == "LogCamp") * woodPerMinute,
built.Count(x => x.BuildingType == "Mine") * orePerMinute,
built.Count(x => x.BuildingType == "Farm") * foodPerMinute);
}
public async Task<Location?> GetHomeAsync(string username) =>
await _locations.Find(x => x.OwnerUsername == username && x.Kind == "Home").FirstOrDefaultAsync();
public async Task<Location> AssignHomeAsync(string username)
{
var existingHome = await GetHomeAsync(username);
if (existingHome is not null)
{
await _resources.EnsureAsync(username);
return existingHome;
}
var homeLocations = await _locations.Find(x => x.Kind == "Home").ToListAsync();
foreach (var candidate in HomeCandidates(username))
{
if (!IsFarEnoughFromHomes(candidate.q, candidate.r, homeLocations))
{
continue;
}
var existingLocation = await GetAsync(candidate.q, candidate.r);
if (existingLocation is not null && !string.IsNullOrWhiteSpace(existingLocation.OwnerUsername))
{
continue;
}
var home = await TryCreateHomeAsync(username, candidate.q, candidate.r);
if (home is not null)
{
await _resources.EnsureAsync(username);
return home;
}
homeLocations = await _locations.Find(x => x.Kind == "Home").ToListAsync();
}
throw new InvalidOperationException("No valid home location is available in the configured search radius.");
}
public async Task<List<LocationResponse>> GetVisibleAsync(string username, int? visibilityDepth = null)
{
await CompleteFinishedBuildingsAsync(username);
await RecalculateWorkerGenerationAsync(username);
var ownedLocations = await _locations.Find(x => x.OwnerUsername == username).ToListAsync();
if (ownedLocations.Count == 0)
{
ownedLocations.Add(await AssignHomeAsync(username));
}
var playerUnits = await _units.Find(x => x.Username == username).ToListAsync();
var depth = Math.Max(0, visibilityDepth ?? _visibilityDepth);
var visibleCoordinates = new HashSet<(int q, int r)>();
var occupiedCoordinates = playerUnits.Select(x => (x.Q, x.R)).ToHashSet();
foreach (var owned in ownedLocations)
{
foreach (var coordinate in HexRange(owned.Q, owned.R, depth))
{
visibleCoordinates.Add(coordinate);
}
}
foreach (var unit in playerUnits)
{
foreach (var coordinate in HexRange(unit.Q, unit.R, 1))
{
visibleCoordinates.Add(coordinate);
}
}
var minQ = visibleCoordinates.Min(x => x.q);
var maxQ = visibleCoordinates.Max(x => x.q);
var minR = visibleCoordinates.Min(x => x.r);
var maxR = visibleCoordinates.Max(x => x.r);
var existingLocations = await GetRangeAsync(minQ, maxQ, minR, maxR);
var existingByCoordinate = existingLocations.ToDictionary(x => (x.Q, x.R), x => x);
var missingCoordinates = visibleCoordinates
.Where(coordinate => !existingByCoordinate.ContainsKey(coordinate))
.OrderBy(coordinate => HexDistance(0, 0, coordinate.q, coordinate.r))
.ThenBy(coordinate => coordinate.q)
.ThenBy(coordinate => coordinate.r)
.ToList();
if (missingCoordinates.Count > 0)
{
var generatedLocations = await GenerateVisibleLocationsAsync(missingCoordinates, existingByCoordinate);
foreach (var generated in generatedLocations)
{
existingByCoordinate[(generated.Q, generated.R)] = generated;
}
}
await RefreshIntelAsync(username, occupiedCoordinates, existingByCoordinate);
var intelByCoordinate = await GetIntelByCoordinateAsync(username, visibleCoordinates);
return visibleCoordinates
.OrderBy(x => x.q)
.ThenBy(x => x.r)
.Select(coordinate =>
existingByCoordinate.TryGetValue(coordinate, out var existing)
? VisibleResponseFor(username, existing, occupiedCoordinates, intelByCoordinate)
: throw new InvalidOperationException($"Visible location {coordinate.q},{coordinate.r} was not generated."))
