Files
step3/scripts/ui/flashcards_study.gd
T
hz 70aa425fde Rebuild flashcard study screen from mockup, with real backend-backed stats
Study screen now matches the provided mockup's layout: a "Current
Deck" panel with a circular mastery-progress ring, and a "Spaced
Repetition" panel (New/Due/Learning/Review counts, streak, daily
goal) on either side of the card. Kept the app's real global sidebar
rather than the mockup's own nav, per direction.

Mastery/Streak/Daily Goal weren't tracked anywhere, so this adds real
backend support rather than showing fabricated numbers:
- Mastered = graduated to review state AND FSRS stability >= 21 days
  (FlashcardScheduleStore.MasteryStabilityDaysThreshold), stricter
  than the plain Review-state count
- CurrentStreakDays = consecutive UTC days with a review, computed
  from review-log timestamps in the new pure FlashcardScheduling
  .ComputeStreakDays (unit tested, habit-streak semantics: doesn't
  reset to 0 the instant a new day starts before today's first review)
- DailyGoal/ReviewsToday reuse the account's existing ReviewsPerDay
  setting rather than inventing a new one
Also removes the exit "X" button in favor of the same Escape/pause
menu the question-player flow uses (main.gd's shared app_menu, with
an "Exit Study Session" action), and adds a new circular_progress.gd
reusable ring control plus a real "Options" menu (bury/suspend the
current card) wired to schedule endpoints that had no UI before.
2026-07-21 23:20:14 -05:00

721 lines
24 KiB
GDScript

extends Control
const Brand := preload("res://scripts/ui/medmind_style.gd")
const Style := preload("res://scripts/ui/ui_style.gd")
const Cloze := preload("res://scripts/ui/flashcard_cloze.gd")
const CircularProgress := preload("res://scripts/ui/circular_progress.gd")
const MASTERY_STABILITY_LABEL := "Cards graduate to \"mastered\" once they've held up in review for a few weeks straight."
var main
var deck_id := ""
var current_note: Dictionary = {}
var current_card: Dictionary = {}
var rating_options: Array = []
var revealed := false
var last_client_review_id := ""
var last_card_id := ""
var study_day_start_utc := ""
var seen_card_ids: Array = []
var reveal_started_ms := 0
var loaded_started_ms := 0
var awaiting_next := false
var due_remaining := 0
var new_remaining := 0
var progress_label: Label
var paused_banner: Label
var main_row: HBoxContainer
var card_panel: PanelContainer
var front_label: Label
var divider: ColorRect
var answer_caption: Label
var back_label: Label
var extra_caption: Label
var extra_label: Label
var reveal_button: Button
var grade_row: HBoxContainer
var grade_buttons: Dictionary = {}
var undo_button: Button
var options_button: Button
var options_menu: PanelContainer
var options_backdrop: Control
var empty_label: Label
var compact_layout := false
var deck_panel: PanelContainer
var deck_name_label: Label
var deck_ring: Control
var deck_mastered_label: Label
var change_deck_button: Button
var stats_panel: PanelContainer
var stats_new_ring: Control
var stats_due_label: Label
var stats_learning_label: Label
var stats_review_label: Label
var streak_label: Label
var daily_goal_label: Label
var daily_goal_bar: ProgressBar
var decks: Array = []
var latest_counts: Dictionary = {}
func _ready() -> void:
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
add_theme_constant_override("separation", 14)
_build()
resized.connect(_update_responsive_layout)
call_deferred("_update_responsive_layout")
FlashcardService.next_card_loaded.connect(_on_next_card_loaded)
FlashcardService.next_card_failed.connect(_on_next_card_failed)
FlashcardService.review_synced.connect(_on_review_synced)
FlashcardService.review_paused.connect(_on_review_paused)
FlashcardService.review_resumed.connect(_on_review_resumed)
FlashcardService.decks_changed.connect(_on_decks_changed)
FlashcardService.counts_changed.connect(_on_counts_changed)
UIThemeService.theme_changed.connect(func(_dark: bool): refresh_theme_controls())
func on_show(payload: Variant = null) -> void:
deck_id = str(payload) if payload != null else ""
seen_card_ids.clear()
study_day_start_utc = FlashcardService.current_study_day_start_utc()
current_note = {}
current_card = {}
revealed = false
