Files
step3/tests/shell_navigation_test.gd
T

25 lines
1.1 KiB
GDScript

extends SceneTree
const NavigationRoutes := preload("res://scripts/ui/navigation_routes.gd")
var failures := 0
func _initialize() -> void:
_assert(NavigationRoutes.key_for_screen("selection", "exam") == "home", "exam selection should activate Home")
_assert(NavigationRoutes.key_for_screen("selection", "step3") == "practice", "Step 3 modes should activate Practice")
_assert(NavigationRoutes.key_for_screen("setup") == "practice", "block setup should activate Practice")
_assert(NavigationRoutes.key_for_screen("simulation_results") == "exams", "simulation results should activate Exams")
_assert(NavigationRoutes.key_for_screen("ccs_review") == "ccs", "CCS review should activate CCS Cases")
_assert(NavigationRoutes.key_for_screen("profile") == "performance", "profile should activate Performance")
_assert(NavigationRoutes.key_for_screen("map") == "study_plan", "study map should activate Study Plan")
_assert(NavigationRoutes.key_for_screen("settings") == "settings", "settings should activate Settings")
quit(1 if failures > 0 else 0)
func _assert(condition: bool, message: String) -> void:
if condition:
return
failures += 1
push_error(message)