Add a Steam release export script pointed at production

project.godot stays checked in against UAT (us3q.ranaze.com) so the
Godot editor/debugger keeps testing against UAT. This script patches a
local copy to prd/s3q.ranaze.com just for the Windows Desktop export -
the same swap web/Dockerfile already does for UAT vs PRD web builds -
runs the export, then always restores the original file.

Verified: after a run, `git diff project.godot` is clean and the
exported .pck contains s3q.ranaze.com with no trace of us3q.ranaze.com.
This commit is contained in:
hz
2026-07-24 23:32:48 -05:00
parent 0e473343d0
commit bca31bd142
+35
View File
@@ -0,0 +1,35 @@
#!/usr/bin/env bash
# Exports the Windows Desktop build against production endpoints, for Steam
# release. project.godot stays checked in pointing at UAT (us3q.ranaze.com)
# so the Godot editor/debugger keeps hitting UAT - this script patches a
# local copy just for the export, the same way web/Dockerfile patches
# project.godot for the UAT/PRD web builds, then restores the original file
# even if the export fails.
set -euo pipefail
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
PROJECT_FILE="${REPO_ROOT}/project.godot"
BACKUP_FILE="${PROJECT_FILE}.steam-release.bak"
GODOT_BIN="${GODOT_BIN:-/z/Godot/Godot_v4.6.2-stable_win64_console.exe}"
OUTPUT_PATH="${1:-build/windows/RanaZe.exe}"
cleanup() {
if [ -f "${BACKUP_FILE}" ]; then
mv -f "${BACKUP_FILE}" "${PROJECT_FILE}"
fi
}
trap cleanup EXIT
cp "${PROJECT_FILE}" "${BACKUP_FILE}"
BUILD_REVISION="$(git -C "${REPO_ROOT}" rev-parse HEAD)"
sed -i \
-e "s|deployment_environment=\"development\"|deployment_environment=\"prd\"|" \
-e "s|build_revision=\"development\"|build_revision=\"${BUILD_REVISION}\"|" \
-e "s|https://us3q.ranaze.com|https://s3q.ranaze.com|g" \
"${PROJECT_FILE}"
mkdir -p "${REPO_ROOT}/$(dirname "${OUTPUT_PATH}")"
"${GODOT_BIN}" --headless --export-release "Windows Desktop" "${OUTPUT_PATH}" --path "${REPO_ROOT}"
echo "Steam release build exported to ${OUTPUT_PATH} (production endpoints, revision ${BUILD_REVISION})."