last_client_review_id = ""
last_card_id = ""
undo_button.visible = false
_close_options_menu()
_render_loading()
_load_next()
FlashcardService.fetch_decks()
FlashcardService.fetch_counts()
func on_hide() -> void:
pass
func _build() -> void:
var root := VBoxContainer.new()
root.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
root.add_theme_constant_override("separation", 16)
add_child(root)
var top_row := HBoxContainer.new()
root.add_child(top_row)
progress_label = Label.new()
progress_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
progress_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
progress_label.add_theme_font_size_override("font_size", 15)
top_row.add_child(progress_label)
paused_banner = Label.new()
paused_banner.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
paused_banner.add_theme_color_override("font_color", Style.AMBER)
paused_banner.visible = false
root.add_child(paused_banner)
main_row = HBoxContainer.new()
main_row.size_flags_vertical = Control.SIZE_EXPAND_FILL
main_row.size_flags_horizontal = Control.SIZE_EXPAND_FILL
main_row.add_theme_constant_override("separation", 20)
root.add_child(main_row)
_build_deck_panel()
var center_column := VBoxContainer.new()
center_column.size_flags_horizontal = Control.SIZE_EXPAND_FILL
center_column.size_flags_vertical = Control.SIZE_EXPAND_FILL
center_column.add_theme_constant_override("separation", 16)
main_row.add_child(center_column)
var center := CenterContainer.new()
center.size_flags_vertical = Control.SIZE_EXPAND_FILL
center.size_flags_horizontal = Control.SIZE_EXPAND_FILL
center_column.add_child(center)
card_panel = PanelContainer.new()
card_panel.custom_minimum_size = Vector2(720, 420)
card_panel.add_theme_stylebox_override("panel", Brand.content_card_box(UIThemeService.is_dark_mode(), true, Brand.ROYAL_BLUE))
center.add_child(card_panel)
var card_content := VBoxContainer.new()
card_content.add_theme_constant_override("separation", 20)
card_panel.add_child(card_content)
empty_label = Label.new()
empty_label.text = "Nothing due right now. Great work!"
empty_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
empty_label.visible = false
card_content.add_child(empty_label)
front_label = Label.new()
front_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
front_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
front_label.add_theme_font_size_override("font_size", 25)
card_content.add_child(front_label)
divider = ColorRect.new()
divider.custom_minimum_size = Vector2(0, 2)
divider.visible = false
card_content.add_child(divider)
var answer_block := VBoxContainer.new()
answer_block.add_theme_constant_override("separation", 4)
card_content.add_child(answer_block)
answer_caption = _caption_label("ANSWER")
answer_block.add_child(answer_caption)
back_label = Label.new()
back_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
back_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
back_label.add_theme_font_size_override("font_size", 19)
back_label.visible = false
answer_block.add_child(back_label)
var extra_block := VBoxContainer.new()
extra_block.add_theme_constant_override("separation", 4)
card_content.add_child(extra_block)
extra_caption = _caption_label("KEY TAKEAWAY")
extra_block.add_child(extra_caption)
extra_label = Label.new()
extra_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
extra_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
extra_label.add_theme_font_size_override("font_size", 15)
extra_label.visible = false
extra_block.add_child(extra_label)
reveal_button = Button.new()
reveal_button.text = "Show Answer (Space)"
reveal_button.custom_minimum_size = Vector2(0, 52)
_style_gradient_button(reveal_button)
reveal_button.pressed.connect(_reveal)
center_column.add_child(reveal_button)
grade_row = HBoxContainer.new()
grade_row.add_theme_constant_override("separation", 10)
grade_row.visible = false
center_column.add_child(grade_row)
for spec in [["again", "Again", "1", Style.RED], ["hard", "Hard", "2", Style.AMBER], ["good", "Good", "3", Style.CYAN], ["easy", "Easy", "4", Style.LIME]]:
var button := Button.new()
button.custom_minimum_size = Vector2(0, 64)
button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
