project.godot stays checked in against UAT (us3q.ranaze.com) so the
Godot editor/debugger keeps testing against UAT. This script patches a
local copy to prd/s3q.ranaze.com just for the Windows Desktop export -
the same swap web/Dockerfile already does for UAT vs PRD web builds -
runs the export, then always restores the original file.
Verified: after a run, `git diff project.godot` is clean and the
exported .pck contains s3q.ranaze.com with no trace of us3q.ranaze.com.