extends SceneTree const NavigationRoutes := preload("res://scripts/ui/navigation_routes.gd") var failures := 0 func _initialize() -> void: _assert(NavigationRoutes.key_for_screen("selection", "exam") == "home", "exam selection should activate Home") _assert(NavigationRoutes.key_for_screen("selection", "step3") == "practice", "Step 3 modes should activate Practice") _assert(NavigationRoutes.key_for_screen("setup") == "practice", "block setup should activate Practice") _assert(NavigationRoutes.key_for_screen("simulation_results") == "exams", "simulation results should activate Exams") _assert(NavigationRoutes.key_for_screen("ccs_review") == "ccs", "CCS review should activate CCS Cases") _assert(NavigationRoutes.key_for_screen("profile") == "performance", "profile should activate Performance") _assert(NavigationRoutes.key_for_screen("map") == "study_plan", "study map should activate Study Plan") _assert(NavigationRoutes.key_for_screen("settings") == "settings", "settings should activate Settings") quit(1 if failures > 0 else 0) func _assert(condition: bool, message: String) -> void: if condition: return failures += 1 push_error(message)