Style.style_chip(button, spec[3])
button.pressed.connect(_grade.bind(spec[0]))
grade_row.add_child(button)
grade_buttons[spec[0]] = button
var footer_row := HBoxContainer.new()
footer_row.add_theme_constant_override("separation", 10)
center_column.add_child(footer_row)
undo_button = Button.new()
undo_button.text = "Undo last review"
undo_button.custom_minimum_size = Vector2(0, 36)
undo_button.visible = false
undo_button.pressed.connect(_undo)
footer_row.add_child(undo_button)
var footer_spacer := Control.new()
footer_spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
footer_row.add_child(footer_spacer)
_build_options_menu(footer_row)
_build_stats_panel()
refresh_theme_controls()
func _caption_label(text: String) -> Label:
var label := Label.new()
label.text = text
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
label.add_theme_font_size_override("font_size", 12)
label.visible = false
return label
func _style_gradient_button(button: Button) -> void:
button.add_theme_stylebox_override("normal", Brand.gradient_button_box())
button.add_theme_stylebox_override("hover", Brand.gradient_button_box())
button.add_theme_stylebox_override("pressed", Brand.gradient_button_box())
button.add_theme_color_override("font_color", Color.WHITE)
button.add_theme_color_override("font_hover_color", Color.WHITE)
func _style_ghost_button(button: Button, dark: bool) -> void:
var empty := StyleBoxEmpty.new()
button.add_theme_stylebox_override("normal", empty)
button.add_theme_stylebox_override("hover", empty)
button.add_theme_stylebox_override("pressed", empty)
button.add_theme_stylebox_override("focus", empty)
button.add_theme_color_override("font_color", Brand.muted_color(dark))
button.add_theme_color_override("font_hover_color", Brand.text_color(dark))
func _side_panel_box(dark: bool) -> StyleBoxFlat:
var box := StyleBoxFlat.new()
box.bg_color = Color("081426") if dark else Color.WHITE
box.border_color = Color("26344f") if dark else Brand.LIGHT_BORDER
box.set_border_width_all(1)
box.set_corner_radius_all(10)
box.content_margin_left = 18
box.content_margin_right = 18
box.content_margin_top = 18
box.content_margin_bottom = 18
return box
func _panel_caption(text: String) -> Label:
var label := Label.new()
label.text = text
label.add_theme_font_size_override("font_size", 12)
return label
# ---------- Left panel: current deck ----------
func _build_deck_panel() -> void:
deck_panel = PanelContainer.new()
deck_panel.custom_minimum_size = Vector2(220, 0)
main_row.add_child(deck_panel)
var content := VBoxContainer.new()
content.add_theme_constant_override("separation", 10)
deck_panel.add_child(content)
content.add_child(_panel_caption("CURRENT DECK"))
deck_name_label = Label.new()
deck_name_label.text = "All decks"
deck_name_label.add_theme_font_size_override("font_size", 18)
deck_name_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
content.add_child(deck_name_label)
var ring_center := CenterContainer.new()
content.add_child(ring_center)
deck_ring = CircularProgress.new()
deck_ring.tooltip_text = MASTERY_STABILITY_LABEL
ring_center.add_child(deck_ring)
deck_mastered_label = Label.new()
deck_mastered_label.text = "-- cards mastered"
deck_mastered_label.add_theme_font_size_override("font_size", 12)
deck_mastered_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
content.add_child(deck_mastered_label)
change_deck_button = Button.new()
change_deck_button.text = "Change Deck"
change_deck_button.custom_minimum_size = Vector2(0, 44)
change_deck_button.pressed.connect(func(): main.show_screen("flashcards_hub"))
content.add_child(change_deck_button)
# ---------- Right panel: spaced repetition stats ----------
func _build_stats_panel() -> void:
stats_panel = PanelContainer.new()
stats_panel.custom_minimum_size = Vector2(220, 0)
main_row.add_child(stats_panel)
var content := VBoxContainer.new()
content.add_theme_constant_override("separation", 10)
stats_panel.add_child(content)
content.add_child(_panel_caption("SPACED REPETITION"))
var ring_center := CenterContainer.new()
content.add_child(ring_center)
stats_new_ring = CircularProgress.new()
ring_center.add_child(stats_new_ring)
stats_due_label = _stat_row(content, "Due")