.ToList();
}
public async Task<LocationResponse?> GetVisibleLocationAsync(string username, int q, int r)
{
if (!await CanSeeAsync(username, q, r))
{
return null;
}
var existing = await GetAsync(q, r);
if (existing is not null)
{
var occupiedCoordinates = await GetOccupiedCoordinatesAsync(username);
await RefreshIntelAsync(username, occupiedCoordinates, new Dictionary<(int Q, int R), Location> { [(existing.Q, existing.R)] = existing });
var intelByCoordinate = await GetIntelByCoordinateAsync(username, new[] { (q, r) });
return VisibleResponseFor(username, existing, occupiedCoordinates, intelByCoordinate);
}
var nearbyLocations = await GetRangeAsync(q - 1, q + 1, r - 1, r + 1);
var nearbyByCoordinate = nearbyLocations.ToDictionary(x => (x.Q, x.R), x => x);
var generated = await GenerateVisibleLocationsAsync(
new List<(int q, int r)> { (q, r) },
nearbyByCoordinate);
return generated.Count == 0 ? null : LocationResponse.FromLocation(generated[0]);
}
public async Task<bool> CanSeeAsync(string username, int q, int r)
{
var ownedLocations = await _locations.Find(x => x.OwnerUsername == username).ToListAsync();
if (ownedLocations.Count == 0)
{
return false;
}
if (ownedLocations.Any(owned => HexDistance(owned.Q, owned.R, q, r) <= _visibilityDepth))
{
return true;
}
var playerUnits = await _units.Find(x => x.Username == username).ToListAsync();
return playerUnits.Any(unit => HexDistance(unit.Q, unit.R, q, r) <= 1);
}
public async Task<bool> IsAdjacentToOwnedAsync(string username, int q, int r)
{
var neighbors = NeighborCoordinates(q, r).ToList();
return await _locations.Find(x =>
x.OwnerUsername == username &&
neighbors.Any(n => n.Q == x.Q && n.R == x.R))
.AnyAsync();
}
private async Task<Location?> TryCreateHomeAsync(string username, int q, int r)
{
var now = DateTime.UtcNow;
var update = Builders<Location>.Update
.SetOnInsert(x => x.CreatedAtUtc, now)
.Set(x => x.Terrain, "Command")
.Set(x => x.Kind, "Home")
.Set(x => x.OwnerUsername, username)
.Set(x => x.Label, $"{username}'s Home")
.Set(x => x.Level, 1)
.Set(x => x.HomeAssignedAtUtc, now)
.Set(x => x.UpdatedAtUtc, now);
try
{
return await _locations.FindOneAndUpdateAsync(
x => x.Q == q && x.R == r && (x.OwnerUsername == null || x.OwnerUsername == username),
update,
new FindOneAndUpdateOptions<Location>
{
IsUpsert = true,
ReturnDocument = ReturnDocument.After
});
}
catch (MongoWriteException)
{
return await GetHomeAsync(username);
}
catch (MongoCommandException)
{
return await GetHomeAsync(username);
}
}
private async Task<HashSet<(int Q, int R)>> GetOccupiedCoordinatesAsync(string username)
{
var units = await _units.Find(x => x.Username == username).ToListAsync();
return units.Select(x => (x.Q, x.R)).ToHashSet();
}
private async Task<Dictionary<(int Q, int R), LocationIntel>> GetIntelByCoordinateAsync(
string username,
IEnumerable<(int q, int r)> coordinates)
{
var coordinateList = coordinates.Select(x => (x.q, x.r)).ToList();
if (coordinateList.Count == 0)
{
return new Dictionary<(int Q, int R), LocationIntel>();
}
var minQ = coordinateList.Min(x => x.q);
var maxQ = coordinateList.Max(x => x.q);
var minR = coordinateList.Min(x => x.r);
var maxR = coordinateList.Max(x => x.r);
var coordinateSet = coordinateList.ToHashSet();
var records = await _intel.Find(x =>
x.Username == username &&
x.Q >= minQ && x.Q <= maxQ &&
x.R >= minR && x.R <= maxR)
.ToListAsync();
return records
.Where(x => coordinateSet.Contains((x.Q, x.R)))
.ToDictionary(x => (x.Q, x.R), x => x);
}
private async Task RefreshIntelAsync(
string username,
HashSet<(int Q, int R)> occupiedCoordinates,
