addressing starvation
This commit is contained in:
@@ -96,6 +96,7 @@ var pending_move_q := 9999
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var pending_move_r := 9999
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var refresh_prompt_active := false
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var refresh_request_active := false
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var units_reload_queued := false
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func _ready() -> void:
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@@ -1112,6 +1113,13 @@ func _refresh_player_state() -> void:
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_load_units()
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func _queue_units_reload() -> void:
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if units_request.get_http_client_status() == HTTPClient.STATUS_DISCONNECTED:
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_load_units()
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else:
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units_reload_queued = true
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func _load_resources() -> void:
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var access_token: String = str(session.get("accessToken", ""))
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if access_token.is_empty():
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@@ -1172,6 +1180,7 @@ func _on_resources_request_completed(result: int, response_code: int, _headers:
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if gold_tick_anchor_unix <= 0.0:
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gold_tick_anchor_unix = Time.get_unix_time_from_system()
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_update_tick_bar()
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_queue_units_reload()
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func _resource_line(resource_name: String, amount: int, capacity: int, rate: int) -> String:
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@@ -1241,8 +1250,12 @@ func _on_units_request_completed(result: int, response_code: int, _headers: Pack
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if typeof(raw_units) == TYPE_ARRAY:
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unit_instances = raw_units
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grid_view.set_unit_instances(unit_instances)
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_clear_removed_selected_unit()
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unit_label.text = "Scouts: %d | Peasants: %d | Archers: %d | Queue: %d" % [completed_scout_count, completed_peasant_count, completed_archer_count, training.size()]
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_update_action_buttons()
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if units_reload_queued:
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units_reload_queued = false
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call_deferred("_load_units")
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if training.is_empty():
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training_started_unix = 0.0
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@@ -1263,6 +1276,17 @@ func _on_units_request_completed(result: int, response_code: int, _headers: Pack
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_update_training_bar()
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func _clear_removed_selected_unit() -> void:
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if not grid_view:
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return
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if selected_scout_count > 0 and grid_view.get_scout_count_at(selected_scout_q, selected_scout_r) <= 0:
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_clear_selected_archers()
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elif selected_archer_count > 0 and grid_view.get_archer_count_at(selected_archer_q, selected_archer_r) <= 0:
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_clear_selected_archers()
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elif selected_peasant_count > 0 and grid_view.get_peasant_count_at(selected_peasant_q, selected_peasant_r) <= 0:
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_clear_selected_archers()
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func _train_scout() -> void:
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_request_unit_training("Scout")
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@@ -27,6 +27,7 @@ public class GameSettingsService
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public const string ProductionBuildingResourceCapacity = "ProductionBuildingResourceCapacity";
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public const string StartingGold = "StartingGold";
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public const string HeadquartersGoldPerMinute = "HeadquartersGoldPerMinute";
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public const string TownHallFoodPerMinute = "TownHallFoodPerMinute";
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public const string TownHallGoldCapacity = "TownHallGoldCapacity";
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public const string TownHallWoodCapacity = "TownHallWoodCapacity";
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public const string TownHallOreCapacity = "TownHallOreCapacity";
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@@ -16,6 +16,7 @@ public class ResourceService
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private readonly GameSettingsService _settings;
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private readonly int _startingGold;
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private readonly int _headquartersGoldPerMinute;
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private readonly int _townHallFoodPerMinute;
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private readonly int _townHallGoldCapacity;
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private readonly int _townHallWoodCapacity;
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private readonly int _townHallOreCapacity;
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@@ -38,6 +39,9 @@ public class ResourceService
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_headquartersGoldPerMinute = int.TryParse(cfg["Resources:HeadquartersGoldPerMinute"], out var goldPerMinute)
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? Math.Max(0, goldPerMinute)
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: 10;
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_townHallFoodPerMinute = int.TryParse(cfg["Resources:TownHallFoodPerMinute"], out var townHallFoodPerMinute)
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? Math.Max(0, townHallFoodPerMinute)
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: 5;
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_townHallGoldCapacity = int.TryParse(cfg["Resources:TownHallGoldCapacity"], out var goldCapacity)
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? Math.Max(0, goldCapacity)
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: 500;
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@@ -231,10 +235,16 @@ public class ResourceService
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{
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await EnsureAsync(username);
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var now = DateTime.UtcNow;