stats_learning_label = _stat_row(content, "Learning")
stats_review_label = _stat_row(content, "Review")
var streak_row := HBoxContainer.new()
streak_row.add_theme_constant_override("separation", 10)
content.add_child(streak_row)
var streak_caption := VBoxContainer.new()
streak_caption.add_theme_constant_override("separation", 0)
streak_row.add_child(streak_caption)
streak_caption.add_child(_panel_caption("STREAK"))
streak_label = Label.new()
streak_label.text = "-- days"
streak_label.add_theme_font_size_override("font_size", 16)
streak_caption.add_child(streak_label)
var goal_block := VBoxContainer.new()
goal_block.add_theme_constant_override("separation", 4)
content.add_child(goal_block)
goal_block.add_child(_panel_caption("DAILY GOAL"))
daily_goal_label = Label.new()
daily_goal_label.text = "-- / --"
daily_goal_label.add_theme_font_size_override("font_size", 16)
goal_block.add_child(daily_goal_label)
daily_goal_bar = ProgressBar.new()
daily_goal_bar.custom_minimum_size = Vector2(0, 8)
daily_goal_bar.show_percentage = false
daily_goal_bar.min_value = 0
daily_goal_bar.max_value = 1
goal_block.add_child(daily_goal_bar)
func _stat_row(parent: VBoxContainer, caption: String) -> Label:
var row := HBoxContainer.new()
parent.add_child(row)
var caption_label := Label.new()
caption_label.text = caption
caption_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
row.add_child(caption_label)
var value := Label.new()
value.text = "--"
value.add_theme_font_size_override("font_size", 15)
row.add_child(value)
return value
# ---------- Options menu (suspend / bury current card) ----------
func _build_options_menu(footer_row: HBoxContainer) -> void:
options_backdrop = Control.new()
options_backdrop.visible = false
options_backdrop.top_level = true
options_backdrop.mouse_filter = Control.MOUSE_FILTER_STOP
options_backdrop.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
options_backdrop.gui_input.connect(func(event: InputEvent):
if event is InputEventMouseButton and event.pressed:
_close_options_menu())
add_child(options_backdrop)
options_button = Button.new()
options_button.text = "Options"
options_button.custom_minimum_size = Vector2(0, 36)
options_button.pressed.connect(_toggle_options_menu)
footer_row.add_child(options_button)
options_menu = PanelContainer.new()
options_menu.visible = false
options_menu.top_level = true
add_child(options_menu)
var list := VBoxContainer.new()
list.add_theme_constant_override("separation", 2)
options_menu.add_child(list)
for item in [
["Bury card until tomorrow", func(): _bury_current_card()],
["Suspend card", func(): _suspend_current_card()],
]:
var button := Button.new()
button.text = str(item[0])
button.custom_minimum_size = Vector2(200, 40)
button.alignment = HORIZONTAL_ALIGNMENT_LEFT
var action: Callable = item[1]
button.pressed.connect(func():
_close_options_menu()
action.call())
list.add_child(button)
func _toggle_options_menu() -> void:
if options_menu.visible:
_close_options_menu()
return
if current_card.is_empty():
return
options_menu.visible = true
options_backdrop.visible = true
options_menu.position = options_button.get_global_position() - Vector2(0, options_menu.size.y + 4)
func _close_options_menu() -> void:
if options_menu != null:
options_menu.visible = false
if options_backdrop != null:
options_backdrop.visible = false
func _bury_current_card() -> void:
if current_card.is_empty():
return
var card_id := str(current_card.get("id", ""))
FlashcardService.bury_cards([card_id], _bury_until_tomorrow_utc())
if not seen_card_ids.has(card_id):
seen_card_ids.append(card_id)
_load_next()
_render_loading()
func _suspend_current_card() -> void:
if current_card.is_empty():
return
var card_id := str(current_card.get("id", ""))
FlashcardService.suspend_cards([card_id], true)
if not seen_card_ids.has(card_id):
seen_card_ids.append(card_id)
_load_next()
_render_loading()
func _bury_until_tomorrow_utc() -> String:
var study_day_unix := Time.get_unix_time_from_datetime_string(study_day_start_utc.trim_suffix("Z"))
return "%sZ" % Time.get_datetime_string_from_unix_time(study_day_unix + 86400, false)
func refresh_theme_controls() -> void:
if card_panel == null:
return
var dark := UIThemeService.is_dark_mode()