Dictionary<(int Q, int R), Location> existingByCoordinate)
{
var now = DateTime.UtcNow;
foreach (var coordinate in occupiedCoordinates)
{
if (!existingByCoordinate.TryGetValue(coordinate, out var location))
{
location = await GetAsync(coordinate.Q, coordinate.R);
if (location is null)
{
continue;
}
}
if (string.Equals(location.OwnerUsername, username, StringComparison.OrdinalIgnoreCase))
{
continue;
}
var update = Builders<LocationIntel>.Update
.SetOnInsert(x => x.CreatedAtUtc, now)
.Set(x => x.Terrain, location.Terrain)
.Set(x => x.Kind, location.Kind)
.Set(x => x.OwnerUsername, location.OwnerUsername)
.Set(x => x.Label, location.Label)
.Set(x => x.Level, location.Level)
.Set(x => x.BuildingType, location.BuildingType)
.Set(x => x.BuildingStatus, location.BuildingStatus)
.Set(x => x.BuildingStartedAtUtc, location.BuildingStartedAtUtc)
.Set(x => x.BuildingCompletesAtUtc, location.BuildingCompletesAtUtc)
.Set(x => x.BuildingBuiltAtUtc, location.BuildingBuiltAtUtc)
.Set(x => x.WorkerUnitId, location.WorkerUnitId)
.Set(x => x.WorkerUnitType, location.WorkerUnitType)
.Set(x => x.StoredResourceAmount, location.StoredResourceAmount)
.Set(x => x.StoredResourceCapacity, location.StoredResourceCapacity)
.Set(x => x.LastResourceGeneratedAtUtc, location.LastResourceGeneratedAtUtc)
.Set(x => x.HomeAssignedAtUtc, location.HomeAssignedAtUtc)
.Set(x => x.ObservedAtUtc, now)
.Set(x => x.UpdatedAtUtc, now);
await _intel.UpdateOneAsync(
x => x.Username == username && x.Q == coordinate.Q && x.R == coordinate.R,
update,
new UpdateOptions { IsUpsert = true });
}
}
private static LocationResponse VisibleResponseFor(
string username,
Location location,
HashSet<(int Q, int R)> occupiedCoordinates,
Dictionary<(int Q, int R), LocationIntel> intelByCoordinate)
{
if (string.IsNullOrWhiteSpace(location.OwnerUsername) ||
string.Equals(location.OwnerUsername, username, StringComparison.OrdinalIgnoreCase) ||
occupiedCoordinates.Contains((location.Q, location.R)))
{
return LocationResponse.FromLocation(location);
}
return intelByCoordinate.TryGetValue((location.Q, location.R), out var intel)
? LocationResponse.FromIntel(intel)
: LocationResponse.FromLocation(location, revealDetails: false);
}
private async Task<List<Location>> GenerateVisibleLocationsAsync(
List<(int q, int r)> missingCoordinates,
Dictionary<(int Q, int R), Location> existingByCoordinate)
{
var generated = new List<Location>();
var now = DateTime.UtcNow;
foreach (var coordinate in missingCoordinates)
{
var terrain = GenerateTerrain(coordinate.q, coordinate.r, existingByCoordinate);
var location = new Location
{
Q = coordinate.q,
R = coordinate.r,
Terrain = terrain,
Kind = "Open",
Level = 1,
CreatedAtUtc = now,
UpdatedAtUtc = now
};
try
{
await _locations.InsertOneAsync(location);
generated.Add(location);
existingByCoordinate[(location.Q, location.R)] = location;
}
catch (MongoWriteException)
{
var existing = await GetAsync(coordinate.q, coordinate.r);
if (existing is not null)
{
generated.Add(existing);
existingByCoordinate[(existing.Q, existing.R)] = existing;
}
}
}
return generated;
}
private static string GenerateTerrain(
int q,
int r,
Dictionary<(int Q, int R), Location> existingByCoordinate)
{
var neighborTerrains = NeighborCoordinates(q, r)
.Select(coordinate => existingByCoordinate.TryGetValue(coordinate, out var location) ? location.Terrain : "")
.Where(terrain => !string.IsNullOrWhiteSpace(terrain) && terrain != "Command")
.ToList();
var weights = new Dictionary<string, int>
{
["Field"] = 48,
["Forest"] = 24,
["Highland"] = 16,
["Ore"] = 12
};
