Files
step3/scripts/ui/main.gd
T

158 lines
4.6 KiB
GDScript

extends Control
const Style := preload("res://scripts/ui/ui_style.gd")
var screens := {}
var header_stats: Label
var header_panel: PanelContainer
var user_label: Label
func _ready() -> void:
Style.apply_app_theme(self)
_build_ui()
show_screen("menu" if AuthState.is_logged_in else "login")
func show_screen(screen_name: String, payload: Variant = null) -> void:
for child in $Root/Screens.get_children():
child.visible = false
var screen = screens.get(screen_name)
if screen == null:
return
screen.visible = true
if header_panel != null:
header_panel.visible = screen_name != "login"
if screen.has_method("on_show"):
screen.on_show(payload)
func _build_ui() -> void:
var background := ColorRect.new()
background.color = Style.BACKGROUND
background.set_anchors_preset(Control.PRESET_FULL_RECT)
add_child(background)
var root := VBoxContainer.new()
root.name = "Root"
root.set_anchors_preset(Control.PRESET_FULL_RECT)
root.add_theme_constant_override("separation", 0)
add_child(root)
header_panel = PanelContainer.new()
header_panel.name = "Header"
header_panel.add_theme_stylebox_override("panel", Style.panel_box(Style.SURFACE_DARK, Color("263752")))
root.add_child(header_panel)
var header := HBoxContainer.new()
header.custom_minimum_size = Vector2(0, 78)
header.add_theme_constant_override("separation", 14)
header_panel.add_child(header)
var title := Label.new()
title.text = "STEP 3 Arcade"
Style.set_label(title, 31, Style.TEXT)
title.size_flags_horizontal = Control.SIZE_EXPAND_FILL
header.add_child(title)
header_stats = Label.new()
header_stats.name = "HeaderStats"
Style.set_label(header_stats, 15, Style.MUTED)
header_stats.size_flags_horizontal = Control.SIZE_EXPAND_FILL
header_stats.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
header.add_child(header_stats)
user_label = Label.new()
Style.set_label(user_label, 15, Style.CYAN)
user_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
header.add_child(user_label)
var profile_button := Button.new()
profile_button.text = "Profile"
profile_button.pressed.connect(func(): show_screen("profile"))
header.add_child(profile_button)
var map_button := Button.new()
map_button.text = "Study Map"
map_button.pressed.connect(func(): show_screen("map"))
header.add_child(map_button)
var logout_button := Button.new()
logout_button.text = "Log Out"
logout_button.pressed.connect(_logout)
header.add_child(logout_button)
var screens_container := MarginContainer.new()
screens_container.name = "Screens"
screens_container.size_flags_vertical = Control.SIZE_EXPAND_FILL
screens_container.add_theme_constant_override("margin_left", 24)
screens_container.add_theme_constant_override("margin_right", 24)
screens_container.add_theme_constant_override("margin_top", 18)
screens_container.add_theme_constant_override("margin_bottom", 22)
root.add_child(screens_container)
var menu := preload("res://scripts/ui/main_menu.gd").new()
menu.name = "MainMenu"
menu.main = self
screens_container.add_child(menu)
screens["menu"] = menu
var login := preload("res://scripts/ui/login_screen.gd").new()
login.name = "LoginScreen"
login.main = self
screens_container.add_child(login)
screens["login"] = login
var map := preload("res://scripts/ui/study_map.gd").new()
map.name = "StudyMap"
map.main = self
screens_container.add_child(map)
screens["map"] = map
var setup := preload("res://scripts/ui/block_setup.gd").new()
setup.name = "BlockSetup"
setup.main = self
screens_container.add_child(setup)
screens["setup"] = setup
var player := preload("res://scripts/ui/question_player.gd").new()
player.name = "QuestionPlayer"
player.main = self
screens_container.add_child(player)
screens["player"] = player
var review := preload("res://scripts/ui/review_results.gd").new()
review.name = "ReviewResults"
review.main = self
screens_container.add_child(review)
screens["review"] = review
var profile := preload("res://scripts/ui/progress_profile.gd").new()
profile.name = "ProgressProfile"
profile.main = self
screens_container.add_child(profile)
screens["profile"] = profile
ProfileService.profile_changed.connect(_refresh_header_stats)
AuthState.auth_changed.connect(_refresh_header_stats)
_refresh_header_stats()
func _refresh_header_stats() -> void:
if header_stats == null:
return
var profile := ProfileService.get_profile()
header_stats.text = "LV %d | %d XP | Streak %d" % [
profile.get("level", 1),
profile.get("xp", 0),
profile.get("current_streak", 0)
]
if user_label != null:
user_label.text = AuthState.username if AuthState.is_logged_in else ""
func _logout() -> void:
AuthState.clear_session()
show_screen("login")