card_panel.add_theme_stylebox_override("panel", Brand.content_card_box(dark, true, Brand.ROYAL_BLUE))
empty_label.add_theme_color_override("font_color", Brand.muted_color(dark))
divider.color = Brand.ROYAL_BLUE if dark else Brand.PURPLE
answer_caption.add_theme_color_override("font_color", Brand.ROYAL_BLUE if dark else Brand.PURPLE)
extra_caption.add_theme_color_override("font_color", Brand.muted_color(dark))
extra_label.add_theme_color_override("font_color", Brand.muted_color(dark))
_style_ghost_button(undo_button, dark)
deck_panel.add_theme_stylebox_override("panel", _side_panel_box(dark))
stats_panel.add_theme_stylebox_override("panel", _side_panel_box(dark))
options_menu.add_theme_stylebox_override("panel", Brand.panel_box(dark))
_refresh_deck_panel()
_refresh_stats_panel()
func _update_responsive_layout() -> void:
if card_panel == null:
return
compact_layout = size.x < 1080.0
deck_panel.visible = not compact_layout
stats_panel.visible = not compact_layout
var available := maxf((size.x - 48.0) if compact_layout else (size.x - 520.0), 240.0)
card_panel.custom_minimum_size.x = minf(720.0, available)
card_panel.custom_minimum_size.y = 340.0 if size.x < 720.0 else 420.0
# ---------- Deck / stats data ----------
func _on_decks_changed(loaded_decks: Array) -> void:
decks = loaded_decks
_refresh_deck_panel()
func _refresh_deck_panel() -> void:
if deck_ring == null:
return
var dark := UIThemeService.is_dark_mode()
var name := "All decks"
var total := 0
var mastered := 0
if deck_id.is_empty():
for summary in decks:
total += int(summary.get("total", 0))
mastered += int(summary.get("mastered", 0))
else:
for summary in decks:
var deck: Dictionary = summary.get("deck", {})
if str(deck.get("id", "")) == deck_id:
name = str(deck.get("name", "Deck"))
total = int(summary.get("total", 0))
mastered = int(summary.get("mastered", 0))
break
deck_name_label.text = name
var fraction := float(mastered) / float(total) if total > 0 else 0.0
deck_ring.configure(fraction, "%d%%" % roundi(fraction * 100.0), "Mastery", Brand.ROYAL_BLUE, dark)
deck_mastered_label.text = "%d / %d cards mastered" % [mastered, total]
func _on_counts_changed(counts: Dictionary) -> void:
latest_counts = counts
_refresh_stats_panel()
func _refresh_stats_panel() -> void:
if stats_new_ring == null or latest_counts.is_empty():
return
var dark := UIThemeService.is_dark_mode()
var due := int(latest_counts.get("due", 0))
var new_available := int(latest_counts.get("newAvailable", 0))
var learning := int(latest_counts.get("learning", 0))
var review := int(latest_counts.get("review", 0))
var streak := int(latest_counts.get("currentStreakDays", 0))
var reviews_today := int(latest_counts.get("reviewsToday", 0))
var daily_goal := int(latest_counts.get("dailyGoal", 0))
var new_fraction := float(new_available) / float(new_available + due) if (new_available + due) > 0 else 0.0
stats_new_ring.configure(new_fraction, str(new_available), "New", Brand.ROYAL_BLUE, dark)
stats_due_label.text = str(due)
stats_learning_label.text = str(learning)
stats_review_label.text = str(review)
streak_label.text = "%d day%s" % [streak, "" if streak == 1 else "s"]
daily_goal_label.text = "%d / %d" % [reviews_today, daily_goal]
daily_goal_bar.max_value = maxf(1.0, float(daily_goal))
daily_goal_bar.value = float(reviews_today)
func _load_next() -> void:
awaiting_next = true
FlashcardService.request_next_card(deck_id, seen_card_ids, study_day_start_utc)
func _on_next_card_loaded(card: Dictionary) -> void:
awaiting_next = false
var note: Variant = card.get("note")
var schedule: Variant = card.get("card")
if typeof(note) != TYPE_DICTIONARY or typeof(schedule) != TYPE_DICTIONARY:
current_note = {}
current_card = {}
_render_empty(card)
return
current_note = note
current_card = schedule
rating_options = card.get("ratingOptions", [])
due_remaining = int(card.get("dueRemaining", 0))
new_remaining = int(card.get("newRemaining", 0))
revealed = false
loaded_started_ms = Time.get_ticks_msec()
_render_card()
func _on_next_card_failed(message: String) -> void:
awaiting_next = false
progress_label.text = message
func _render_loading() -> void:
empty_label.visible = false
front_label.visible = true
front_label.text = "Loading..."