foreach (var terrain in neighborTerrains)
{
if (!weights.ContainsKey(terrain))
{
continue;
}
weights[terrain] += terrain switch
{
"Forest" => 18,
"Highland" => 14,
"Ore" => 8,
_ => 10
};
}
var hash = StableCoordinateHash(q, r);
var totalWeight = weights.Values.Sum();
var roll = hash % totalWeight;
foreach (var option in weights)
{
if (roll < option.Value)
{
return option.Key;
}
roll -= option.Value;
}
return "Field";
}
private static IEnumerable<(int Q, int R)> NeighborCoordinates(int q, int r)
{
yield return (q + 1, r);
yield return (q + 1, r - 1);
yield return (q, r - 1);
yield return (q - 1, r);
yield return (q - 1, r + 1);
yield return (q, r + 1);
}
private static int StableCoordinateHash(int q, int r)
{
unchecked
{
var hash = 17;
hash = hash * 31 + q;
hash = hash * 31 + r;
hash = hash * 31 + 7919;
return Math.Abs(hash);
}
}
private IEnumerable<(int q, int r)> HomeCandidates(string username)
{
var preferredDirection = Math.Abs(username.GetHashCode()) % 6;
yield return (0, 0);
for (var radius = _homeMinDistance; radius <= _homeSearchRadius; radius++)
{
foreach (var candidate in HexRing(radius, preferredDirection))
{
yield return candidate;
}
}
}
private static IEnumerable<(int q, int r)> HexRing(int radius, int directionOffset)
{
var directions = new (int q, int r)[]
{
(1, 0),
(1, -1),
(0, -1),
(-1, 0),
(-1, 1),
(0, 1)
};
var q = directions[(4 + directionOffset) % 6].q * radius;
var r = directions[(4 + directionOffset) % 6].r * radius;
for (var side = 0; side < 6; side++)
{
var direction = directions[(side + directionOffset) % 6];
for (var step = 0; step < radius; step++)
{
yield return (q, r);
q += direction.q;
r += direction.r;
}
}
}
private static IEnumerable<(int q, int r)> HexRange(int centerQ, int centerR, int radius)
{
for (var dq = -radius; dq <= radius; dq++)
{
var minDr = Math.Max(-radius, -dq - radius);
var maxDr = Math.Min(radius, -dq + radius);
for (var dr = minDr; dr <= maxDr; dr++)
{
yield return (centerQ + dq, centerR + dr);
}
}
}
private bool IsFarEnoughFromHomes(int q, int r, List<Location> homeLocations) =>
homeLocations.All(home => HexDistance(q, r, home.Q, home.R) >= _homeMinDistance);
private static int HexDistance(int q1, int r1, int q2, int r2)
{
var s1 = -q1 - r1;
var s2 = -q2 - r2;
return Math.Max(Math.Max(Math.Abs(q1 - q2), Math.Abs(r1 - r2)), Math.Abs(s1 - s2));
}
private static string NormalizeTerrain(string terrain)
{
var trimmed = terrain.Trim();
return trimmed switch
{
"Command" or "Field" or "Forest" or "Ore" or "Highland" => trimmed,
_ => "Field"
};
}
private static string? NormalizeBuildingType(string buildingType)
{
var trimmed = buildingType.Trim();
return trimmed.ToLowerInvariant() switch
{
"logcamp" or "log camp" => "LogCamp",
"mine" => "Mine",
"barracks" => "Barracks",
"farm" => "Farm",
_ => null
};
}
private static string? RequiredTerrainForBuilding(string buildingType) =>
buildingType switch
{
"LogCamp" => "Forest",
"Mine" => "Ore",
"Farm" => "Field",
"Barracks" => null,
_ => null
};
private static string BuildSecondsSettingKey(string buildingType) =>
buildingType switch
{
"LogCamp" => GameSettingsService.LogCampBuildSeconds,
"Mine" => GameSettingsService.MineBuildSeconds,
"Barracks" => GameSettingsService.BarracksBuildSeconds,
"Farm" => GameSettingsService.FarmBuildSeconds,
_ => GameSettingsService.LogCampBuildSeconds
};
private int DefaultBuildSeconds(string buildingType) =>
buildingType switch
{
"LogCamp" => _defaultLogCampBuildSeconds,
"Mine" => _defaultMineBuildSeconds,
"Barracks" => _defaultBarracksBuildSeconds,
"Farm" => _defaultFarmBuildSeconds,
_ => 60
};
}