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var townHallFoodPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallFoodPerMinute, _townHallFoodPerMinute);
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var hasTownHall = await _locations.Find(x =>
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x.OwnerUsername == username &&
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x.Kind == "Home")
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.AnyAsync();
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var totalFoodPerMinute = Math.Max(0, foodPerMinute) + (hasTownHall ? townHallFoodPerMinute : 0);
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var update = Builders<PlayerResources>.Update
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.Set(x => x.WoodPerMinute, Math.Max(0, woodPerMinute))
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.Set(x => x.OrePerMinute, Math.Max(0, orePerMinute))
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.Set(x => x.FoodPerMinute, Math.Max(0, foodPerMinute))
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.Set(x => x.FoodPerMinute, totalFoodPerMinute)
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.Set(x => x.UpdatedAtUtc, now);
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if (woodPerMinute > 0)
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@@ -245,7 +255,7 @@ public class ResourceService
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{
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update = update.Set(x => x.LastOreGeneratedAtUtc, now);
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}
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if (foodPerMinute > 0)
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if (totalFoodPerMinute > 0)
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{
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update = update.Set(x => x.LastFoodGeneratedAtUtc, now);
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}
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@@ -489,14 +499,19 @@ public class ResourceService
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private async Task<int> CalculateFoodProductionPerMinuteAsync(string username)
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{
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var townHallFoodPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallFoodPerMinute, _townHallFoodPerMinute);
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var farmFoodPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.FarmFoodPerMinute, 5);
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var hasTownHall = await _locations.Find(x =>
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x.OwnerUsername == username &&
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x.Kind == "Home")
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.AnyAsync();
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var farms = await _locations.CountDocumentsAsync(x =>
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x.OwnerUsername == username &&
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!string.IsNullOrWhiteSpace(x.WorkerUnitId) &&
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(x.BuildingStatus == "Built" || x.BuildingStatus == null || x.BuildingStatus == "") &&
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x.BuildingType == "Farm");
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return checked((int)farms) * farmFoodPerMinute;
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return (hasTownHall ? townHallFoodPerMinute : 0) + checked((int)farms) * farmFoodPerMinute;
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}
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private async Task CompletePendingWorkerAssignmentsAsync(string username, DateTime now)
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@@ -686,8 +701,29 @@ public class ResourceService
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await _units.DeleteManyAsync(x =>
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x.Username == username &&
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instanceIds.Contains(x.Id));
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await RecalculateWorkerGenerationAsync(username);
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}
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}
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private async Task RecalculateWorkerGenerationAsync(string username)
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{
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var logCampWoodPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.LogCampWoodPerMinute, 5);
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var mineOrePerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.MineOrePerMinute, 5);
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var farmFoodPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.FarmFoodPerMinute, 5);
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var built = await _locations.Find(x =>
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x.OwnerUsername == username &&
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!string.IsNullOrWhiteSpace(x.WorkerUnitId) &&
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(x.BuildingStatus == "Built" || x.BuildingStatus == null || x.BuildingStatus == "") &&
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(x.BuildingType == "LogCamp" || x.BuildingType == "Mine" || x.BuildingType == "Farm"))
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.ToListAsync();
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await SetBuildingGenerationAsync(
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username,
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built.Count(x => x.BuildingType == "LogCamp") * logCampWoodPerMinute,
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built.Count(x => x.BuildingType == "Mine") * mineOrePerMinute,
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built.Count(x => x.BuildingType == "Farm") * farmFoodPerMinute);
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}
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private sealed record FoodConsumingUnit(string Id, string UnitType, bool IsTrainingRecord);
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}
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@@ -22,6 +22,7 @@
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"Resources": {
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"StartingGold": 100,
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"HeadquartersGoldPerMinute": 10,
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"TownHallFoodPerMinute": 5,
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"TownHallGoldCapacity": 500,
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"TownHallWoodCapacity": 100,
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"TownHallOreCapacity": 100,
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@@ -13,6 +13,7 @@ data:
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World__VisibilityDepth: "3"
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Resources__StartingGold: "100"
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Resources__HeadquartersGoldPerMinute: "10"
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Resources__TownHallFoodPerMinute: "5"
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Resources__TownHallGoldCapacity: "500"
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Resources__TownHallWoodCapacity: "100"
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Resources__TownHallOreCapacity: "100"
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