_hide_answer()
reveal_button.visible = false
grade_row.visible = false
func _render_empty(card: Dictionary) -> void:
empty_label.visible = true
front_label.visible = false
_hide_answer()
reveal_button.visible = false
grade_row.visible = false
progress_label.text = "0 due"
if typeof(card) == TYPE_DICTIONARY:
progress_label.text = "%d due, %d new available" % [int(card.get("dueRemaining", 0)), int(card.get("newRemaining", 0))]
func _hide_answer() -> void:
divider.visible = false
answer_caption.visible = false
back_label.visible = false
extra_caption.visible = false
extra_label.visible = false
func _render_card() -> void:
empty_label.visible = false
var note_type := str(current_note.get("type", "basic"))
var variant := int(current_card.get("variant", 0))
if note_type == "cloze":
front_label.text = Cloze.render_front(str(current_note.get("prompt", "")), variant)
else:
front_label.text = str(current_note.get("prompt", ""))
front_label.visible = true
_hide_answer()
reveal_button.visible = true
grade_row.visible = false
progress_label.text = "%d due, %d new available" % [due_remaining, new_remaining]
func _reveal() -> void:
if current_note.is_empty():
return
revealed = true
reveal_started_ms = Time.get_ticks_msec()
var note_type := str(current_note.get("type", "basic"))
if note_type == "cloze":
back_label.text = Cloze.render_back(str(current_note.get("prompt", "")))
else:
back_label.text = str(current_note.get("answer", ""))
var extra := str(current_note.get("extra", ""))
divider.visible = true
answer_caption.visible = true
back_label.visible = true
extra_caption.visible = not extra.is_empty()
extra_label.visible = not extra.is_empty()
extra_label.text = extra
reveal_button.visible = false
grade_row.visible = true
for rating in grade_buttons:
var button: Button = grade_buttons[rating]
button.text = "%s\n%s" % [rating.capitalize(), _interval_label_for(rating)]
func _interval_label_for(rating: String) -> String:
for option in rating_options:
if str(option.get("rating", "")) == rating:
return str(option.get("intervalLabel", ""))
return ""
func _grade(rating: String) -> void:
if current_card.is_empty():
return
var card_id := str(current_card.get("id", ""))
var expected_revision := int(current_card.get("revision", 0))
var duration_seconds := int(float(Time.get_ticks_msec() - loaded_started_ms) / 1000.0)
last_client_review_id = FlashcardService.submit_review(card_id, rating, expected_revision, duration_seconds, study_day_start_utc)
last_card_id = card_id
undo_button.visible = true
undo_button.disabled = false
if not seen_card_ids.has(card_id):
seen_card_ids.append(card_id)
_load_next()
_render_loading()
FlashcardService.fetch_counts()
func _on_review_synced(_card_id: String, _updated_card: Dictionary) -> void:
pass
func _undo() -> void:
if last_client_review_id.is_empty():
return
undo_button.disabled = true
FlashcardService.undo_last_review(last_client_review_id, func(_restored: Dictionary):
last_client_review_id = ""
undo_button.visible = false
seen_card_ids.erase(last_card_id)
_load_next()
FlashcardService.fetch_counts())
func _on_review_paused(message: String) -> void:
paused_banner.text = message
paused_banner.visible = true
func _on_review_resumed() -> void:
paused_banner.visible = false
if awaiting_next:
_load_next()
func _input(event: InputEvent) -> void:
if not visible or not is_visible_in_tree():
return
if not (event is InputEventKey) or not event.pressed or event.echo:
return
if not revealed:
if event.keycode == KEY_SPACE:
_reveal()
get_viewport().set_input_as_handled()
return
var rating := rating_for_keycode(event.keycode)
if not rating.is_empty():
_grade(rating)
get_viewport().set_input_as_handled()
static func rating_for_keycode(keycode: Key) -> String:
match keycode:
KEY_1: return "again"
KEY_2: return "hard"
KEY_3: return "good"
KEY_4: return "easy"
_: return ""